ResInsight/Fwk/VizFwk/LibRender/cvfOverlayAxisCross.h

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//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfOverlayItem.h"
#include "cvfMatrix4.h"
#include "cvfColor3.h"
#include "cvfString.h"
namespace cvf {
class Camera;
class DrawableGeo;
class DrawableVectors;
class Font;
class ShaderProgram;
class MatrixState;
//==================================================================================================
//
// Overlay axis cross
//
//==================================================================================================
class OverlayAxisCross : public OverlayItem
{
public:
OverlayAxisCross(Camera* camera, Font* font);
~OverlayAxisCross();
virtual Vec2ui sizeHint();
virtual void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size);
virtual void renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size);
void setSize(const Vec2ui& size);
void setAxisLabels(const String& xLabel, const String& yLabel, const String& zlabel);
void setAxisLabelsColor(const Color3f& color);
private:
void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software, const Mat4d& viewMatrix);
void createAxisGeometry(bool software);
void renderAxis(OpenGLContext* oglContext, const MatrixState& matrixState);
void renderAxisImmediateMode(OpenGLContext* oglContext, const MatrixState& matrixState);
void renderAxisLabels(OpenGLContext* oglContext, bool software, const MatrixState& matrixState);
private:
ref<Camera> m_camera; // This camera's view matrix will be used to orient the axis cross
String m_xLabel; // Label to display on x axis, default 'x'
String m_yLabel;
String m_zLabel;
Color3f m_textColor; // Text color
ref<Font> m_font;
Vec2ui m_size; // Pixel size of the axis area
ref<DrawableVectors> m_axis;
ref<DrawableGeo> m_xAxisTriangle;
ref<DrawableGeo> m_yAxisTriangle;
};
}