ResInsight/Fwk/VizFwk/LibRender/cvfOverlayItem.h

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//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#pragma once
#include "cvfObject.h"
#include "cvfVector2.h"
namespace cvf {
class OpenGLContext;
//==================================================================================================
//
// Interface for overlay items
//
//==================================================================================================
class OverlayItem : public Object
{
public:
enum LayoutScheme
{
HORIZONTAL,
VERTICAL,
FIXED_POSITION
};
enum AnchorCorner
{
TOP_LEFT,
TOP_RIGHT,
BOTTOM_LEFT,
BOTTOM_RIGHT
};
public:
OverlayItem();
void setLayout(LayoutScheme layoutScheme, AnchorCorner anchorCorner);
void setLayoutFixedPosition(const Vec2i& fixedPosition);
LayoutScheme layoutScheme() const;
AnchorCorner anchorCorner() const;
Vec2i fixedPosition() const;
virtual Vec2ui sizeHint() = 0;
virtual void render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) = 0;
virtual void renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size) = 0;
virtual bool pick(int oglXCoord, int oglYCoord, const Vec2i& position, const Vec2ui& size);
private:
LayoutScheme m_layoutScheme;
AnchorCorner m_anchorCorner;
Vec2i m_fixedPosition;
};
}