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ResInsight/Fwk/VizFwk/Tests/LibRender_UnitTests/cvfShaderProgramGenerator-Test.cpp

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//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfBase.h"
#include "cvfShaderProgramGenerator.h"
#include "cvfTrace.h"
#include "gtest/gtest.h"
using namespace cvf;
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ShaderSourceCombinerTest, OneLineShaders)
{
static const char str1[] =
"uniform float uni1;\n";
static const char str2[] =
"uniform float uni2;\n";
static const char str3[] =
"uniform float uni3;\n";
static const char res[] =
"uniform float uni1;\n"
"uniform float uni2;\n"
"uniform float uni3;\n";
std::vector<String> shaderCodes;
std::vector<String> shaderNames;
shaderCodes.push_back(str1);
shaderNames.push_back("str1");
shaderCodes.push_back(str2);
shaderNames.push_back("str2");
shaderCodes.push_back(str3);
shaderNames.push_back("str3");
ShaderSourceCombiner combiner(shaderCodes, shaderNames);
combiner.enableDebugComments(false);
String combSrc = combiner.combinedSource();
EXPECT_STREQ(res, combSrc.toAscii().ptr());
//cvf::Trace::show(combSrc.toAscii().ptr());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ShaderSourceCombinerTest, DifferentVersions)
{
static const char str1[] =
"#version 310\n"
"void myFunc() {}\n";
static const char str2[] =
"#version 330\n"
"void main() {}\n";
static const char res[] =
"#version 330\n"
"\n"
"void myFunc() {}\n"
"void main() {}\n";
std::vector<String> shaderCodes;
std::vector<String> shaderNames;
shaderCodes.push_back(str1);
shaderNames.push_back("str1");
shaderCodes.push_back(str2);
shaderNames.push_back("str2");
ShaderSourceCombiner combiner(shaderCodes, shaderNames);
combiner.enableDebugComments(false);
String combSrc = combiner.combinedSource();
EXPECT_STREQ(res, combSrc.toAscii().ptr());
//cvf::Trace::show(combSrc.toAscii().ptr());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ShaderSourceCombinerTest, SameUniformName)
{
static const char str1[] = "uniform float uni1;\n";
static const char str2[] = "uniform float uni1;\n";
static const char res[] = "uniform float uni1;\n";
std::vector<String> shaderCodes;
std::vector<String> shaderNames;
shaderCodes.push_back(str1);
shaderNames.push_back("str1");
shaderCodes.push_back(str2);
shaderNames.push_back("str2");
ShaderSourceCombiner combiner(shaderCodes, shaderNames);
combiner.enableDebugComments(false);
String combSrc = combiner.combinedSource();
//cvf::Trace::show(combSrc.toAscii().ptr());
EXPECT_STREQ(res, combSrc.toAscii().ptr());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ShaderSourceCombinerTest, SameVaryingName)
{
static const char str1[] = "varying float var1;\n";
static const char str2[] = "varying float var1;\n";
static const char res[] = "varying float var1;\n";
std::vector<String> shaderCodes;
std::vector<String> shaderNames;
shaderCodes.push_back(str1);
shaderNames.push_back("str1");
shaderCodes.push_back(str2);
shaderNames.push_back("str2");
ShaderSourceCombiner combiner(shaderCodes, shaderNames);
combiner.enableDebugComments(false);
String combSrc = combiner.combinedSource();
//cvf::Trace::show(combSrc.toAscii().ptr());
EXPECT_STREQ(res, combSrc.toAscii().ptr());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ShaderSourceCombinerTest, SameAttributeName)
{
static const char str1[] = "attribute float attr1;\n";
static const char str2[] = "attribute float attr1;\n";
static const char res[] = "attribute float attr1;\n";
std::vector<String> shaderCodes;
std::vector<String> shaderNames;
shaderCodes.push_back(str1);
shaderNames.push_back("str1");
shaderCodes.push_back(str2);
shaderNames.push_back("str2");
ShaderSourceCombiner combiner(shaderCodes, shaderNames);
combiner.enableDebugComments(false);
String combSrc = combiner.combinedSource();
//cvf::Trace::show(combSrc.toAscii().ptr());
EXPECT_STREQ(res, combSrc.toAscii().ptr());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ShaderSourceCombinerTest, SameUniformDifferentWhitespace)
{
static const char str1[] = "uniform float uni1;\n";
static const char str2[] = "uniform\t float \t uni1;\n";
static const char res[] = "uniform float uni1;\n";
std::vector<String> shaderCodes;
std::vector<String> shaderNames;
shaderCodes.push_back(str1);
shaderNames.push_back("str1");
shaderCodes.push_back(str2);
shaderNames.push_back("str2");
ShaderSourceCombiner combiner(shaderCodes, shaderNames);
combiner.enableDebugComments(false);
String combSrc = combiner.combinedSource();
//cvf::Trace::show(combSrc.toAscii().ptr());
EXPECT_STREQ(res, combSrc.toAscii().ptr());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(ShaderSourceCombinerTest, DuplicateGlobalKeywords)
{
static const char str1[] =
"uniform float uni1;\n"
"uniform int uni2;\n"
"varying float var1;\n";
static const char str2[] =
" varying float var1; \n"
"varying float var2;\n"
"uniform int uni2;\n";
static const char res[] =
"uniform float uni1;\n"
"uniform int uni2;\n"
"varying float var1;\n"
"varying float var2;\n";
std::vector<String> shaderCodes;
std::vector<String> shaderNames;
shaderCodes.push_back(str1);
shaderNames.push_back("str1");
shaderCodes.push_back(str2);
shaderNames.push_back("str2");
ShaderSourceCombiner combiner(shaderCodes, shaderNames);
combiner.enableDebugComments(false);
String combSrc = combiner.combinedSource();
//cvf::Trace::show(combSrc.toAscii().ptr());
EXPECT_STREQ(res, combSrc.toAscii().ptr());
}