ResInsight/ApplicationCode/ReservoirDataModel/RigHexIntersectionTools.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RigHexIntersectionTools.h"
#include "cvfBoundingBox.h"
#include "cvfGeometryTools.h"
#include "cvfRay.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
int RigHexIntersectionTools::lineHexCellIntersection(const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8], const size_t hexIndex, std::vector<HexIntersectionInfo>* intersections)
{
CVF_ASSERT(intersections != NULL);
int intersectionCount = 0;
for ( int face = 0; face < 6 ; ++face )
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
cvf::Vec3d intersection;
bool isEntering = false;
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
for ( int i = 0; i < 4; ++i )
{
int next = i < 3 ? i+1 : 0;
int intsStatus = cvf::GeometryTools::intersectLineSegmentTriangle(p1, p2,
hexCorners[faceVertexIndices[i]],
hexCorners[faceVertexIndices[next]],
faceCenter,
&intersection,
&isEntering);
if ( intsStatus == 1 )
{
intersectionCount++;
intersections->push_back(HexIntersectionInfo(intersection,
isEntering,
static_cast<cvf::StructGridInterface::FaceType>(face), hexIndex));
}
}
}
return intersectionCount;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool RigHexIntersectionTools::isPointInCell(const cvf::Vec3d point, const cvf::Vec3d hexCorners[8])
{
cvf::Ray ray;
ray.setOrigin(point);
size_t intersections = 0;
for ( int face = 0; face < 6; ++face )
{
cvf::ubyte faceVertexIndices[4];
cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
for ( int i = 0; i < 4; ++i )
{
int next = i < 3 ? i + 1 : 0;
if ( ray.triangleIntersect(hexCorners[faceVertexIndices[i]], hexCorners[faceVertexIndices[next]], faceCenter) )
{
++intersections;
}
}
}
return intersections % 2 == 1;
}