ResInsight/cafUserInterface/cafProgressInfo.cpp

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//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#include "cafProgressInfo.h"
#include <QPointer>
#include <QProgressDialog>
#include <QCoreApplication>
#include <QThread>
#include <assert.h>
namespace caf {
//==================================================================================================
///
/// \class caf::ProgressInfo
/// This class provides a simple frontend to the Qt progressbar, allowing distributed
/// progress calculation.
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///
/// Create an instance of this object in the method/function that needs progress information
/// Then call incrementProgress() or setProgress() at proper times in your method.
/// When the method returns, the ProgressInfo destructor will clean up and finish.
/// The real beauty is that this class will magically interact with possible ProgressInfo instances
/// in functions that your method calls, providing a complete, consistent and detailed progress bar
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///
/// caf::ProgressInfo progInfo(3, "Open File");
/// progInfo.setProgressDescription("Reading");
/// ...readFile()
/// progInfo.incrementProgress();
/// progInfo.setProgressDescription("Validating");
/// ... validateData();
/// progInfo.incrementProgress();
/// progInfo.setProgressDescription("Building geometry");
/// ... buildGeometry();
/// progInfo.incrementProgress(); // not needed really, because the destructor will send the progress to top.
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//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ProgressInfo::ProgressInfo(size_t maxProgressValue, const QString& title)
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{
ProgressInfoStatic::start(maxProgressValue, title);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
ProgressInfo::~ProgressInfo()
{
ProgressInfoStatic::finished();
}
//--------------------------------------------------------------------------------------------------
/// Sets a description of the step currently being executed.
/// Used to create a nice text in the progressDialog
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//--------------------------------------------------------------------------------------------------
void ProgressInfo::setProgressDescription(const QString& description)
{
ProgressInfoStatic::setProgressDescription(description);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ProgressInfo::setProgress(size_t progressValue)
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{
ProgressInfoStatic::setProgress(progressValue);
}
//--------------------------------------------------------------------------------------------------
/// Increments progress by 1, or by the amount set by setNextProgressStepSize
//--------------------------------------------------------------------------------------------------
void ProgressInfo::incrementProgress()
{
ProgressInfoStatic::incrementProgress();
}
//--------------------------------------------------------------------------------------------------
/// To make a certain operation span more of the progress bar than one tick,
/// set the number of progress ticks that you want it to use before calling it.
/// Eg.
/// caf::ProgressInfo progInfo(5, "Doing things");
/// // ... Do one small thing
/// progInfo.incrementProgress();
/// progInfo.setNextProgressStepSize(3);
/// // ... Some heavy function call with its own progress handling
/// progInfo.incrementProgress();
///
//--------------------------------------------------------------------------------------------------
void ProgressInfo::setNextProgressIncrement(size_t nextStepSize)
{
ProgressInfoStatic::setNextProgressIncrement(nextStepSize);
}
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//==================================================================================================
///
/// Internal file-scope private functions to implement the progress dialog
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
static QProgressDialog* progressDialog()
{
static QPointer<QProgressDialog> progDialog;
if (progDialog.isNull())
{
progDialog = new QProgressDialog();
progDialog->hide();
}
return progDialog;
}
//--------------------------------------------------------------------------------------------------
/// A static vector containing the maximum values for the progress on each sublevel (call stack level)
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//--------------------------------------------------------------------------------------------------
static std::vector<size_t>& maxProgressStack()
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{
static std::vector<size_t> m_maxProgressStack;
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return m_maxProgressStack;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
static std::vector<QString>& titleStack()
{
static std::vector<QString> m_titleStack;
return m_titleStack;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
static std::vector<QString>& descriptionStack()
{
static std::vector<QString> m_descriptionStack;
return m_descriptionStack;
}
//--------------------------------------------------------------------------------------------------
/// The actual progress value on each level (call stack level) 0 corresponds to the outermost function
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//--------------------------------------------------------------------------------------------------
static std::vector<size_t>& progressStack()
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{
static std::vector<size_t> m_progressStack;
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return m_progressStack;
}
//--------------------------------------------------------------------------------------------------
/// The number of progress ticks (span) on each callstack level that the level deeper (in callstack) shall fill
/// used to balance the progress, making some (heavy) operations span more of the progress bar
//--------------------------------------------------------------------------------------------------
static std::vector<size_t>& progressSpanStack()
{
static std::vector<size_t> m_progressSpanStack;
return m_progressSpanStack;
}
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//--------------------------------------------------------------------------------------------------
/// Calculate the total number of progress values we would need if we only look at the levels from
/// \a levelDepth and below (increasing subdivision)
//--------------------------------------------------------------------------------------------------
static size_t subLevelsMaxProgressValue(size_t levelDepth)
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{
size_t levCount = 1;
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for (; levelDepth < maxProgressStack().size(); ++levelDepth)
{
levCount *= maxProgressStack()[levelDepth];
}
return levCount;
}
//--------------------------------------------------------------------------------------------------
/// Calculate the total progress value based on the current level subdivision and progress
//--------------------------------------------------------------------------------------------------
static size_t currentTotalProgress()
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{
size_t progress = 0;
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for (size_t i = 0; i < progressStack().size(); ++i)
{
size_t span = (i < 1) ? 1 : progressSpanStack()[i-1];
progress = progress + span*progressStack()[i]* subLevelsMaxProgressValue(i+1);
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}
return progress;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
static size_t currentTotalMaxProgressValue()
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{
return subLevelsMaxProgressValue(0);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
static QString currentComposedLabel()
{
QString labelText;
for (size_t i = 0; i < titleStack().size(); ++i)
{
if (!titleStack()[i].isEmpty()) labelText += titleStack()[i];
if (!titleStack()[i].isEmpty() && !descriptionStack()[i].isEmpty()) labelText +=": ";
if (!descriptionStack()[i].isEmpty()) labelText += descriptionStack()[i] ;
if (!(titleStack()[i].isEmpty() && descriptionStack()[i].isEmpty())) labelText += "\n";
}
labelText += "\n ";
return labelText;
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}
static bool isWrongThread()
{
return !(progressDialog()->thread() == QThread::currentThread());
}
//==================================================================================================
///
/// \class caf::ProgressInfoStatic
///
///
///
//==================================================================================================
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ProgressInfoStatic::start(size_t maxProgressValue, const QString& title)
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{
if (!qApp) return;
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if (isWrongThread()) return;
if (!maxProgressStack().size())
{
progressDialog()->setWindowModality(Qt::WindowModal);
progressDialog()->setMinimum(0);
progressDialog()->setWindowTitle(title);
progressDialog()->setCancelButton(NULL);
progressDialog()->show();
}
maxProgressStack().push_back(maxProgressValue);
progressStack().push_back(0);
progressSpanStack().push_back(1);
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titleStack().push_back(title);
descriptionStack().push_back("");
progressDialog()->setMaximum(static_cast<int>(currentTotalMaxProgressValue()));
progressDialog()->setValue(static_cast<int>(currentTotalProgress()));
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progressDialog()->setLabelText(currentComposedLabel());
QCoreApplication::processEvents();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ProgressInfoStatic::setProgressDescription(const QString& description)
{
if (isWrongThread()) return;
descriptionStack().back() = description;
progressDialog()->setLabelText(currentComposedLabel());
QCoreApplication::processEvents();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ProgressInfoStatic::setProgress(size_t progressValue)
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{
if (isWrongThread()) return;
if (progressValue == progressStack().back()) return; // Do nothing if no progress.
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// Guard against the max value set for this level
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if (progressValue > maxProgressStack().back() ) progressValue = maxProgressStack().back();
progressStack().back() = progressValue;
progressSpanStack().back() = 1;
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assert(static_cast<int>(currentTotalProgress()) <= progressDialog()->maximum());
size_t totProg = currentTotalProgress();
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progressDialog()->setMaximum(static_cast<int>(currentTotalMaxProgressValue()));
progressDialog()->setValue(static_cast<int>(currentTotalProgress()));
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QCoreApplication::processEvents();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ProgressInfoStatic::incrementProgress()
{
assert(progressStack().size());
ProgressInfoStatic::setProgress(progressStack().back() += progressSpanStack().back());
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ProgressInfoStatic::setNextProgressIncrement(size_t nextStepSize)
{
assert(progressSpanStack().size());
progressSpanStack().back() = nextStepSize;
}
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//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ProgressInfoStatic::finished()
{
if (isWrongThread()) return;
assert(maxProgressStack().size() && progressStack().size() && progressSpanStack().size() && titleStack().size() && descriptionStack().size());
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// Set progress to max value, and leave it there until somebody touches the progress again
ProgressInfoStatic::setProgress(maxProgressStack().back());
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// Pop all the stacks
maxProgressStack().pop_back();
progressStack().pop_back();
progressSpanStack().pop_back();
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titleStack().pop_back();
descriptionStack().pop_back();
// Update the text to reflect the "previous level"
progressDialog()->setLabelText(currentComposedLabel());
// If we are finishing the last level, clean up
if (!maxProgressStack().size())
{
if (progressDialog() != NULL)
{
progressDialog()->hide();
delete progressDialog();
}
}
// Make sure the Gui is repainted
QCoreApplication::processEvents();
}
} // namespace caf