ResInsight/ApplicationCode/ModelVisualization/Surfaces/RivSurfacePartMgr.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2020- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivSurfacePartMgr.h"
#include "RiaApplication.h"
#include "RiaPreferences.h"
#include "RimCase.h"
#include "RimEclipseCase.h"
#include "RimEclipseCellColors.h"
#include "RimEclipseResultDefinition.h"
#include "RimEclipseView.h"
#include "RimGeoMechCellColors.h"
#include "RimGeoMechResultDefinition.h"
#include "RimGeoMechView.h"
#include "RimRegularLegendConfig.h"
#include "RimSurface.h"
#include "RimSurfaceInView.h"
#include "RimTernaryLegendConfig.h"
#include "RigHexIntersectionTools.h"
#include "RigResultAccessor.h"
#include "RigResultAccessorFactory.h"
#include "RigSurface.h"
#include "RivHexGridIntersectionTools.h"
#include "RivIntersectionResultsColoringTools.h"
#include "RivMeshLinesSourceInfo.h"
#include "RivPartPriority.h"
#include "RivReservoirSurfaceIntersectionSourceInfo.h"
#include "RivScalarMapperUtils.h"
#include "RivSurfaceIntersectionGeometryGenerator.h"
#include "RivTernaryScalarMapper.h"
#include "cafEffectGenerator.h"
#include "cvfDrawableGeo.h"
#include "cvfModelBasicList.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetIndexedUInt.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivSurfacePartMgr::RivSurfacePartMgr( RimSurfaceInView* surface )
: m_surfaceInView( surface )
{
CVF_ASSERT( surface );
m_intersectionFacesTextureCoords = new cvf::Vec2fArray;
cvf::ref<RivIntersectionHexGridInterface> hexGrid = m_surfaceInView->createHexGridInterface();
m_intersectionGenerator = new RivSurfaceIntersectionGeometryGenerator( m_surfaceInView, hexGrid.p() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::appendNativeGeometryPartsToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform )
{
if ( m_nativeTrianglesPart.isNull() || m_surfaceInView->surface()->surfaceData() != m_usedSurfaceData.p() )
{
generateNativePartGeometry();
}
if ( m_nativeTrianglesPart.notNull() )
{
m_nativeTrianglesPart->setTransform( scaleTransform );
this->applySingleColor();
model->addPart( m_nativeTrianglesPart.p() );
if ( m_nativeMeshLinesPart.notNull() )
{
m_nativeMeshLinesPart->setTransform( scaleTransform );
model->addPart( m_nativeMeshLinesPart.p() );
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::updateCellResultColor( size_t timeStepIndex )
{
if ( m_intersectionFaces.notNull() )
{
RivIntersectionResultsColoringTools::calculateIntersectionResultColors( timeStepIndex,
true,
m_surfaceInView,
m_intersectionGenerator.p(),
nullptr,
nullptr,
m_intersectionFaces.p(),
m_intersectionFacesTextureCoords.p() );
}
if ( false && m_nativeTrianglesPart.notNull() )
{
if ( !m_nativeVertexToCellIndexMap.size() )
{
generateNativeVertexToCellIndexMap();
}
RimGridView* gridView = nullptr;
m_surfaceInView->firstAncestorOrThisOfType( gridView );
if ( !gridView ) return;
bool isLightingDisabled = gridView->isLightingDisabled();
RimEclipseResultDefinition* eclipseResDef = nullptr;
RimGeoMechResultDefinition* geomResultDef = nullptr;
const cvf::ScalarMapper* scalarColorMapper = nullptr;
const RivTernaryScalarMapper* ternaryColorMapper = nullptr;
// Ordinary result
if ( !eclipseResDef && !geomResultDef )
{
RimEclipseView* eclipseView = nullptr;
m_surfaceInView->firstAncestorOrThisOfType( eclipseView );
if ( eclipseView )
{
eclipseResDef = eclipseView->cellResult();
if ( !scalarColorMapper ) scalarColorMapper = eclipseView->cellResult()->legendConfig()->scalarMapper();
if ( !ternaryColorMapper )
ternaryColorMapper = eclipseView->cellResult()->ternaryLegendConfig()->scalarMapper();
}
RimGeoMechView* geoView;
m_surfaceInView->firstAncestorOrThisOfType( geoView );
if ( geoView )
{
geomResultDef = geoView->cellResult();
if ( !scalarColorMapper ) scalarColorMapper = geoView->cellResult()->legendConfig()->scalarMapper();
}
}
cvf::ref<cvf::Vec2fArray> nativeFacesTextureCoords = new cvf::Vec2fArray();
if ( eclipseResDef )
{
if ( !eclipseResDef->isTernarySaturationSelected() )
{
RigEclipseCaseData* eclipseCaseData = eclipseResDef->eclipseCase()->eclipseCaseData();
cvf::ref<RigResultAccessor> resultAccessor;
if ( !RiaDefines::isPerCellFaceResult( eclipseResDef->resultVariable() ) )
{
resultAccessor = RigResultAccessorFactory::createFromResultDefinition( eclipseCaseData,
0,
timeStepIndex,
eclipseResDef );
}
if ( resultAccessor.isNull() )
{
resultAccessor = new RigHugeValResultAccessor;
}
RivSurfacePartMgr::calculateVertexTextureCoordinates( nativeFacesTextureCoords.p(),
m_nativeVertexToCellIndexMap,
resultAccessor.p(),
scalarColorMapper );
RivScalarMapperUtils::applyTextureResultsToPart( m_nativeTrianglesPart.p(),
nativeFacesTextureCoords.p(),
scalarColorMapper,
1.0,
caf::FC_NONE,
isLightingDisabled );
}
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::appendIntersectionGeometryPartsToModel( cvf::ModelBasicList* model,
cvf::Transform* scaleTransform )
{
if ( m_intersectionFaces.isNull() )
{
generatePartGeometry();
}
if ( m_intersectionFaces.notNull() )
{
m_intersectionFaces->setTransform( scaleTransform );
model->addPart( m_intersectionFaces.p() );
}
// Mesh Lines
if ( m_intersectionGridLines.isNull() )
{
generatePartGeometry();
}
if ( m_intersectionGridLines.notNull() )
{
m_intersectionGridLines->setTransform( scaleTransform );
model->addPart( m_intersectionGridLines.p() );
}
if ( m_intersectionFaultGridLines.notNull() )
{
m_intersectionFaultGridLines->setTransform( scaleTransform );
model->addPart( m_intersectionFaultGridLines.p() );
}
appendNativeGeometryPartsToModel( model, scaleTransform );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::applySingleColor()
{
{
caf::SurfaceEffectGenerator surfaceGen( cvf::Color4f( m_surfaceInView->surface()->color() ), caf::PO_1 );
cvf::ref<cvf::Effect> eff = surfaceGen.generateCachedEffect();
caf::SurfaceEffectGenerator surfaceGenBehind( cvf::Color4f( m_surfaceInView->surface()->color() ), caf::PO_2 );
cvf::ref<cvf::Effect> effBehind = surfaceGenBehind.generateCachedEffect();
if ( m_nativeTrianglesPart.notNull() )
{
m_nativeTrianglesPart->setEffect( effBehind.p() );
}
if ( m_intersectionFaces.notNull() )
{
m_intersectionFaces->setEffect( eff.p() );
}
}
// Update mesh colors as well, in case of change
RiaPreferences* prefs = RiaApplication::instance()->preferences();
if ( m_intersectionGridLines.notNull() )
{
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator CrossSectionEffGen( prefs->defaultGridLineColors() );
eff = CrossSectionEffGen.generateCachedEffect();
m_intersectionGridLines->setEffect( eff.p() );
}
if ( m_intersectionFaultGridLines.notNull() )
{
cvf::ref<cvf::Effect> eff;
caf::MeshEffectGenerator CrossSectionEffGen( prefs->defaultFaultGridLineColors() );
eff = CrossSectionEffGen.generateCachedEffect();
m_intersectionFaultGridLines->setEffect( eff.p() );
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::generatePartGeometry()
{
if ( m_intersectionGenerator.isNull() ) return;
bool useBufferObjects = true;
// Surface geometry
{
cvf::ref<cvf::DrawableGeo> geo = m_intersectionGenerator->generateSurface();
if ( geo.notNull() )
{
geo->computeNormals();
if ( useBufferObjects )
{
geo->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Reservoir Surface" );
part->setDrawable( geo.p() );
// Set mapping from triangle face index to cell index
cvf::ref<RivReservoirSurfaceIntersectionSourceInfo> si = new RivReservoirSurfaceIntersectionSourceInfo(
m_intersectionGenerator.p() );
part->setSourceInfo( si.p() );
part->updateBoundingBox();
part->setEnableMask( intersectionCellFaceBit );
part->setPriority( RivPartPriority::PartType::Intersection );
m_intersectionFaces = part;
}
}
// Cell Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = m_intersectionGenerator->createMeshDrawable();
if ( geoMesh.notNull() )
{
if ( useBufferObjects )
{
geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Surface intersection mesh" );
part->setDrawable( geoMesh.p() );
part->updateBoundingBox();
part->setEnableMask( intersectionCellMeshBit );
part->setPriority( RivPartPriority::PartType::MeshLines );
part->setSourceInfo( new RivMeshLinesSourceInfo( m_surfaceInView ) );
m_intersectionGridLines = part;
}
}
// Fault Mesh geometry
{
cvf::ref<cvf::DrawableGeo> geoMesh = m_intersectionGenerator->createFaultMeshDrawable();
if ( geoMesh.notNull() )
{
if ( useBufferObjects )
{
geoMesh->setRenderMode( cvf::DrawableGeo::BUFFER_OBJECT );
}
cvf::ref<cvf::Part> part = new cvf::Part;
part->setName( "Surface faultmesh" );
part->setDrawable( geoMesh.p() );
part->updateBoundingBox();
part->setEnableMask( intersectionFaultMeshBit );
part->setPriority( RivPartPriority::PartType::FaultMeshLines );
part->setSourceInfo( new RivMeshLinesSourceInfo( m_surfaceInView ) );
m_intersectionFaultGridLines = part;
}
}
applySingleColor();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::generateNativePartGeometry()
{
RimCase* ownerCase;
m_surfaceInView->firstAncestorOrThisOfTypeAsserted( ownerCase );
cvf::Vec3d displayModOffsett = ownerCase->displayModelOffset();
m_usedSurfaceData = m_surfaceInView->surface()->surfaceData();
const std::vector<cvf::Vec3d>& vertices = m_usedSurfaceData->vertices();
cvf::ref<cvf::Vec3fArray> cvfVertices = new cvf::Vec3fArray( vertices.size() );
for ( size_t i = 0; i < vertices.size(); ++i )
{
( *cvfVertices )[i] = cvf::Vec3f( vertices[i] - displayModOffsett );
}
const std::vector<unsigned>& triangleIndices = m_usedSurfaceData->triangleIndices();
cvf::ref<cvf::UIntArray> cvfIndices = new cvf::UIntArray( triangleIndices );
cvf::ref<cvf::PrimitiveSetIndexedUInt> indexSet = new cvf::PrimitiveSetIndexedUInt( cvf::PT_TRIANGLES );
indexSet->setIndices( cvfIndices.p() );
cvf::ref<cvf::DrawableGeo> drawGeo = new cvf::DrawableGeo;
drawGeo->addPrimitiveSet( indexSet.p() );
drawGeo->setVertexArray( cvfVertices.p() );
drawGeo->computeNormals();
m_nativeTrianglesPart = new cvf::Part();
m_nativeTrianglesPart->setName( "Native Reservoir Surface" );
m_nativeTrianglesPart->setDrawable( drawGeo.p() );
m_nativeVertexToCellIndexMap.clear();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::generateNativeVertexToCellIndexMap()
{
cvf::ref<RivIntersectionHexGridInterface> hexGrid = m_surfaceInView->createHexGridInterface();
const std::vector<cvf::Vec3d>& vertices = m_usedSurfaceData->vertices();
m_nativeVertexToCellIndexMap.resize( vertices.size(), -1 );
for ( size_t vxIdx = 0; vxIdx < vertices.size(); ++vxIdx )
{
cvf::BoundingBox box;
box.add( vertices[vxIdx] );
std::vector<size_t> cellCandidates;
hexGrid->findIntersectingCells( box, &cellCandidates );
for ( size_t cellIdx : cellCandidates )
{
cvf::Vec3d cellCorners[8];
hexGrid->cellCornerVertices( cellIdx, cellCorners );
if ( RigHexIntersectionTools::isPointInCell( vertices[vxIdx], cellCorners ) )
{
m_nativeVertexToCellIndexMap[vxIdx] = cellIdx;
break;
}
}
}
}
//--------------------------------------------------------------------------------------------------
/// Calculates the texture coordinates in a "nearly" one dimensional texture.
/// Undefined values are coded with a y-texturecoordinate value of 1.0 instead of the normal 0.5
//--------------------------------------------------------------------------------------------------
void RivSurfacePartMgr::calculateVertexTextureCoordinates( cvf::Vec2fArray* textureCoords,
const std::vector<size_t>& vertexToCellIdxMap,
const RigResultAccessor* resultAccessor,
const cvf::ScalarMapper* mapper )
{
if ( !resultAccessor ) return;
size_t numVertices = vertexToCellIdxMap.size();
textureCoords->resize( numVertices );
cvf::Vec2f* rawPtr = textureCoords->ptr();
#pragma omp parallel for
for ( int vxIdx = 0; vxIdx < numVertices; vxIdx++ )
{
double cellScalarValue = resultAccessor->cellScalarGlobIdx( vertexToCellIdxMap[vxIdx] );
cvf::Vec2f texCoord = mapper->mapToTextureCoord( cellScalarValue );
if ( cellScalarValue == HUGE_VAL || cellScalarValue != cellScalarValue ) // a != a is true for NAN's
{
texCoord[1] = 1.0f;
}
rawPtr[vxIdx] = texCoord;
}
}