ResInsight/ApplicationCode/ModelVisualization/RivFaultPartMgr.h

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/////////////////////////////////////////////////////////////////////////////////
//
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// Copyright (C) Statoil ASA
// Copyright (C) Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
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#include "cvfBase.h"
#include "cvfObject.h"
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#include "cvfArray.h"
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#include "cafEffectGenerator.h"
namespace cvf
{
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class StructGridInterface;
class ModelBasicList;
class Transform;
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class Part;
}
class RimEclipseCellColors;
class RimCellEdgeColors;
class RimFaultCollection;
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class RigGridBase;
class RimFaultCollection;
class RimFault;
class RivFaultGeometryGenerator;
class RivNNCGeometryGenerator;
//==================================================================================================
///
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///
//==================================================================================================
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class RivFaultPartMgr : public cvf::Object
{
public:
RivFaultPartMgr(const RigGridBase* grid, const RimFaultCollection* rimFaultCollection, const RimFault* rimFault);
void setCellVisibility(cvf::UByteArray* cellVisibilities);
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void applySingleColorEffect();
void setOpacityLevel(float opacity) { m_opacityLevel = opacity; }
void updateCellResultColor(size_t timeStepIndex, RimEclipseCellColors* cellResultColors);
void updateCellEdgeResultColor(size_t timeStepIndex, RimEclipseCellColors* cellResultColors, RimCellEdgeColors* cellEdgeResultColors);
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void appendNativeFaultFacesToModel(cvf::ModelBasicList* model);
void appendOppositeFaultFacesToModel(cvf::ModelBasicList* model);
void appendNNCFacesToModel(cvf::ModelBasicList* model);
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void appendLabelPartsToModel(cvf::ModelBasicList* model);
void appendMeshLinePartsToModel(cvf::ModelBasicList* model);
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private:
void generatePartGeometry();
void updatePartEffect();
void updateNNCColors(size_t timeStepIndex, RimEclipseCellColors* cellResultColors);
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caf::FaceCulling faceCullingMode() const;
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void createLabelWithAnchorLine(const cvf::Part* part);
static cvf::Vec3f findClosestVertex(const cvf::Vec3f& point, const cvf::Vec3fArray* vertices);
private:
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cvf::cref<RigGridBase> m_grid;
const RimFault* m_rimFault;
const RimFaultCollection* m_rimFaultCollection;
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float m_opacityLevel;
cvf::Color3f m_defaultColor;
cvf::ref<cvf::UByteArray> m_cellVisibility;
cvf::ref<RivFaultGeometryGenerator> m_nativeFaultGenerator;
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cvf::ref<cvf::Part> m_nativeFaultFaces;
cvf::ref<cvf::Part> m_nativeFaultGridLines;
cvf::ref<cvf::Vec2fArray> m_nativeFaultFacesTextureCoords;
cvf::ref<RivFaultGeometryGenerator> m_oppositeFaultGenerator;
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cvf::ref<cvf::Part> m_oppositeFaultFaces;
cvf::ref<cvf::Part> m_oppositeFaultGridLines;
cvf::ref<cvf::Vec2fArray> m_oppositeFaultFacesTextureCoords;
cvf::ref<RivNNCGeometryGenerator> m_NNCGenerator;
cvf::ref<cvf::Part> m_NNCFaces;
cvf::ref<cvf::Vec2fArray> m_NNCTextureCoords;
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cvf::ref<cvf::Part> m_faultLabelPart;
cvf::ref<cvf::Part> m_faultLabelLinePart;
};