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//##################################################################################################
//
// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
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//
//##################################################################################################
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# pragma once
# include "cvfObject.h"
# include "cvfString.h"
# include "cvfOpenGLTypes.h"
namespace cvf {
class OpenGLContext ;
class OglRcShader ;
//==================================================================================================
//
// Encapsulates a GLSL shader (vertex, fragment or geometry shader)
//
//==================================================================================================
class Shader : public Object
{
public :
enum ShaderType
{
VERTEX_SHADER ,
FRAGMENT_SHADER ,
GEOMETRY_SHADER
} ;
public :
Shader ( ShaderType shaderType , const String & shaderName ) ;
Shader ( ShaderType shaderType , const String & shaderName , const String & source ) ;
~ Shader ( ) ;
ShaderType shaderType ( ) const ;
String shaderName ( ) const ;
bool compile ( OpenGLContext * oglContext ) ;
int compiledVersionTick ( ) const ;
OglId shaderOglId ( ) const ;
void deleteShader ( OpenGLContext * oglContext ) ;
String shaderInfoLog ( OpenGLContext * oglContext ) const ;
private :
const ShaderType m_shaderType ; // Type is vertex, fragment or geometry shader
String m_shaderName ; // Name of this shader. Primarily used when reporting errors
String m_source ;
bool m_lastCompileSucceeded ; // Flag to indicate if the last attempt at compiling this shader succeeded. May be true even after shader is deleted wrt OpenGL
int m_compiledVersionTick ; // Versioning of this shader
ref < OglRcShader > m_oglRcShader ; //
} ;
}