ResInsight/ApplicationLibCode/UnitTests/RigSurfaceResampler-Test.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2021 Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "gtest/gtest.h"
#include "RigSurfaceResampler.h"
#include "cvfObject.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigSurfaceResamplerTests, sameFlatGeometry )
{
cvf::ref<RigSurface> targetSurface = cvf::make_ref<RigSurface>();
cvf::ref<RigSurface> surface = cvf::make_ref<RigSurface>();
// Make single triangle, and assign to both surfaces
double z = 2.0;
std::vector<cvf::Vec3d> vertices = { cvf::Vec3d( -1.0, -1.0, z ), cvf::Vec3d( 1.0, -1.0, z ), cvf::Vec3d( -1.0, 1.0, z ) };
std::vector<unsigned int> indices = { 2, 1, 0 };
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targetSurface->setTriangleData( indices, vertices );
surface->setTriangleData( indices, vertices );
cvf::ref<RigSurface> resampledSurface = RigSurfaceResampler::resampleSurface( targetSurface, surface );
ASSERT_EQ( resampledSurface->triangleIndices().size(), targetSurface->triangleIndices().size() );
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST( RigSurfaceResamplerTests, flatGeometryLargerSource )
{
cvf::ref<RigSurface> targetSurface = cvf::make_ref<RigSurface>();
cvf::ref<RigSurface> surface = cvf::make_ref<RigSurface>();
// Make two triangle: target smaller than the surface
std::vector<unsigned int> indices = { 2, 1, 0 };
std::vector<cvf::Vec3d> targetVertices = { cvf::Vec3d( -1.0, -1.0, 1.0 ), cvf::Vec3d( 1.0, -1.0, 1.0 ), cvf::Vec3d( -1.0, 1.0, 1.0 ) };
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targetSurface->setTriangleData( indices, targetVertices );
std::vector<cvf::Vec3d> surfaceVertices = { cvf::Vec3d( -2.0, -2.0, 2.0 ), cvf::Vec3d( 2.0, -2.0, 2.0 ), cvf::Vec3d( -2.0, 2.0, 2.0 ) };
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surface->setTriangleData( indices, surfaceVertices );
cvf::ref<RigSurface> resampledSurface = RigSurfaceResampler::resampleSurface( targetSurface, surface );
ASSERT_EQ( resampledSurface->triangleIndices().size(), targetSurface->triangleIndices().size() );
cvf::Vec3d r1 = resampledSurface->vertices()[0];
ASSERT_EQ( r1.x(), -1.0 );
ASSERT_EQ( r1.y(), -1.0 );
ASSERT_EQ( r1.z(), 2.0 );
cvf::Vec3d r2 = resampledSurface->vertices()[1];
ASSERT_EQ( r2.x(), 1.0 );
ASSERT_EQ( r2.y(), -1.0 );
ASSERT_EQ( r2.z(), 2.0 );
cvf::Vec3d r3 = resampledSurface->vertices()[2];
ASSERT_EQ( r3.x(), -1.0 );
ASSERT_EQ( r3.y(), 1.0 );
ASSERT_EQ( r3.z(), 2.0 );
}