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103 lines
4.0 KiB
C++
103 lines
4.0 KiB
C++
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//##################################################################################################
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//
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// Custom Visualization Core library
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// Copyright (C) 2011-2013 Ceetron AS
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//
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// This library may be used under the terms of either the GNU General Public License or
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// the GNU Lesser General Public License as follows:
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//
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// GNU General Public License Usage
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// This library is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
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// for more details.
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//
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// GNU Lesser General Public License Usage
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// This library is free software; you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
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// for more details.
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//
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//##################################################################################################
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#include "cvfLibCore.h"
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#include "cvfLibRender.h"
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#include "cvfLibViewing.h"
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#include "snipSingleTexturedQuad.h"
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#include "cvfuSampleFactory.h"
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#include "cvfuImageJpeg.h"
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namespace snip {
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool SingleTexturedQuad::onInitialize()
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{
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m_renderSequence->removeAllRenderings();
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ref<Scene> scene = new Scene;
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ref<Rendering> logoRendering = new Rendering;
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logoRendering->setScene(scene.p());
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//logoRendering->setCamera(m_camera.p());
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m_renderSequence->addRendering(logoRendering.p());
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logoRendering->camera()->viewport()->setClearColor(Color4f(Color3::WHITE));
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// Part with static texture
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ref<TextureImage> img = cvfu::ImageJpeg::loadImage(m_testDataDir + "CeetronLogoDiffuse.jpg");
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ref<Texture> texture = new Texture(img.p());
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texture->enableMipmapGeneration(true);
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// Use a common sampler for both textures
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ref<Sampler> sampler = new Sampler;
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sampler->setWrapMode(cvf::Sampler::CLAMP_TO_EDGE);
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sampler->setMinFilter(cvf::Sampler::LINEAR_MIPMAP_LINEAR);
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sampler->setMagFilter(cvf::Sampler::LINEAR);
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float aspectRatio = static_cast<float>(img->width())/static_cast<float>(img->height());
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ref<Part> staticTexturePart = SampleFactory::createTexturedQuad(texture.p(), sampler.p(), aspectRatio);
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ref<ModelBasicList> geometryModel = new ModelBasicList;
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geometryModel->addPart(staticTexturePart.p());
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geometryModel->updateBoundingBoxesRecursive();
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scene->addModel(geometryModel.p());
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return true;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void SingleTexturedQuad::onResizeEvent(int width, int height)
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{
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m_renderSequence->firstRendering()->camera()->setViewport(0, 0, width, height);
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BoundingBox bb = m_renderSequence->firstRendering()->scene()->boundingBox();
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if (bb.isValid())
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{
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m_renderSequence->firstRendering()->camera()->fitView(bb, -Vec3d::Z_AXIS, Vec3d::Y_AXIS);
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m_trackball->setRotationPoint(bb.center());
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}
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TestSnippet::onResizeEvent(width, height);
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}
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} // namespace snip
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