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ResInsight/Fwk/VizFwk/Tests/SnippetsBasis/snipSingleTexturedQuad.cpp

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//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2013 Ceetron AS
//
// This library may be used under the terms of either the GNU General Public License or
// the GNU Lesser General Public License as follows:
//
// GNU General Public License Usage
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
// GNU Lesser General Public License Usage
// This library is free software; you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published by
// the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU Lesser General Public License at <<http://www.gnu.org/licenses/lgpl-2.1.html>>
// for more details.
//
//##################################################################################################
#include "cvfLibCore.h"
#include "cvfLibRender.h"
#include "cvfLibViewing.h"
#include "snipSingleTexturedQuad.h"
#include "cvfuSampleFactory.h"
#include "cvfuImageJpeg.h"
namespace snip {
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool SingleTexturedQuad::onInitialize()
{
m_renderSequence->removeAllRenderings();
ref<Scene> scene = new Scene;
ref<Rendering> logoRendering = new Rendering;
logoRendering->setScene(scene.p());
//logoRendering->setCamera(m_camera.p());
m_renderSequence->addRendering(logoRendering.p());
logoRendering->camera()->viewport()->setClearColor(Color4f(Color3::WHITE));
// Part with static texture
ref<TextureImage> img = cvfu::ImageJpeg::loadImage(m_testDataDir + "CeetronLogoDiffuse.jpg");
ref<Texture> texture = new Texture(img.p());
texture->enableMipmapGeneration(true);
// Use a common sampler for both textures
ref<Sampler> sampler = new Sampler;
sampler->setWrapMode(cvf::Sampler::CLAMP_TO_EDGE);
sampler->setMinFilter(cvf::Sampler::LINEAR_MIPMAP_LINEAR);
sampler->setMagFilter(cvf::Sampler::LINEAR);
float aspectRatio = static_cast<float>(img->width())/static_cast<float>(img->height());
ref<Part> staticTexturePart = SampleFactory::createTexturedQuad(texture.p(), sampler.p(), aspectRatio);
ref<ModelBasicList> geometryModel = new ModelBasicList;
geometryModel->addPart(staticTexturePart.p());
geometryModel->updateBoundingBoxesRecursive();
scene->addModel(geometryModel.p());
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void SingleTexturedQuad::onResizeEvent(int width, int height)
{
m_renderSequence->firstRendering()->camera()->setViewport(0, 0, width, height);
BoundingBox bb = m_renderSequence->firstRendering()->scene()->boundingBox();
if (bb.isValid())
{
m_renderSequence->firstRendering()->camera()->fitView(bb, -Vec3d::Z_AXIS, Vec3d::Y_AXIS);
m_trackball->setRotationPoint(bb.center());
}
TestSnippet::onResizeEvent(width, height);
}
} // namespace snip