mirror of
https://github.com/OPM/ResInsight.git
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200 lines
7.8 KiB
C++
200 lines
7.8 KiB
C++
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2021 Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RimStreamlineGenerator2.h"
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#include "RigCell.h"
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#include "RigMainGrid.h"
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#include "RimStreamline.h"
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#include "RimStreamlineDataAccess.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimStreamlineGenerator2::RimStreamlineGenerator2( std::set<size_t>& wellCells )
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: RimStreamlineGeneratorBase( wellCells )
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimStreamlineGenerator2::~RimStreamlineGenerator2()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimStreamlineGenerator2::generateTracer( RigCell cell,
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double direction,
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QString simWellName,
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std::list<RimStreamline*>& outStreamlines )
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{
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RiaDefines::PhaseType dominantPhase = m_phases.front();
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const size_t cellIdx = cell.gridLocalCellIndex();
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// try to generate a tracer for all faces in the selected cell with positive flow
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for ( auto faceIdx : m_allFaces )
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{
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double flowVelocity = m_dataAccess->combinedFaceValueByArea( cell, faceIdx, m_phases, dominantPhase ) * direction;
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if ( flowVelocity > m_flowThreshold )
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{
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m_seeds.push_back( std::make_pair( cellIdx, faceIdx ) );
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}
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}
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while ( m_seeds.size() > 0 )
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{
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const size_t cellIdx = m_seeds.front().first;
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const cvf::StructGridInterface::FaceType faceIdx = m_seeds.front().second;
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RimStreamline* streamline = new RimStreamline( simWellName );
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growStreamline( streamline, cellIdx, faceIdx, direction );
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if ( direction < 0.0 ) streamline->reverse();
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outStreamlines.push_back( streamline );
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m_seeds.pop_front();
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}
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return;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimStreamlineGenerator2::growStreamline( RimStreamline* streamline,
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size_t cellIdx,
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cvf::StructGridInterface::FaceType faceIdx,
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double direction )
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{
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// get the cell
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RigCell cell = m_dataAccess->grid()->cell( cellIdx );
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// get rate
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RiaDefines::PhaseType dominantPhaseOut;
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double flowVelocity = std::abs( m_dataAccess->combinedFaceValueByArea( cell, faceIdx, m_phases, dominantPhaseOut ) );
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while ( flowVelocity >= m_flowThreshold )
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{
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// grow from given face center to cell center, exiting if we reach the max length
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if ( !growStreamlineFromTo( streamline, cell.faceCenter( faceIdx ), cell.center(), flowVelocity, dominantPhaseOut ) )
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break;
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// move to next cell
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RigCell neighbor = cell.neighborCell( faceIdx );
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if ( neighbor.isInvalid() ) break;
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cvf::StructGridInterface::FaceType neighborFaceIdx = cvf::StructGridInterface::oppositeFace( faceIdx );
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// get rate
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flowVelocity =
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std::abs( m_dataAccess->combinedFaceValueByArea( neighbor, neighborFaceIdx, m_phases, dominantPhaseOut ) );
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// grow from face center to cell center, exiting if we reach the max point limit
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if ( !growStreamlineFromTo( streamline,
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neighbor.faceCenter( neighborFaceIdx ),
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neighbor.center(),
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flowVelocity,
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dominantPhaseOut ) )
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break;
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// have we been here?
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if ( m_visitedCells.count( neighbor.gridLocalCellIndex() ) > 0 ) break;
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// is this a well?
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if ( m_wellCells.count( neighbor.gridLocalCellIndex() ) > 0 ) break;
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m_visitedCells.insert( neighbor.gridLocalCellIndex() );
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// find the face with max flow where we should exit the cell
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cvf::StructGridInterface::FaceType exitFace = cvf::StructGridInterface::FaceType::NO_FACE;
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double maxRate = 0.0;
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std::map<cvf::StructGridInterface::FaceType, double> rateMap;
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for ( auto face : m_allFaces )
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{
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RiaDefines::PhaseType dummy;
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if ( face == neighborFaceIdx ) continue;
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double faceRate = m_dataAccess->combinedFaceValueByArea( neighbor, face, m_phases, dummy ) * direction;
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if ( ( ( direction < 0.0 ) && ( faceRate < maxRate ) ) || ( ( direction > 0.0 ) && ( faceRate > maxRate ) ) )
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{
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exitFace = face;
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maxRate = faceRate;
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}
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if ( face % 2 != 0 )
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rateMap[face] = -1.0 * faceRate * direction;
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else
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rateMap[face] = faceRate * direction;
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}
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flowVelocity = std::abs( maxRate );
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faceIdx = exitFace;
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cell = neighbor;
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// add seeds for other faces with flow > threshold
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for ( auto& kvp : rateMap )
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{
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if ( kvp.first == exitFace ) continue;
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if ( std::abs( kvp.second ) < m_flowThreshold ) continue;
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m_seeds.push_back( std::make_pair( neighbor.gridLocalCellIndex(), kvp.first ) );
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RimStreamlineGenerator2::growStreamlineFromTo( RimStreamline* streamline,
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cvf::Vec3d startPos,
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cvf::Vec3d endPos,
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double flowVelocity,
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RiaDefines::PhaseType dominantPhase )
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{
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double totDistance = endPos.pointDistance( startPos );
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if ( totDistance < 0.1 ) return true;
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if ( flowVelocity < m_flowThreshold ) return false;
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cvf::Vec3d direction = endPos - startPos;
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direction.normalize();
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direction *= flowVelocity;
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int nSteps = (int)std::round( ( totDistance / flowVelocity ) / m_resolution );
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cvf::Vec3d curpos = startPos;
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for ( int i = 0; i < nSteps; i++ )
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{
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streamline->addTracerPoint( curpos, direction, dominantPhase );
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curpos = startPos + direction;
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if ( streamline->size() > m_maxPoints ) return false;
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}
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return true;
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}
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