ResInsight/ApplicationCode/Application/Tools/RiaOffshoreSphericalCoords.h

79 lines
2.7 KiB
C
Raw Normal View History

/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2018- Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include <array>
#include "cvfVector3.h"
#include <cmath>
// Y - North, X - East, Z - up but depth is negative Z
// azi is measured from the Northing (Y) Axis in Clockwise direction looking down
// inc is measured from the negative Z (depth) axis
const double singularityEpsilon = 1.0e-5;
class RiaOffshoreSphericalCoords
{
public:
explicit RiaOffshoreSphericalCoords(const cvf::Vec3f& vec)
{
// Azimuth:
if ( fabs(vec[0]) < singularityEpsilon && fabs(vec[1]) < singularityEpsilon ) incAziR[1] = 0.0f;
else incAziR[1] = atan2(vec[0], vec[1]); // atan2(Y, X)
// R
incAziR[2] = vec.length();
// Inclination from vertical down
if (fabs( incAziR[2]) < singularityEpsilon) incAziR[0] = 0.0f;
else incAziR[0] = acos(-vec[2]/incAziR[2]);
}
explicit RiaOffshoreSphericalCoords(const cvf::Vec3d& vec)
{
// Azimuth:
if (fabs(vec[0]) < singularityEpsilon && fabs(vec[1]) < singularityEpsilon ) incAziR[1] = 0.0;
else incAziR[1] = atan2(vec[0], vec[1]); // atan2(Y, X)
// R
incAziR[2] = vec.length();
// Inclination from vertical down
if (fabs( incAziR[2]) < singularityEpsilon) incAziR[0] = 0.0;
else incAziR[0] = acos(-vec[2]/incAziR[2]);
}
double inc() const { return incAziR[0];}
double azi() const { return incAziR[1];}
double r() const { return incAziR[2];}
// Note that this is a double function, while the rest of the class is float.
// Todo: Convert class to a template to enable float and double versions of everything
static cvf::Vec3d unitVectorFromAziInc(double azimuth, double inclination)
{
return cvf::Vec3d(sin(azimuth)*sin(inclination),
cos(azimuth)*sin(inclination),
-cos(inclination));
}
private:
std::array<double, 3> incAziR;
};