ResInsight/ApplicationCode/ModelVisualization/Riv2dGridProjectionPartMgr.cpp

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#include "Riv2dGridProjectionPartMgr.h"
#include "RivMeshLinesSourceInfo.h"
#include "RivScalarMapperUtils.h"
#include "Rim2dGridProjection.h"
#include "cafEffectGenerator.h"
#include "cvfGeometryBuilderFaceList.h"
#include "cvfGeometryUtils.h"
#include "cvfMeshEdgeExtractor.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetIndexedUInt.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Riv2dGridProjectionPartMgr::Riv2dGridProjectionPartMgr(Rim2dGridProjection* gridProjection)
{
m_2dGridProjection = gridProjection;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void Riv2dGridProjectionPartMgr::appendProjectionToModel(cvf::ModelBasicList* model, const caf::DisplayCoordTransform* displayCoordTransform) const
{
cvf::ref<cvf::DrawableGeo> drawable = createDrawable(displayCoordTransform);
if (drawable.notNull() && drawable->boundingBox().isValid())
{
cvf::ref<cvf::Part> part = new cvf::Part;
part->setDrawable(drawable.p());
cvf::ref<cvf::Vec2fArray> textureCoords = createTextureCoords();
cvf::ScalarMapper* mapper = m_2dGridProjection->legendConfig()->scalarMapper();
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RivScalarMapperUtils::applyTextureResultsToPart(part.p(), textureCoords.p(), mapper, 1.0f, caf::FC_NONE, true);
part->setSourceInfo(new RivMeshLinesSourceInfo(m_2dGridProjection.p()));
model->addPart(part.p());
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Vec2fArray> Riv2dGridProjectionPartMgr::createTextureCoords() const
{
cvf::Vec2ui patchSize = m_2dGridProjection->surfaceGridSize();
cvf::ref<cvf::Vec2fArray> textureCoords = new cvf::Vec2fArray(m_2dGridProjection->vertexCount());
for (uint j = 0; j < patchSize.y(); ++j)
{
for (uint i = 0; i < patchSize.x(); ++i)
{
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if (m_2dGridProjection->hasResultAt(i, j))
{
double value = m_2dGridProjection->value(i, j);
(*textureCoords)[i + j * patchSize.x()] =
m_2dGridProjection->legendConfig()->scalarMapper()->mapToTextureCoord(value);
}
else
{
(*textureCoords)[i + j * patchSize.x()] = cvf::Vec2f(1.0, 1.0);
}
}
}
return textureCoords;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void Riv2dGridProjectionPartMgr::removeTrianglesWithNoResult(cvf::UIntArray* vertices) const
{
std::vector<cvf::uint> trianglesWithResult;
for (size_t n = 0; n < vertices->size(); n += 3)
{
bool anyValid = false;
for (size_t t = 0; !anyValid && t < 3; ++t)
{
cvf::uint vertexNumber = (*vertices)[n + t];
cvf::Vec2ui ij = m_2dGridProjection->ijFromGridIndex(vertexNumber);
if (m_2dGridProjection->hasResultAt(ij.x(), ij.y()))
{
anyValid = true;
}
}
for (size_t t = 0; anyValid && t < 3; ++t)
{
cvf::uint vertexNumber = (*vertices)[n + t];
trianglesWithResult.push_back(vertexNumber);
}
}
(*vertices) = cvf::UIntArray(trianglesWithResult);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> Riv2dGridProjectionPartMgr::createDrawable(const caf::DisplayCoordTransform* displayCoordTransform) const
{
m_2dGridProjection->extractGridData();
cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray;
m_2dGridProjection->generateVertices(vertexArray.p(), displayCoordTransform);
cvf::Vec2ui patchSize = m_2dGridProjection->surfaceGridSize();
// Surface
cvf::ref<cvf::UIntArray> faceList = new cvf::UIntArray;
cvf::GeometryUtils::tesselatePatchAsTriangles(patchSize.x(), patchSize.y(), 0u, true, faceList.p());
removeTrianglesWithNoResult(faceList.p());
cvf::ref<cvf::PrimitiveSetIndexedUInt> indexUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_TRIANGLES, faceList.p());
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->addPrimitiveSet(indexUInt.p());
geo->setVertexArray(vertexArray.p());
return geo;
}