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ResInsight/VisualizationModules/LibRender/cvfRenderStateColorMask.h
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//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#pragma once
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#include "cvfRenderState.h"
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namespace cvf {
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//==================================================================================================
//
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// Encapsulate OpenGL glColorMask() function.
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//
//==================================================================================================
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class RenderStateColorMask : public RenderState
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{
public:
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RenderStateColorMask(bool writeAllComponents = true);
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void enable(bool writeRed, bool writeGreen, bool writeBlue, bool writeAlpha);
void enableWriteAllComponents(bool writeAllComponents);
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bool isRedEnabled() const;
bool isGreenEnabled() const;
bool isBlueEnabled() const;
bool isAlphaEnabled() const;
virtual void applyOpenGL(OpenGLContext* oglContext) const;
private:
bool m_writeRed;
bool m_writeGreen;
bool m_writeBlue;
bool m_writeAlpha;
};
} // namespace cvf
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