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120 lines
4.4 KiB
C++
120 lines
4.4 KiB
C++
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2020- Equinor ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RimFractureModelCollection.h"
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#include "RimFractureModel.h"
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#include "RimProject.h"
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#include "cafPdmObject.h"
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CAF_PDM_SOURCE_INIT( RimFractureModelCollection, "FractureModelCollection" );
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimFractureModelCollection::RimFractureModelCollection( void )
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{
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CAF_PDM_InitObject( "Fracture Models", "", "", "" );
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CAF_PDM_InitFieldNoDefault( &m_fractureModels, "FractureModels", "", "", "", "" );
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m_fractureModels.uiCapability()->setUiHidden( true );
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setName( "Fracture Models" );
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nameField()->uiCapability()->setUiHidden( true );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RimFractureModelCollection::~RimFractureModelCollection()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimFractureModelCollection::addFractureModel( RimFractureModel* fracture )
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{
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m_fractureModels.push_back( fracture );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimFractureModelCollection::deleteFractureModels()
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{
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m_fractureModels.deleteAllChildObjects();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<RimFractureModel*> RimFractureModelCollection::allFractureModels() const
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{
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return m_fractureModels.childObjects();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<RimFractureModel*> RimFractureModelCollection::activeFractureModels() const
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{
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std::vector<RimFractureModel*> active;
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if ( isChecked() )
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{
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for ( const auto& f : allFractureModels() )
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{
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if ( f->isChecked() )
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{
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active.push_back( f );
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}
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}
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}
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return active;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimFractureModelCollection::defineUiOrdering( QString uiConfigName, caf::PdmUiOrdering& uiOrdering )
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{
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uiOrdering.skipRemainingFields( true );
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimFractureModelCollection::fieldChangedByUi( const caf::PdmFieldHandle* changedField,
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const QVariant& oldValue,
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const QVariant& newValue )
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{
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RimProject* proj;
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this->firstAncestorOrThisOfTypeAsserted( proj );
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if ( changedField == &m_isChecked )
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{
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proj->reloadCompletionTypeResultsInAllViews();
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}
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else
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{
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proj->scheduleCreateDisplayModelAndRedrawAllViews();
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}
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}
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