ResInsight/ApplicationCode/ModelVisualization/RivGridPartMgr.h

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2011-2012 Statoil ASA, Ceetron AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfStructGridGeometryGenerator.h"
#include "RigGridBase.h"
namespace cvf
{
class StructGridInterface;
class ModelBasicList;
class Transform;
class Part;
}
class RimResultSlot;
class RimCellEdgeResultSlot;
//==================================================================================================
///
/// RivGridGeometry: Class to handle visualization structures that embodies a specific grid at a specific time step.
/// frame on a certain level
/// LGR's have their own instance and the parent grid as well
///
//==================================================================================================
class RivGridPartMgr: public cvf::Object
{
public:
RivGridPartMgr(const RigGridBase* grid, size_t gridIdx);
~RivGridPartMgr();
void setTransform(cvf::Transform* scaleTransform);
void setCellVisibility(cvf::UByteArray* cellVisibilities );
cvf::ref<cvf::UByteArray> cellVisibility() { return m_cellVisibility;}
void updateCellColor(cvf::Color4f color);
void updateCellResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot);
void updateCellEdgeResultColor(size_t timeStepIndex, RimResultSlot* cellResultSlot,
RimCellEdgeResultSlot* cellEdgeResultSlot);
void appendPartsToModel(cvf::ModelBasicList* model);
enum PartRenderMaskEnum
{
surfaceBit = 0x00000001,
meshSurfaceBit = 0x00000002,
faultBit = 0x00000004,
meshFaultBit = 0x00000008,
};
private:
void generatePartGeometry(cvf::StructGridGeometryGenerator& geoBuilder, bool faultGeometry);
private:
size_t m_gridIdx;
cvf::cref<RigGridBase> m_grid;
cvf::ref<cvf::Transform> m_scaleTransform;
float m_opacityLevel;
cvf::Color3f m_defaultColor;
// Surface visualization
cvf::StructGridGeometryGenerator m_surfaceGenerator;
RigGridCellFaceVisibilityFilter m_surfaceFaceFilter;
cvf::ref<cvf::Part> m_surfaceFaces;
cvf::ref<cvf::Vec2fArray> m_surfaceFacesTextureCoords;
cvf::ref<cvf::Part> m_surfaceGridLines;
// Fault visualization
cvf::StructGridGeometryGenerator m_faultGenerator;
RigGridCellFaceVisibilityFilter m_faultFaceFilter;
cvf::ref<cvf::Part> m_faultFaces;
cvf::ref<cvf::Vec2fArray> m_faultFacesTextureCoords;
cvf::ref<cvf::Part> m_faultGridLines;
cvf::ref<cvf::UByteArray> m_cellVisibility;
//cvf::ref<cvf::Part> m_gridOutlines;
};