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ResInsight/ApplicationLibCode/ProjectDataModel/GeoMech/RimGeoMechPartCollection.h
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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2021- Equinor ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cafPdmChildArrayField.h"
#include "cafPdmField.h"
#include "cafPdmObject.h"
#include "cvfVector3.h"
#include <vector>
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class RimGeoMechPart;
class RimGeoMechCase;
class RimGeoMechPartCollection : public caf::PdmObject
{
CAF_PDM_HEADER_INIT;
public:
RimGeoMechPartCollection();
~RimGeoMechPartCollection() override;
void syncWithCase( RimGeoMechCase* geoCase );
bool shouldRebuildPartVisualization( int currentTimeStep, bool showDisplacement, double scaleFactor );
bool shouldReloadDisplacements( int currentTimeStep, bool showDisplacement, double scaleFactor );
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bool shouldBeVisibleInTree() const;
bool isPartEnabled( int partId ) const;
const std::vector<cvf::Vec3f>& displacements( int partId ) const;
void setCurrentDisplacementSettings( int currentTimeStep, bool showDisplacement, double scaleFactor );
bool isDisplacementsUsed() const;
int currentDisplacementTimeStep() const;
double currentDisplacementScaleFactor() const;
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std::vector<RimGeoMechPart*> parts() const;
private:
RimGeoMechPart* part( int partId ) const;
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caf::PdmChildArrayField<RimGeoMechPart*> m_parts;
RimGeoMechCase* m_case;
int m_currentDisplacementTimeStep;
double m_currentScaleFactor;
bool m_displacementsUsed;
std::vector<cvf::Vec3f> m_noDisplacements;
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};