ResInsight/ApplicationCode/ProjectDataModel/Fishbones/RimFishbonesPipeProperties.cpp

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/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) 2017 Statoil ASA
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RimFishbonesPipeProperties.h"
#include <cstdlib>
CAF_PDM_SOURCE_INIT(RimFishbonesPipeProperties, "FishbonesPipeProperties");
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimFishbonesPipeProperties::RimFishbonesPipeProperties()
{
CAF_PDM_InitObject("FishbonesPipeProperties", "", "", "");
CAF_PDM_InitField(&m_lateralHoleRadius, "LateralHoleRadius", 12.0, "Hole Radius [mm]", "", "", "");
CAF_PDM_InitField(&m_skinFactor, "SkinFactor", 1.0, "Skin Factor [0..1]", "", "", "");
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RimFishbonesPipeProperties::~RimFishbonesPipeProperties()
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RimFishbonesPipeProperties::defineUiOrdering(QString uiConfigName, caf::PdmUiOrdering & uiOrdering)
{
uiOrdering.add(&m_lateralHoleRadius);
uiOrdering.add(&m_skinFactor);
}