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ResInsight/VisualizationModules/LibRender/cvfScalarMapperContinuousLog.cpp

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//##################################################################################################
//
// Custom Visualization Core library
// Copyright (C) 2011-2012 Ceetron AS
//
// This library is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <<http://www.gnu.org/licenses/gpl.html>>
// for more details.
//
//##################################################################################################
#include "cvfScalarMapperContinuousLog.h"
#include "cvfMath.h"
#include "cvfTextureImage.h"
#include <cmath>
namespace cvf {
//==================================================================================================
///
/// \class cvf::ScalarMapperContinuousLog
/// \ingroup Render
///
/// Maps scalar values to texture coordinates/colors using continuous logarithmic mapping
/// Configured by specifying a number of level colors and a min/max range.
//==================================================================================================
ScalarMapperContinuousLog::ScalarMapperContinuousLog()
: m_rangeMin(1),
m_rangeMax(1),
m_decadeLevelCount(1),
m_majorLevelCount(8),
m_textureSize(2048) // Large enough, I guess and a power of two
{
m_colors.resize(m_textureSize);
m_colors.setAll(Color3ub::WHITE);
setColors(ScalarMapper::NORMAL);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ScalarMapperContinuousLog::setRange(double min, double max)
{
m_rangeMin = min;
m_rangeMax = max;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ScalarMapperContinuousLog::setColors(const Color3ubArray& colorArray)
{
m_colors = *interpolateColorArray(colorArray, m_textureSize);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ScalarMapperContinuousLog::setColors(ColorTable colorTable)
{
ref<Color3ubArray> baseColors = colorTableArray(colorTable);
setColors(*baseColors);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Vec2f ScalarMapperContinuousLog::mapToTextureCoord(double scalarValue) const
{
return Vec2f(static_cast<float>(normalizedLevelPosition(scalarValue)), 0.5f);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
Color3ub ScalarMapperContinuousLog::mapToColor(double scalarValue) const
{
size_t colorIdx = static_cast<size_t>(normalizedLevelPosition(scalarValue) * (m_textureSize - 1));
CVF_TIGHT_ASSERT(colorIdx < m_colors.size());
return m_colors[colorIdx];
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
bool ScalarMapperContinuousLog::updateTexture(TextureImage* image) const
{
CVF_ASSERT(image);
image->allocate(m_textureSize, 1);
// For now fill with white so we can see any errors more easily
image->fill(Color4ub(Color3::WHITE));
uint ic;
for (ic = 0; ic < m_textureSize; ic++)
{
const Color4ub clr(m_colors[ic], 255);
image->setPixel(ic, 0, clr);
}
return true;
}
// Then calculate a stepsize that is humanly understandable
// basically rounded to whole or half of the decade in question
static double adjust(double domainValue, double decadeValue, unsigned int decadeParts = 2)
{
if (decadeValue == 0) return domainValue; // Conceptually correct
//double sign = domainValue >= 0 ? 1.0 : -1.0;
// Calculate the decade
decadeValue = cvf::Math::abs(decadeValue);
double logDecValue = log10(decadeValue );
logDecValue = cvf::Math::floor(logDecValue);
double decade = pow(10.0, logDecValue);
double firstDecadeDomVal = decadeParts*domainValue/decade;
double roundedFirstDecadeDomVal;
if ( cvf::Math::abs(firstDecadeDomVal - cvf::Math::floor(firstDecadeDomVal)) < cvf::Math::abs(ceil(firstDecadeDomVal) - firstDecadeDomVal))
{
roundedFirstDecadeDomVal = cvf::Math::floor(firstDecadeDomVal);
}
else
{
roundedFirstDecadeDomVal = ceil(firstDecadeDomVal);
}
double newStep = decade*(roundedFirstDecadeDomVal)/decadeParts;
return newStep;
}
//--------------------------------------------------------------------------------------------------
/// Calculates a set of humanly readable levels. Works very well for linear, and ok for logarithmic.
/// The logarithmic needs a bit more tweaking, so should override this method for linear but not yet done.
//--------------------------------------------------------------------------------------------------
void ScalarMapperContinuousLog::majorLevels( std::vector<double>* domainValues) const
{
CVF_ASSERT(domainValues != NULL);
domainValues->push_back(m_rangeMin);
if (m_majorLevelCount > 1)
{
double stepSizeNorm = 1.0/m_majorLevelCount;
size_t i;
if (m_adjustLevels) // adjust levels
{
double prevDomValue = domainValue(0);
for (i = 1; i < m_majorLevelCount + 5; ++i)
{
double prevNormPos = normalizedLevelPosition(prevDomValue);
double newNormPos = prevNormPos + stepSizeNorm;
double domValue = domainValue(newNormPos);
double domStep = domValue - prevDomValue;
double newLevel;
newLevel = prevDomValue + adjust(domStep, domStep, m_decadeLevelCount);
// Must handle first level specially to get a good absolute staring point
// For log domain this must be done all the time, and it does not hamper linear, so.. do it always
newLevel = adjust(newLevel, domStep, m_decadeLevelCount);
if (newLevel > m_rangeMax - domStep*0.4) break;
domainValues->push_back(newLevel);
prevDomValue = newLevel;
}
}
else
{
for (i = 1; i < m_majorLevelCount; ++i)
{
domainValues->push_back(domainValue(stepSizeNorm*i));
}
}
}
domainValues->push_back(m_rangeMax);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double ScalarMapperContinuousLog::normalizedLevelPosition(double scalarValue) const
{
double logRangeMax = log10(m_rangeMax);
double logRangeMin = log10(m_rangeMin);
double logRange = logRangeMax - logRangeMin;
double logValue;
if (scalarValue <= 0) logValue = logRangeMin;
else logValue = log10(scalarValue);
if (logRange != 0)
{
return cvf::Math::clamp((logValue - logRangeMin)/logRange, 0.0, 1.0);
}
else
{
return 0;
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
double ScalarMapperContinuousLog::domainValue(double normalizedPosition) const
{
double logRangeMax = log10(m_rangeMax);
double logRangeMin = log10(m_rangeMin);
double logRange = logRangeMax - logRangeMin;
double logValue = normalizedPosition*logRange + logRangeMin;
return pow(10, logValue);
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void ScalarMapperContinuousLog::setMajorLevelCount(size_t levelCount, bool adjustLevels)
{
m_majorLevelCount = levelCount;
m_adjustLevels = adjustLevels;
}
} // namespace cvf