Mat4fm_projectionMatrix;// Float version of projection matrix (as specified by user)
Mat4fm_viewMatrix;// Float version of view matrix (as specified by user)
Mat4fm_modelMatrix;// Float version of model matrix (as specified by user)
boolm_modelMatrixIsSet;// Set to true when a model matrix is set, false when no model matrix is currently set
Mat4fm_viewProjectionMatrix;// Combined view matrix and projection matrix
Vec2uim_viewportPosition;// Position of the viewport
Vec2uim_viewportSize;// Size of the viewport
floatm_pixelHeightAtUnitDistance;// Height of a pixel at unit distance (distance of 1.0 from camera) in world system. For perspective projections this value must be multiplied by the distance to the point in question
uintm_versionTick;// Versioning to be able to detect changes