#3600 Fix crash with 2d Maps and LGRs.

This commit is contained in:
Gaute Lindkvist
2018-11-01 13:21:13 +01:00
parent 8d2813ab39
commit 0291dd2237

View File

@@ -3,6 +3,7 @@
#include "RiaWeightedMeanCalculator.h"
#include "RigActiveCellInfo.h"
#include "RigCell.h"
#include "RigEclipseCaseData.h"
#include "RigHexIntersectionTools.h"
#include "RigMainGrid.h"
@@ -474,12 +475,13 @@ std::vector<std::pair<size_t, float>> Rim2dGridProjection::visibleCellsAndWeight
cvf::Vec3d hexCorners[8];
for (size_t globalCellIdx : allCellIndices)
{
if ((*m_cellVisibility)[globalCellIdx])
{
size_t localCellIdx = 0u;
RigGridBase* localGrid = mainGrid()->gridAndGridLocalIdxFromGlobalCellIdx(globalCellIdx, &localCellIdx);
if (localGrid == mainGrid())
{
if ((*m_cellVisibility)[globalCellIdx])
{
localGrid->cellCornerVertices(localCellIdx, hexCorners);
std::vector<HexIntersectionInfo> intersections;
float weight = 1.0f;
@@ -490,6 +492,7 @@ std::vector<std::pair<size_t, float>> Rim2dGridProjection::visibleCellsAndWeight
matchingVisibleCellsAndWeight.push_back(std::make_pair(globalCellIdx, weight));
}
}
}
return matchingVisibleCellsAndWeight;
}