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#1091 - pre-proto - Moving functions planeHexCellIntersection and createPolygonFromLineSegments from RimFracture to RigCellGeometryTools
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@@ -21,6 +21,7 @@
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#include "RiaApplication.h"
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#include "RigCell.h"
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#include "RigCellGeometryTools.h"
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#include "RigFracture.h"
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#include "RigMainGrid.h"
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#include "RigTesselatorTools.h"
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@@ -273,7 +274,7 @@ void RimFracture::computeTransmissibility()
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//Transform planCell polygon(s) to x/y coordinate system (where fracturePolygon already is located)
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cvf::Mat4f invertedTransMatrix = transformMatrix().getInverted();
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for (std::vector<cvf::Vec3d> planeCellPolygon : planeCellPolygons)
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for (std::vector<cvf::Vec3d> & planeCellPolygon : planeCellPolygons)
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{
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for (cvf::Vec3d& v : planeCellPolygon)
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{
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@@ -367,110 +368,13 @@ bool RimFracture::planeCellIntersectionPolygons(size_t cellindex, std::vector<st
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//Find line-segments where cell and fracture plane intersects
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std::list<std::pair<cvf::Vec3d, cvf::Vec3d > > intersectionLineSegments;
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isCellIntersected = planeHexCellIntersection(hexCorners, fracturePlane, intersectionLineSegments);
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isCellIntersected = RigCellGeometryTools::planeHexCellIntersection(hexCorners, fracturePlane, intersectionLineSegments);
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createPolygonFromLineSegments(intersectionLineSegments, polygons);
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RigCellGeometryTools::createPolygonFromLineSegments(intersectionLineSegments, polygons);
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return isCellIntersected;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RimFracture::planeHexCellIntersection(cvf::Vec3d * hexCorners, cvf::Plane fracturePlane, std::list<std::pair<cvf::Vec3d, cvf::Vec3d > > &intersectionLineSegments)
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{
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bool isCellIntersected = false;
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for (int face = 0; face < 6; ++face)
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{
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cvf::ubyte faceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices(static_cast<cvf::StructGridInterface::FaceType>(face), faceVertexIndices);
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cvf::Vec3d faceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[faceVertexIndices[0]], hexCorners[faceVertexIndices[1]], hexCorners[faceVertexIndices[2]], hexCorners[faceVertexIndices[3]]);
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for (int i = 0; i < 4; i++)
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{
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int next = i < 3 ? i + 1 : 0;
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caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint1;
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caf::HexGridIntersectionTools::ClipVx triangleIntersectionPoint2;
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bool isMostVxesOnPositiveSideOfP1 = false;
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bool isIntersectingPlane = caf::HexGridIntersectionTools::planeTriangleIntersection(fracturePlane,
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hexCorners[faceVertexIndices[i]], 0,
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hexCorners[faceVertexIndices[next]], 1,
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faceCenter, 2,
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&triangleIntersectionPoint1, &triangleIntersectionPoint2, &isMostVxesOnPositiveSideOfP1);
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if (isIntersectingPlane)
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{
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isCellIntersected = true;
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intersectionLineSegments.push_back({ triangleIntersectionPoint1.vx, triangleIntersectionPoint2.vx });
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}
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}
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} return isCellIntersected;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimFracture::createPolygonFromLineSegments(std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> &intersectionLineSegments, std::vector<std::vector<cvf::Vec3d>> &polygons)
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{
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bool startNewPolygon = true;
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while (!intersectionLineSegments.empty())
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{
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if (startNewPolygon)
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{
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std::vector<cvf::Vec3d> polygon;
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//Add first line segments to polygon and remove from list
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std::pair<cvf::Vec3d, cvf::Vec3d > linesegment = intersectionLineSegments.front();
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polygon.push_back(linesegment.first);
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polygon.push_back(linesegment.second);
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intersectionLineSegments.remove(linesegment);
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polygons.push_back(polygon);
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startNewPolygon = false;
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}
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std::vector<cvf::Vec3d>& polygon = polygons.back();
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//Search remaining list for next point...
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bool isFound = false;
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float tolerance = 0.0001f;
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for (std::list<std::pair<cvf::Vec3d, cvf::Vec3d > >::iterator lIt = intersectionLineSegments.begin(); lIt != intersectionLineSegments.end(); lIt++)
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{
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cvf::Vec3d lineSegmentStart = lIt->first;
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cvf::Vec3d lineSegmentEnd = lIt->second;
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cvf::Vec3d polygonEnd = polygon.back();
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if (((lineSegmentStart - polygonEnd).lengthSquared() < tolerance*tolerance))
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{
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polygon.push_back(lIt->second);
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intersectionLineSegments.erase(lIt);
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isFound = true;
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break;
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}
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if (((lineSegmentEnd - polygonEnd).lengthSquared() < tolerance*tolerance))
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{
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polygon.push_back(lIt->first);
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intersectionLineSegments.erase(lIt);
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isFound = true;
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break;
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}
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}
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if (isFound)
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{
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continue;
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}
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else
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{
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startNewPolygon = true;
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -94,10 +94,6 @@ private:
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//Functions for area calculations - should these be in separate class
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bool planeCellIntersectionPolygons(size_t cellindex, std::vector<std::vector<cvf::Vec3d> > & polygons);
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bool planeHexCellIntersection(cvf::Vec3d * hexCorners, cvf::Plane fracturePlane, std::list<std::pair<cvf::Vec3d, cvf::Vec3d > > & intersectionLineSegments);
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void createPolygonFromLineSegments(std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> &intersectionLineSegments, std::vector<std::vector<cvf::Vec3d>> &polygons);
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void calculateFracturePlaneCellPolygonOverlapArea(std::vector<std::vector<cvf::Vec3d> > planeCellPolygons,
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std::vector<cvf::Vec3f> fracturePolygon, double & area);
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