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#2333 Add flattened intersectino geometry. Some view modifications to move towards a final 2D view experience
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@@ -49,7 +49,8 @@ public:
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RivIntersectionGeometryGenerator(RimIntersection* crossSection,
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std::vector<std::vector<cvf::Vec3d> > &polylines,
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const cvf::Vec3d& extrusionDirection,
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const RivIntersectionHexGridInterface* grid );
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const RivIntersectionHexGridInterface* grid,
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bool isFlattened );
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~RivIntersectionGeometryGenerator();
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@@ -81,6 +82,7 @@ private:
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cvf::cref<RivIntersectionHexGridInterface> m_hexGrid;
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const std::vector<std::vector<cvf::Vec3d> > m_polyLines;
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cvf::Vec3d m_extrusionDirection;
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bool m_isFlattened;
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// Output arrays
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cvf::ref<cvf::Vec3fArray> m_triangleVxes;
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