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Several adjustments related to Qt6
* Avoid ambiguous definition during unity build on Windows * Add missing include * Add Qt6 to expressionparser * Add Qt6 to nightcharts * Replace forward define of QStringList with include <QStringList> * Use toMSecsSinceEpoch * Use setContentsMargins
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@@ -18,13 +18,14 @@
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#pragma once
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#include <QStringList>
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#include <map>
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#include <memory>
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#include <utility>
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#include <vector>
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class QString;
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class QStringList;
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class RimIdenticalGridCaseGroup;
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class RimRoffCase;
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