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Several adjustments related to Qt6
* Avoid ambiguous definition during unity build on Windows * Add missing include * Add Qt6 to expressionparser * Add Qt6 to nightcharts * Replace forward define of QStringList with include <QStringList> * Use toMSecsSinceEpoch * Use setContentsMargins
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@@ -23,12 +23,12 @@
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#include "ert/ecl/ecl_sum.hpp"
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#include <QString>
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#include <QStringList>
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#include <string>
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#include <vector>
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class RifSummaryReaderInterface;
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class QStringList;
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//==================================================================================================
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//
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