#1091 - pre-proto - Adding function for finding an "average" z direction, as the vector normal to the vectors between face centers in i and j.

This commit is contained in:
astridkbjorke
2017-01-24 11:03:07 +01:00
parent 4a37d988a2
commit 030b405d7f
3 changed files with 58 additions and 123 deletions

View File

@@ -37,4 +37,6 @@ public:
static void createPolygonFromLineSegments(std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> &intersectionLineSegments, std::vector<std::vector<cvf::Vec3d>> &polygons);
static void findCellAverageZdirection(cvf::Vec3d * hexCorners, cvf::Vec3d &averageZdirection);
};