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#1091 - pre-proto - Adding function for finding an "average" z direction, as the vector normal to the vectors between face centers in i and j.
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@@ -37,4 +37,6 @@ public:
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static void createPolygonFromLineSegments(std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> &intersectionLineSegments, std::vector<std::vector<cvf::Vec3d>> &polygons);
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static void findCellAverageZdirection(cvf::Vec3d * hexCorners, cvf::Vec3d &averageZdirection);
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};
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