Fault Reactivation Grid Update (#10866)

* Fix gridding error
* Add part name to element set filter
* Use sea bottom from geomech case model, if selected
This commit is contained in:
jonjenssen authored and GitHub committed 2023-11-23 19:01:42 +01:00
1 parent e98f399574
commit 039aee8d53
6 files changed
+34 -14

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@@ -29,8 +29,10 @@
#include "cvfTextureImage.h"
#include "cvfVector3.h"
#include <array>
#include <map>
#include <memory>
#include <utility>
#include <vector>
class RigGriddedPart3d;
@@ -396,13 +396,13 @@ void RigFaultReactivationModelGenerator::generateGeometry( size_t
cvf::Vec3d bottom_point = m_bottomReservoirFront;
if ( front_bottom < back_bottom )
if ( front_bottom > back_bottom )
{
bottom_point = extrapolatePoint( zPositionsBack.begin()->second, ( ++zPositionsBack.begin() )->second, m_bufferBelowFault );
bottom_point = extrapolatePoint( ( ++zPositionsBack.begin() )->second, zPositionsBack.begin()->second, m_bufferBelowFault );
}
else if ( back_bottom < front_bottom )
else if ( front_bottom < back_bottom )
{
bottom_point = extrapolatePoint( zPositionsFront.begin()->second, ( ++zPositionsFront.begin() )->second, m_bufferBelowFault );
bottom_point = extrapolatePoint( ( ++zPositionsFront.begin() )->second, zPositionsFront.begin()->second, m_bufferBelowFault );
}
m_bottomFault = bottom_point;
@@ -415,13 +415,13 @@ void RigFaultReactivationModelGenerator::generateGeometry( size_t
m_topReservoirBack = zPositionsBack.rbegin()->second;
cvf::Vec3d top_point = m_topReservoirFront;
if ( front_top < back_top )
if ( front_top > back_top )
{
top_point = extrapolatePoint( zPositionsFront.rbegin()->second, ( ++zPositionsFront.rbegin() )->second, m_bufferAboveFault );
top_point = extrapolatePoint( ( ++zPositionsFront.rbegin() )->second, zPositionsFront.rbegin()->second, m_bufferAboveFault );
}
else if ( back_top < front_top )
else if ( front_top < back_top )
{
top_point = extrapolatePoint( zPositionsBack.rbegin()->second, ( ++zPositionsBack.rbegin() )->second, m_bufferAboveFault );
top_point = extrapolatePoint( ( ++zPositionsBack.rbegin() )->second, zPositionsBack.rbegin()->second, m_bufferAboveFault );
}
m_topFault = top_point;
@@ -489,7 +489,7 @@ std::map<double, cvf::Vec3d> RigFaultReactivationModelGenerator::elementLayers(
//--------------------------------------------------------------------------------------------------
cvf::Vec3d RigFaultReactivationModelGenerator::extrapolatePoint( cvf::Vec3d startPoint, cvf::Vec3d endPoint, double buffer )
{
cvf::Vec3d direction = startPoint - endPoint;
cvf::Vec3d direction = endPoint - startPoint;
direction.normalize();
return endPoint + ( buffer * direction );
@@ -24,6 +24,7 @@
#include "cvfVector3.h"
#include <array>
#include <utility>
#include <vector>
#include <QString>
@@ -24,6 +24,7 @@
#include "cvfObject.h"
#include "cvfVector3.h"
#include <array>
#include <map>
#include <vector>