#3644 Move hex overlap code to RigCellGeometryTools and clamp in z-direction as well.

* The latter is not important for 2d Maps because the height of the 2d extrusion is always at least as much as the cells.
* However this makes it so the code can estimate overlap with bounding boxes that do not reach the full height of the hexahedron.
* Also added unit tests.
This commit is contained in:
Gaute Lindkvist
2018-11-08 15:52:58 +01:00
parent 22a7a3da2a
commit 03cfa8f146
4 changed files with 155 additions and 59 deletions

View File

@@ -26,21 +26,101 @@
//--------------------------------------------------------------------------------------------------
TEST(RigCellGeometryTools, calculateCellVolumeTest)
{
cvf::BoundingBox bbox(cvf::Vec3d(1.0, -2.0, 5.0), cvf::Vec3d(200.0, 3.0, 1500.0));
cvf::BoundingBox bbox(cvf::Vec3d(1.0, -2.0, 5.0), cvf::Vec3d(500.0, 3.0, 1500.0));
cvf::Vec3d extent = bbox.extent();
double bboxVolume = extent.x() * extent.y() * extent.z();
std::array<cvf::Vec3d, 8> cornerVertices;
bbox.cornerVertices(cornerVertices.data());
// This is a cuboid. The result should be exact
EXPECT_DOUBLE_EQ(bboxVolume, RigCellGeometryTools::calculateCellVolume(cornerVertices));
cornerVertices[1].x() += 100.0;
cornerVertices[2].x() += 100.0;
double extraVolume = 0.5 * extent.z() * 100 * extent.y();
// Distort it by adding a tetrahedron to the volume
cornerVertices[1].x() += bbox.extent().x() / 3.0;
cornerVertices[2].x() += bbox.extent().x() / 3.0;
double extraVolume = 0.5 * extent.z() * bbox.extent().x() / 3.0 * extent.y();
EXPECT_DOUBLE_EQ(bboxVolume + extraVolume, RigCellGeometryTools::calculateCellVolume(cornerVertices));
// The overlap with the original bounding box should just yield the original bounding box
cvf::BoundingBox overlapBoundingBox;
std::array<cvf::Vec3d, 8> overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, bbox, &overlapBoundingBox);
EXPECT_DOUBLE_EQ(bboxVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
cvf::Vec3d overlapExtent = overlapBoundingBox.extent();
double overlapBBoxVolume = overlapExtent.x() * overlapExtent.y() * overlapExtent.z();
EXPECT_DOUBLE_EQ(bboxVolume, overlapBBoxVolume);
// Shift bounding box by half the original extent in x-direction.
// It should now contain the full tetrahedron + half the original bounding box
std::array<cvf::Vec3d, 8> tetrahedronBoxVertices;
bbox.cornerVertices(tetrahedronBoxVertices.data());
cvf::BoundingBox tetrahedronBBox;
for (cvf::Vec3d& corner : tetrahedronBoxVertices)
{
corner.x() += 0.5 * bbox.extent().x();
tetrahedronBBox.add(corner);
}
overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, tetrahedronBBox, &overlapBoundingBox);
EXPECT_DOUBLE_EQ(bboxVolume * 0.5 + extraVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
// Shift it the rest of the original extent in x-direction.
// The bounding box should now contain only the tetrahedron.
tetrahedronBBox = cvf::BoundingBox();
for (cvf::Vec3d& corner : tetrahedronBoxVertices)
{
corner.x() += 0.5 * bbox.extent().x();
tetrahedronBBox.add(corner);
}
overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, tetrahedronBBox, &overlapBoundingBox);
EXPECT_DOUBLE_EQ(extraVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
// Expand original bounding box to be much larger than the hex
bbox.expand(2000);
overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, bbox, &overlapBoundingBox);
EXPECT_DOUBLE_EQ(bboxVolume + extraVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
TEST(RigCellGeometryTools, calculateCellVolumeTest2)
{
cvf::BoundingBox bbox(cvf::Vec3d(0.0, 0.0, 0.0), cvf::Vec3d(100.0, 100.0, 100.0));
std::array<cvf::Vec3d, 8> cornerVertices;
bbox.cornerVertices(cornerVertices.data());
cornerVertices[5].z() = cornerVertices[1].z();
cornerVertices[6].z() = cornerVertices[2].z();
double totalCellVolume = 0.5 * 100.0 * 100.0 * 100.0;
EXPECT_DOUBLE_EQ(totalCellVolume, RigCellGeometryTools::calculateCellVolume(cornerVertices));
cvf::BoundingBox innerBBox(cvf::Vec3d(25.0, 25.0, -10.0), cvf::Vec3d(75.0, 75.0, 110.0));
double expectedOverlap = 50 * 50 * 25 + 0.5 * 50 * 50 * 50;
cvf::BoundingBox overlapBoundingBox;
std::array<cvf::Vec3d, 8> overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, innerBBox, &overlapBoundingBox);
EXPECT_DOUBLE_EQ(expectedOverlap, RigCellGeometryTools::calculateCellVolume(overlapVertices));
cvf::BoundingBox smallerInnerBBox(cvf::Vec3d(25.0, 25.0, -10.0), cvf::Vec3d(75.0, 75.0, 25.0));
overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, smallerInnerBBox, &overlapBoundingBox);
EXPECT_DOUBLE_EQ(50 * 50 * 25, RigCellGeometryTools::calculateCellVolume(overlapVertices));
cvf::BoundingBox smallerBBox(cvf::Vec3d(50.0, 50.0, 0.0), cvf::Vec3d(100.0, 100.0, 100.0));
overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, smallerBBox, &overlapBoundingBox);
double tipVolume = 50 * 50 * 50 * 0.5;
EXPECT_DOUBLE_EQ(tipVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
cvf::BoundingBox smallerBBox2(cvf::Vec3d(0.0, 0.0, 0.0), cvf::Vec3d(50.0, 50.0, 100.0));
overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, smallerBBox2, &overlapBoundingBox);
double expectedVolume = (totalCellVolume - 2*tipVolume) * 0.5;
EXPECT_DOUBLE_EQ(expectedVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
}
//--------------------------------------------------------------------------------------------------