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https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
#3644 Move hex overlap code to RigCellGeometryTools and clamp in z-direction as well.
* The latter is not important for 2d Maps because the height of the 2d extrusion is always at least as much as the cells. * However this makes it so the code can estimate overlap with bounding boxes that do not reach the full height of the hexahedron. * Also added unit tests.
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@@ -684,7 +684,7 @@ std::vector<std::pair<size_t, double>> Rim2dGridProjection::visibleCellsAndWeigh
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localGrid->cellCornerVertices(localCellIdx, hexCorners.data());
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cvf::BoundingBox overlapBBox;
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std::array<cvf::Vec3d, 8> overlapCorners = createHexOverlapEstimation(bbox2dElement, hexCorners, &overlapBBox);
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std::array<cvf::Vec3d, 8> overlapCorners = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(hexCorners, bbox2dElement, &overlapBBox);
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double overlapVolume = RigCellGeometryTools::calculateCellVolume(overlapCorners);
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@@ -815,41 +815,6 @@ double Rim2dGridProjection::findSoilResult(size_t cellGlobalIdx) const
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return 0.0;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::array<cvf::Vec3d, 8> Rim2dGridProjection::createHexOverlapEstimation(const cvf::BoundingBox& bbox2dElement, const std::array<cvf::Vec3d, 8>& hexCorners, cvf::BoundingBox* overlapBoundingBox) const
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{
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CVF_ASSERT(overlapBoundingBox);
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*overlapBoundingBox = cvf::BoundingBox();
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std::array<cvf::Vec3d, 8> overlapCorners = hexCorners;
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// A reasonable approximation to the overlap volume
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cvf::Plane topPlane; topPlane.setFromPoints(hexCorners[0], hexCorners[1], hexCorners[2]);
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cvf::Plane bottomPlane; bottomPlane.setFromPoints(hexCorners[4], hexCorners[5], hexCorners[6]);
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for (size_t i = 0; i < 4; ++i)
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{
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cvf::Vec3d& corner = overlapCorners[i];
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corner.x() = cvf::Math::clamp(corner.x(), bbox2dElement.min().x(), bbox2dElement.max().x());
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corner.y() = cvf::Math::clamp(corner.y(), bbox2dElement.min().y(), bbox2dElement.max().y());
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cvf::Vec3d maxZCorner = corner; maxZCorner.z() = bbox2dElement.max().z();
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cvf::Vec3d minZCorner = corner; minZCorner.z() = bbox2dElement.min().z();
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topPlane.intersect(maxZCorner, minZCorner, &corner);
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overlapBoundingBox->add(corner);
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}
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for (size_t i = 4; i < 8; ++i)
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{
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cvf::Vec3d& corner = overlapCorners[i];
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corner.x() = cvf::Math::clamp(corner.x(), bbox2dElement.min().x(), bbox2dElement.max().x());
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corner.y() = cvf::Math::clamp(corner.y(), bbox2dElement.min().y(), bbox2dElement.max().y());
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cvf::Vec3d maxZCorner = corner; maxZCorner.z() = bbox2dElement.max().z();
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cvf::Vec3d minZCorner = corner; minZCorner.z() = bbox2dElement.min().z();
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bottomPlane.intersect(maxZCorner, minZCorner, &corner);
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overlapBoundingBox->add(corner);
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}
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return overlapCorners;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -27,6 +27,8 @@
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#include "clipper/clipper.hpp"
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#include "cvfMath.h"
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#include <vector>
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#include <array>
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@@ -82,6 +84,43 @@ double RigCellGeometryTools::calculateCellVolume(const std::array<cvf::Vec3d, 8>
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return std::abs(volume); // Altogether 18 + 3*17 + 3 + 1 flops = 73 flops.
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::array<cvf::Vec3d, 8> RigCellGeometryTools::estimateHexOverlapWithBoundingBox(const std::array<cvf::Vec3d, 8>& hexCorners, const cvf::BoundingBox& boundingBox, cvf::BoundingBox* overlapBoundingBox)
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{
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CVF_ASSERT(overlapBoundingBox);
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*overlapBoundingBox = cvf::BoundingBox();
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std::array<cvf::Vec3d, 8> overlapCorners = hexCorners;
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// A reasonable approximation to the overlap volume
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cvf::Plane topPlane; topPlane.setFromPoints(hexCorners[0], hexCorners[1], hexCorners[2]);
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cvf::Plane bottomPlane; bottomPlane.setFromPoints(hexCorners[4], hexCorners[5], hexCorners[6]);
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for (size_t i = 0; i < 4; ++i)
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{
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cvf::Vec3d& corner = overlapCorners[i];
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corner.x() = cvf::Math::clamp(corner.x(), boundingBox.min().x(), boundingBox.max().x());
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corner.y() = cvf::Math::clamp(corner.y(), boundingBox.min().y(), boundingBox.max().y());
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corner.z() = cvf::Math::clamp(corner.z(), boundingBox.min().z(), boundingBox.max().z());
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cvf::Vec3d maxZCorner = corner; maxZCorner.z() = boundingBox.max().z();
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cvf::Vec3d minZCorner = corner; minZCorner.z() = boundingBox.min().z();
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topPlane.intersect(minZCorner, maxZCorner, &corner);
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overlapBoundingBox->add(corner);
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}
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for (size_t i = 4; i < 8; ++i)
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{
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cvf::Vec3d& corner = overlapCorners[i];
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corner.x() = cvf::Math::clamp(corner.x(), boundingBox.min().x(), boundingBox.max().x());
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corner.y() = cvf::Math::clamp(corner.y(), boundingBox.min().y(), boundingBox.max().y());
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corner.z() = cvf::Math::clamp(corner.z(), boundingBox.min().z(), boundingBox.max().z());
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cvf::Vec3d maxZCorner = corner; maxZCorner.z() = boundingBox.max().z();
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cvf::Vec3d minZCorner = corner; minZCorner.z() = boundingBox.min().z();
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bottomPlane.intersect(minZCorner, maxZCorner, &corner);
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overlapBoundingBox->add(corner);
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}
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return overlapCorners;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -28,16 +28,21 @@
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#include <list>
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#include <vector>
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class RigCellGeometryTools
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{
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public:
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static double calculateCellVolume(const std::array<cvf::Vec3d, 8>& hexCorners);
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static std::array<cvf::Vec3d, 8> estimateHexOverlapWithBoundingBox(const std::array<cvf::Vec3d, 8>& hexCorners,
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const cvf::BoundingBox& boundingBox2dExtrusion,
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cvf::BoundingBox* overlapBoundingBox);
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static void createPolygonFromLineSegments(std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> &intersectionLineSegments, std::vector<std::vector<cvf::Vec3d>> &polygons);
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static void createPolygonFromLineSegments(std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments,
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std::vector<std::vector<cvf::Vec3d>>& polygons);
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static void findCellLocalXYZ(const std::array<cvf::Vec3d, 8>& hexCorners, cvf::Vec3d &localXdirection, cvf::Vec3d &localYdirection, cvf::Vec3d &localZdirection);
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static void findCellLocalXYZ(const std::array<cvf::Vec3d, 8>& hexCorners,
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cvf::Vec3d& localXdirection,
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cvf::Vec3d& localYdirection,
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cvf::Vec3d& localZdirection);
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static double polygonLengthInLocalXdirWeightedByArea(const std::vector<cvf::Vec3d>& polygon2d);
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@@ -47,19 +52,26 @@ public:
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static std::vector<std::vector<cvf::Vec3d>> subtractPolygons(const std::vector<cvf::Vec3d>& sourcePolygon,
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const std::vector<std::vector<cvf::Vec3d>>& polygonToSubtract);
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enum ZInterpolationType { INTERPOLATE_LINE_Z, USE_HUGEVAL, USE_ZERO};
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static std::vector<std::vector<cvf::Vec3d> > clipPolylineByPolygon(const std::vector<cvf::Vec3d>& polyLine,
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enum ZInterpolationType
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{
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INTERPOLATE_LINE_Z,
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USE_HUGEVAL,
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USE_ZERO
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};
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static std::vector<std::vector<cvf::Vec3d>> clipPolylineByPolygon(const std::vector<cvf::Vec3d>& polyLine,
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const std::vector<cvf::Vec3d>& polygon,
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ZInterpolationType interpolType = USE_ZERO);
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static std::pair<cvf::Vec3d, cvf::Vec3d> getLineThroughBoundingBox(const cvf::Vec3d& lineDirection, const cvf::BoundingBox& polygonBBox, const cvf::Vec3d& pointOnLine);
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static std::pair<cvf::Vec3d, cvf::Vec3d> getLineThroughBoundingBox(const cvf::Vec3d& lineDirection,
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const cvf::BoundingBox& polygonBBox,
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const cvf::Vec3d& pointOnLine);
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static double getLengthOfPolygonAlongLine(const std::pair<cvf::Vec3d, cvf::Vec3d>& line, const std::vector<cvf::Vec3d>& polygon);
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static double getLengthOfPolygonAlongLine(const std::pair<cvf::Vec3d, cvf::Vec3d>& line,
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const std::vector<cvf::Vec3d>& polygon);
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static std::vector<cvf::Vec3d> unionOfPolygons(const std::vector<std::vector<cvf::Vec3d>>& polygons);
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private:
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static std::vector<cvf::Vec3d> ajustPolygonToAvoidIntersectionsAtVertex(const std::vector<cvf::Vec3d>& polyLine,
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const std::vector<cvf::Vec3d>& polygon);
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};
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@@ -26,21 +26,101 @@
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//--------------------------------------------------------------------------------------------------
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TEST(RigCellGeometryTools, calculateCellVolumeTest)
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{
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cvf::BoundingBox bbox(cvf::Vec3d(1.0, -2.0, 5.0), cvf::Vec3d(200.0, 3.0, 1500.0));
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cvf::BoundingBox bbox(cvf::Vec3d(1.0, -2.0, 5.0), cvf::Vec3d(500.0, 3.0, 1500.0));
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cvf::Vec3d extent = bbox.extent();
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double bboxVolume = extent.x() * extent.y() * extent.z();
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std::array<cvf::Vec3d, 8> cornerVertices;
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bbox.cornerVertices(cornerVertices.data());
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// This is a cuboid. The result should be exact
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EXPECT_DOUBLE_EQ(bboxVolume, RigCellGeometryTools::calculateCellVolume(cornerVertices));
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cornerVertices[1].x() += 100.0;
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cornerVertices[2].x() += 100.0;
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// Distort it by adding a tetrahedron to the volume
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cornerVertices[1].x() += bbox.extent().x() / 3.0;
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cornerVertices[2].x() += bbox.extent().x() / 3.0;
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double extraVolume = 0.5 * extent.z() * 100 * extent.y();
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double extraVolume = 0.5 * extent.z() * bbox.extent().x() / 3.0 * extent.y();
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EXPECT_DOUBLE_EQ(bboxVolume + extraVolume, RigCellGeometryTools::calculateCellVolume(cornerVertices));
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// The overlap with the original bounding box should just yield the original bounding box
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cvf::BoundingBox overlapBoundingBox;
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std::array<cvf::Vec3d, 8> overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, bbox, &overlapBoundingBox);
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EXPECT_DOUBLE_EQ(bboxVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
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cvf::Vec3d overlapExtent = overlapBoundingBox.extent();
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double overlapBBoxVolume = overlapExtent.x() * overlapExtent.y() * overlapExtent.z();
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EXPECT_DOUBLE_EQ(bboxVolume, overlapBBoxVolume);
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// Shift bounding box by half the original extent in x-direction.
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// It should now contain the full tetrahedron + half the original bounding box
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std::array<cvf::Vec3d, 8> tetrahedronBoxVertices;
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bbox.cornerVertices(tetrahedronBoxVertices.data());
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cvf::BoundingBox tetrahedronBBox;
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for (cvf::Vec3d& corner : tetrahedronBoxVertices)
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{
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corner.x() += 0.5 * bbox.extent().x();
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tetrahedronBBox.add(corner);
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}
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overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, tetrahedronBBox, &overlapBoundingBox);
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EXPECT_DOUBLE_EQ(bboxVolume * 0.5 + extraVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
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// Shift it the rest of the original extent in x-direction.
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// The bounding box should now contain only the tetrahedron.
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tetrahedronBBox = cvf::BoundingBox();
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for (cvf::Vec3d& corner : tetrahedronBoxVertices)
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{
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corner.x() += 0.5 * bbox.extent().x();
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tetrahedronBBox.add(corner);
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}
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overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, tetrahedronBBox, &overlapBoundingBox);
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EXPECT_DOUBLE_EQ(extraVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
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// Expand original bounding box to be much larger than the hex
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bbox.expand(2000);
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overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, bbox, &overlapBoundingBox);
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EXPECT_DOUBLE_EQ(bboxVolume + extraVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TEST(RigCellGeometryTools, calculateCellVolumeTest2)
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{
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cvf::BoundingBox bbox(cvf::Vec3d(0.0, 0.0, 0.0), cvf::Vec3d(100.0, 100.0, 100.0));
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std::array<cvf::Vec3d, 8> cornerVertices;
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bbox.cornerVertices(cornerVertices.data());
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cornerVertices[5].z() = cornerVertices[1].z();
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cornerVertices[6].z() = cornerVertices[2].z();
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double totalCellVolume = 0.5 * 100.0 * 100.0 * 100.0;
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EXPECT_DOUBLE_EQ(totalCellVolume, RigCellGeometryTools::calculateCellVolume(cornerVertices));
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cvf::BoundingBox innerBBox(cvf::Vec3d(25.0, 25.0, -10.0), cvf::Vec3d(75.0, 75.0, 110.0));
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double expectedOverlap = 50 * 50 * 25 + 0.5 * 50 * 50 * 50;
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cvf::BoundingBox overlapBoundingBox;
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std::array<cvf::Vec3d, 8> overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, innerBBox, &overlapBoundingBox);
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EXPECT_DOUBLE_EQ(expectedOverlap, RigCellGeometryTools::calculateCellVolume(overlapVertices));
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cvf::BoundingBox smallerInnerBBox(cvf::Vec3d(25.0, 25.0, -10.0), cvf::Vec3d(75.0, 75.0, 25.0));
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overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, smallerInnerBBox, &overlapBoundingBox);
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EXPECT_DOUBLE_EQ(50 * 50 * 25, RigCellGeometryTools::calculateCellVolume(overlapVertices));
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cvf::BoundingBox smallerBBox(cvf::Vec3d(50.0, 50.0, 0.0), cvf::Vec3d(100.0, 100.0, 100.0));
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overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, smallerBBox, &overlapBoundingBox);
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double tipVolume = 50 * 50 * 50 * 0.5;
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EXPECT_DOUBLE_EQ(tipVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
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cvf::BoundingBox smallerBBox2(cvf::Vec3d(0.0, 0.0, 0.0), cvf::Vec3d(50.0, 50.0, 100.0));
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overlapVertices = RigCellGeometryTools::estimateHexOverlapWithBoundingBox(cornerVertices, smallerBBox2, &overlapBoundingBox);
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double expectedVolume = (totalCellVolume - 2*tipVolume) * 0.5;
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EXPECT_DOUBLE_EQ(expectedVolume, RigCellGeometryTools::calculateCellVolume(overlapVertices));
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}
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//--------------------------------------------------------------------------------------------------
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