System : Replaced tab with four spaces in ApplicationCode and subfolders

This commit is contained in:
Magne Sjaastad
2015-10-23 15:46:25 +02:00
parent 830874bc20
commit 0405584bb6
73 changed files with 1791 additions and 1791 deletions

View File

@@ -104,22 +104,22 @@ bool GeometryTools::insertVertexInPolygon( std::vector<IndexType> * polygon,
//--------------------------------------------------------------------------------------------------
/// \brief Test if a point touches a polygon within the specified tolerance
/// \brief Test if a point touches a polygon within the specified tolerance
///
/// \param polygonNorm Polygon normal
/// \param pPolygonVerts Array of polygon vertice coordinates
/// \param piVertexIndices Array of integer node indices for this polygon
/// \param iNumVerts Number of vertices in polygon
/// \param point The point to be checked
/// \param polygonNorm Polygon normal
/// \param pPolygonVerts Array of polygon vertice coordinates
/// \param piVertexIndices Array of integer node indices for this polygon
/// \param iNumVerts Number of vertices in polygon
/// \param point The point to be checked
/// \param tolerance Tolerance in length
/// \param touchedEdgeIndex returns -1 if point is inside, and edge index if point touches an edge.
/// \return true if point lies inside or on the border of the polygon.
/// \return true if point lies inside or on the border of the polygon.
///
/// \assumpt Assumes that the polygon is planar
/// \comment First check if point is on an edge, Then check if it is inside by
/// \assumpt Assumes that the polygon is planar
/// \comment First check if point is on an edge, Then check if it is inside by
/// counting the number of times a ray from point along positive X axis
/// crosses an edge. Odd number says inside.
/// \author SP (really by Eric Haines) and JJS
/// \author SP (really by Eric Haines) and JJS
//--------------------------------------------------------------------------------------------------
template<typename VerticeArrayType, typename PolygonArrayType, typename IndexType>
bool GeometryTools::isPointTouchingIndexedPolygon( const cvf::Vec3d& polygonNormal,
@@ -135,7 +135,7 @@ bool GeometryTools::isPointTouchingIndexedPolygon( const cvf::Vec3d& polygonNor
int X = (Z + 1) % 3;
int Y = (Z + 2) % 3;
int crossings;
int crossings;
int xBelowVx0;
int yBelowVx0;
@@ -146,7 +146,7 @@ bool GeometryTools::isPointTouchingIndexedPolygon( const cvf::Vec3d& polygonNor
double dv0;
cvf::uint j;
cvf::uint j;
// Check if point is on an edge or vertex
size_t firstIdx;
@@ -179,19 +179,19 @@ bool GeometryTools::isPointTouchingIndexedPolygon( const cvf::Vec3d& polygonNor
{
// cleverness: bobble between filling endpoints of edges, so that the previous edge's shared endpoint is maintained.
if (j & 0x1)
{
{
vtx0 = vertices[indices[j]].ptr();
yBelowVx0 = (dv0 = vtx0[Y] - point[Y]) >= 0.0;
}
else
{
{
vtx1 = vertices[indices[j]].ptr();
yBelowVx1 = (vtx1[Y] >= point[Y]);
yBelowVx1 = (vtx1[Y] >= point[Y]);
}
// check if Y of point is between Y of Vx0 and Vx1
if (yBelowVx0 != yBelowVx1)
{
{
// check if X of point is not between X of Vx0 and Vx1
if ( (xBelowVx0 = (vtx0[X] >= point[X])) == (vtx1[X] >= point[X]) )
{
@@ -200,9 +200,9 @@ bool GeometryTools::isPointTouchingIndexedPolygon( const cvf::Vec3d& polygonNor
else
{
// compute intersection of polygon segment with X ray, note if > point's X.
crossings += (vtx0[X] - dv0*(vtx1[X] - vtx0[X])/(vtx1[Y] - vtx0[Y])) >= point[X];
}
}
crossings += (vtx0[X] - dv0*(vtx1[X] - vtx0[X])/(vtx1[Y] - vtx0[Y])) >= point[X];
}
}
}
// test if crossings is odd. If we care about its winding number > 0, then just: inside_flag = crossings > 0;