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#1519 Create tools for calculating cells intersected by well paths
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/////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright (C) 2017 Statoil ASA
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//
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// ResInsight is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
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// WARRANTY; without even the implied warranty of MERCHANTABILITY or
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// FITNESS FOR A PARTICULAR PURPOSE.
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//
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// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
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// for more details.
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//
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/////////////////////////////////////////////////////////////////////////////////
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#include "RigWellPathIntersectionTools.h"
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#include "RiaLogging.h"
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#include "RigWellPath.h"
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#include "RigMainGrid.h"
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#include "RigEclipseCaseData.h"
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#include "RigWellLogExtractionTools.h"
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#include "cvfGeometryTools.h"
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#include "cvfMatrix3.h"
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<WellPathCellIntersectionInfo> RigWellPathIntersectionTools::findCellsIntersectedByPath(const RigEclipseCaseData* caseData, const std::vector<cvf::Vec3d>& coords, bool includeStartCell, bool includeEndCell)
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{
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std::vector<WellPathCellIntersectionInfo> intersectionInfo;
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const RigMainGrid* grid = caseData->mainGrid();
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if (coords.size() < 2) return intersectionInfo;
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std::vector<HexIntersectionInfo> intersections = getIntersectedCells(grid, coords);
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removeEnteringIntersections(&intersections);
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if (intersections.empty()) return intersectionInfo;
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cvf::Vec3d startPoint;
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cvf::Vec3d endPoint;
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size_t cellIndex;
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WellPathCellDirection direction;
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auto& intersection = intersections.cbegin();
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if (includeStartCell)
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{
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startPoint = coords[0];
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endPoint = intersection->m_intersectionPoint;
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cellIndex = findCellFromCoords(grid, startPoint);
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direction = calculateDirectionInCell(grid, cellIndex, startPoint, endPoint);
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intersectionInfo.push_back(WellPathCellIntersectionInfo(cellIndex, direction, startPoint, endPoint));
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}
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startPoint = intersection->m_intersectionPoint;
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cellIndex = intersection->m_hexIndex;
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++intersection;
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while (intersection != intersections.cend())
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{
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endPoint = intersection->m_intersectionPoint;
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direction = calculateDirectionInCell(grid, cellIndex, startPoint, endPoint);
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intersectionInfo.push_back(WellPathCellIntersectionInfo(cellIndex, direction, startPoint, endPoint));
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startPoint = endPoint;
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cellIndex = intersection->m_hexIndex;
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++intersection;
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}
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if (includeEndCell)
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{
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endPoint = coords[coords.size() - 1];
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direction = calculateDirectionInCell(grid, cellIndex, startPoint, endPoint);
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intersectionInfo.push_back(WellPathCellIntersectionInfo(cellIndex, direction, startPoint, endPoint));
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}
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return intersectionInfo;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<HexIntersectionInfo> RigWellPathIntersectionTools::getIntersectedCells(const RigMainGrid* grid, const std::vector<cvf::Vec3d>& coords)
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{
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const std::vector<cvf::Vec3d>& nodeCoords = grid->nodes();
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std::vector<HexIntersectionInfo> intersections;
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for (size_t i = 0; i < coords.size() - 1; ++i)
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{
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cvf::BoundingBox bb;
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bb.add(coords[i]);
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bb.add(coords[i + 1]);
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std::vector<size_t> closeCells = findCloseCells(grid, bb);
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cvf::Vec3d hexCorners[8];
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for (size_t closeCell : closeCells)
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{
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const RigCell& cell = grid->globalCellArray()[closeCell];
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if (cell.isInvalid()) continue;
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setHexCorners(cell, nodeCoords, hexCorners);
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RigHexIntersector::lineHexCellIntersection(coords[i], coords[i + 1], hexCorners, closeCell, &intersections);
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}
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}
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return intersections;
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}
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//--------------------------------------------------------------------------------------------------
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/// Calculates direction vectors for each axis in the cell.
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//--------------------------------------------------------------------------------------------------
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void RigWellPathIntersectionTools::calculateCellMainAxisVectors(const std::array<cvf::Vec3d, 8>& hexCorners, cvf::Vec3d* iAxisDirection, cvf::Vec3d* jAxisDirection, cvf::Vec3d* kAxisDirection)
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{
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for (auto vec : hexCorners)
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{
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RiaLogging::debug(QString("%1, %2, %3").arg(vec.x()).arg(vec.y()).arg(vec.z()));
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}
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*iAxisDirection = calculateCellMainAxisVector(hexCorners, cvf::StructGridInterface::NEG_I, cvf::StructGridInterface::POS_I);
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*jAxisDirection = calculateCellMainAxisVector(hexCorners, cvf::StructGridInterface::NEG_J, cvf::StructGridInterface::POS_J);
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*kAxisDirection = calculateCellMainAxisVector(hexCorners, cvf::StructGridInterface::NEG_K, cvf::StructGridInterface::POS_K);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3d RigWellPathIntersectionTools::calculateCellMainAxisVector(const std::array<cvf::Vec3d, 8>& hexCorners,
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cvf::StructGridInterface::FaceType negativeFace,
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cvf::StructGridInterface::FaceType positiveFace)
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{
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cvf::ubyte negativeFaceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices(negativeFace, negativeFaceVertexIndices);
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cvf::Vec3d negativeFaceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[negativeFaceVertexIndices[0]],
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hexCorners[negativeFaceVertexIndices[1]],
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hexCorners[negativeFaceVertexIndices[2]],
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hexCorners[negativeFaceVertexIndices[3]]);
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cvf::ubyte positiveFaceVertexIndices[4];
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cvf::StructGridInterface::cellFaceVertexIndices(positiveFace, positiveFaceVertexIndices);
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cvf::Vec3d positiveFaceCenter = cvf::GeometryTools::computeFaceCenter(hexCorners[positiveFaceVertexIndices[0]],
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hexCorners[positiveFaceVertexIndices[1]],
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hexCorners[positiveFaceVertexIndices[2]],
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hexCorners[positiveFaceVertexIndices[3]]);
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return positiveFaceCenter - negativeFaceCenter;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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WellPathCellDirection RigWellPathIntersectionTools::calculateDirectionInCell(const std::array<cvf::Vec3d, 8>& hexCorners, const cvf::Vec3d& startPoint, const cvf::Vec3d& endPoint)
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{
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cvf::Vec3d vec = endPoint - startPoint;
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cvf::Vec3d iAxisVector;
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cvf::Vec3d jAxisVector;
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cvf::Vec3d kAxisVector;
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calculateCellMainAxisVectors(hexCorners, &iAxisVector, &jAxisVector, &kAxisVector);
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cvf::Vec3d iAxisDirection = iAxisVector.getNormalized();
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cvf::Vec3d jAxisDirection = jAxisVector.getNormalized();
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cvf::Vec3d kAxisDirection = kAxisVector.getNormalized();
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cvf::Mat3d localCellCoordinateSystem(iAxisDirection.x(), jAxisDirection.x(), kAxisDirection.x(),
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iAxisDirection.y(), jAxisDirection.y(), kAxisDirection.y(),
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iAxisDirection.z(), jAxisDirection.z(), kAxisDirection.z());
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cvf::Vec3d localCellCoordinateVec = vec.getTransformedVector(localCellCoordinateSystem.getInverted());
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double iLengthFraction = abs(localCellCoordinateVec.x() / iAxisVector.length());
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double jLengthFraction = abs(localCellCoordinateVec.y() / jAxisVector.length());
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double kLengthFraction = abs(localCellCoordinateVec.z() / kAxisVector.length());
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if (iLengthFraction > jLengthFraction && iLengthFraction > kLengthFraction)
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{
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WellPathCellDirection direction = POS_I;
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if (localCellCoordinateVec.x() < 0)
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{
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direction = NEG_I;
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}
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return direction;
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}
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else if (jLengthFraction > iLengthFraction && jLengthFraction > kLengthFraction)
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{
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WellPathCellDirection direction = POS_J;
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if (localCellCoordinateVec.y() < 0)
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{
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direction = NEG_J;
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}
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return direction;
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}
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else
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{
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WellPathCellDirection direction = POS_K;
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if (localCellCoordinateVec.z() < 0)
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{
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direction = NEG_K;
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}
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return direction;
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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WellPathCellDirection RigWellPathIntersectionTools::calculateDirectionInCell(const RigMainGrid* grid, size_t cellIndex, const cvf::Vec3d& startPoint, const cvf::Vec3d& endPoint)
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{
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std::array<cvf::Vec3d, 8> hexCorners = getCellHexCorners(grid, cellIndex);
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return calculateDirectionInCell(hexCorners, startPoint, endPoint);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::vector<size_t> RigWellPathIntersectionTools::findCloseCells(const RigMainGrid* grid, const cvf::BoundingBox& bb)
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{
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std::vector<size_t> closeCells;
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grid->findIntersectingCells(bb, &closeCells);
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return closeCells;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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size_t RigWellPathIntersectionTools::findCellFromCoords(const RigMainGrid* grid, const cvf::Vec3d& coords)
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{
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const std::vector<cvf::Vec3d>& nodeCoords = grid->nodes();
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cvf::BoundingBox bb;
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bb.add(coords);
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std::vector<size_t> closeCells = findCloseCells(grid, bb);
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cvf::Vec3d hexCorners[8];
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for (size_t closeCell : closeCells)
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{
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const RigCell& cell = grid->globalCellArray()[closeCell];
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if (cell.isInvalid()) continue;
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setHexCorners(cell, nodeCoords, hexCorners);
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if (RigHexIntersector::isPointInCell(coords, hexCorners, closeCell))
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{
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return closeCell;
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}
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}
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// Coordinate is outside any cells?
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CVF_ASSERT(false);
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return 0;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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std::array<cvf::Vec3d, 8> RigWellPathIntersectionTools::getCellHexCorners(const RigMainGrid* grid, size_t cellIndex)
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{
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const std::vector<cvf::Vec3d>& nodeCoords = grid->nodes();
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std::array<cvf::Vec3d, 8> corners;
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const RigCell& cell = grid->globalCellArray()[cellIndex];
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setHexCorners(cell, nodeCoords, corners.data());
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return corners;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigWellPathIntersectionTools::setHexCorners(const RigCell& cell, const std::vector<cvf::Vec3d>& nodeCoords, cvf::Vec3d* hexCorners)
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{
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const caf::SizeTArray8& cornerIndices = cell.cornerIndices();
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hexCorners[0] = nodeCoords[cornerIndices[0]];
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hexCorners[1] = nodeCoords[cornerIndices[1]];
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hexCorners[2] = nodeCoords[cornerIndices[2]];
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hexCorners[3] = nodeCoords[cornerIndices[3]];
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hexCorners[4] = nodeCoords[cornerIndices[4]];
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hexCorners[5] = nodeCoords[cornerIndices[5]];
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hexCorners[6] = nodeCoords[cornerIndices[6]];
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hexCorners[7] = nodeCoords[cornerIndices[7]];
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RigWellPathIntersectionTools::removeEnteringIntersections(std::vector<HexIntersectionInfo>* intersections)
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{
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for (auto it = intersections->begin(); it != intersections->end();)
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{
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if (it->m_isIntersectionEntering)
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{
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it = intersections->erase(it);
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}
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else
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{
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++it;
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}
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}
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}
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