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First step in refactoring result texture handling
In order to support more derived reults properties more consistently across cell/fault/nnc and celledgevisualizations
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committed by
Magne Sjaastad
parent
fc1c7c0b0f
commit
066a2c5749
@@ -90,7 +90,7 @@ public:
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private:
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void generatePartGeometry(cvf::StructGridGeometryGenerator& geoBuilder, bool faultGeometry);
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void applyResultsToPart(cvf::Part* part, cvf::Vec2fArray* textureCoords, const cvf::ScalarMapper* mapper);
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void applyTextureResultsToPart(cvf::Part* part, cvf::Vec2fArray* textureCoords, const cvf::ScalarMapper* mapper);
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cvf::ref<cvf::Effect> createScalarMapperEffect(const cvf::ScalarMapper* mapper);
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void setResultsTransparentForWellCells(const std::vector<cvf::ubyte>& isWellPipeVisibleForWellIndex,
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const cvf::UIntArray* gridCellToWellIndexMap,
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