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(#656) Added text effect to effect generator
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@ -36,7 +36,7 @@
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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RivGridBoxGenerator::RivGridBoxGenerator(cvf::ShaderProgram* textShaderProgram)
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RivGridBoxGenerator::RivGridBoxGenerator()
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: m_gridColor(cvf::Color3f::LIGHT_GRAY),
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m_gridLegendColor(cvf::Color3f::BLACK)
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{
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@ -44,12 +44,6 @@ RivGridBoxGenerator::RivGridBoxGenerator(cvf::ShaderProgram* textShaderProgram)
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m_scaleZ = 1.0;
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m_displayModelOffset = cvf::Vec3d::ZERO;
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m_textEffect = new cvf::Effect;
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if (textShaderProgram)
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{
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m_textEffect->setShaderProgram(textShaderProgram);
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}
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}
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//--------------------------------------------------------------------------------------------------
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@ -562,7 +556,9 @@ void RivGridBoxGenerator::createLegend(EdgeType edge, cvf::Collection<cvf::Part>
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part->setDrawable(geo.p());
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part->updateBoundingBox();
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part->setEffect(m_textEffect.p());
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caf::TextEffectGenerator textGen;
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cvf::ref<cvf::Effect> eff = textGen.generateCachedEffect();
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part->setEffect(eff.p());
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parts->push_back(part.p());
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}
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@ -43,7 +43,7 @@ namespace cvf
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class RivGridBoxGenerator
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{
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public:
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RivGridBoxGenerator(cvf::ShaderProgram* textShaderProgram);
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RivGridBoxGenerator();
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void setScaleZ(double scaleZ);
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void setDisplayModelOffset(cvf::Vec3d offset);
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@ -126,7 +126,5 @@ private:
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cvf::Color3f m_gridColor;
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cvf::Color3f m_gridLegendColor;
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cvf::ref<cvf::Effect> m_textEffect;
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};
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@ -167,12 +167,7 @@ RiuViewer::RiuViewer(const QGLFormat& format, QWidget* parent)
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// which solves the problem
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setContextMenuPolicy(Qt::PreventContextMenu);
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cvf::ShaderProgram* textShaderProgram = NULL;
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if (format.directRendering())
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{
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textShaderProgram = cvfOpenGLContext()->resourceManager()->getLinkedTextShaderProgram(cvfOpenGLContext());
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}
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m_gridBoxGenerator = new RivGridBoxGenerator(textShaderProgram);
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m_gridBoxGenerator = new RivGridBoxGenerator;
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}
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@ -887,4 +887,54 @@ EffectGenerator* MeshEffectGenerator::copy() const
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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TextEffectGenerator::TextEffectGenerator()
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{
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool TextEffectGenerator::isEqual(const EffectGenerator* other) const
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{
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const TextEffectGenerator* otherSurfaceEffect = dynamic_cast<const TextEffectGenerator*>(other);
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if (otherSurfaceEffect)
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{
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return true;
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}
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return false;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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EffectGenerator* TextEffectGenerator::copy() const
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{
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TextEffectGenerator* effGen = new TextEffectGenerator;
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return effGen;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void TextEffectGenerator::updateForShaderBasedRendering(cvf::Effect* effect) const
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{
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// See OpenGLResourceManager::getLinkedTextShaderProgram for code to be used here
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// Detected some issues on RHEL 6 related to text, so use an empty effect for now
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// Will fall back to fixed function rendering
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void TextEffectGenerator::updateForFixedFunctionRendering(cvf::Effect* effect) const
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{
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}
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} // End namespace caf
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@ -253,4 +253,23 @@ private:
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};
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//==================================================================================================
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//
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// MeshEffectGenerator
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//
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//==================================================================================================
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class TextEffectGenerator : public EffectGenerator
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{
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public:
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TextEffectGenerator();
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protected:
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virtual bool isEqual(const EffectGenerator* other) const;
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virtual EffectGenerator* copy() const;
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virtual void updateForShaderBasedRendering(cvf::Effect* effect) const;
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virtual void updateForFixedFunctionRendering(cvf::Effect* effect) const;
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};
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}
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