(#667) Intersection visibility will now follow fault visibility

This commit is contained in:
Magne Sjaastad 2015-11-27 11:23:10 +01:00
parent 9fff7825af
commit 09c88fb768

View File

@ -310,7 +310,7 @@ void RivCrossSectionPartMgr::generatePartGeometry()
part->setSourceInfo(si.p());
part->updateBoundingBox();
part->setEnableMask(surfaceBit);
part->setEnableMask(faultBit);
part->setPriority(priCrossSectionGeo);
m_crossSectionFaces = part;
@ -332,7 +332,7 @@ void RivCrossSectionPartMgr::generatePartGeometry()
part->setDrawable(geoMesh.p());
part->updateBoundingBox();
part->setEnableMask(meshSurfaceBit);
part->setEnableMask(meshFaultBit);
part->setPriority(priMesh);
m_crossSectionGridLines = part;