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(#667) Intersection visibility will now follow fault visibility
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@ -310,7 +310,7 @@ void RivCrossSectionPartMgr::generatePartGeometry()
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part->setSourceInfo(si.p());
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part->updateBoundingBox();
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part->setEnableMask(surfaceBit);
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part->setEnableMask(faultBit);
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part->setPriority(priCrossSectionGeo);
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m_crossSectionFaces = part;
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@ -332,7 +332,7 @@ void RivCrossSectionPartMgr::generatePartGeometry()
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part->setDrawable(geoMesh.p());
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part->updateBoundingBox();
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part->setEnableMask(meshSurfaceBit);
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part->setEnableMask(meshFaultBit);
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part->setPriority(priMesh);
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m_crossSectionGridLines = part;
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