Use only one implementation of lineIndicesFromQuadVertexArray (#7980)

* Use only one implementation of lineIndicesFromQuadVertexArray
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jonjenssen 2021-09-10 08:19:44 +02:00 committed by GitHub
parent a5b80c649b
commit 0c69cdf203
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11 changed files with 25 additions and 150 deletions

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@ -27,6 +27,7 @@
#include "cvfOutlineEdgeExtractor.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfScalarMapper.h"
#include "cvfStructGridGeometryGenerator.h"
#include <cmath>
#include <cstdlib>
@ -84,8 +85,9 @@ ref<DrawableGeo> RivFemPartGeometryGenerator::createMeshDrawable()
ref<DrawableGeo> geo = new DrawableGeo;
geo->setVertexArray( m_quadVertices.p() );
ref<UIntArray> indices = lineIndicesFromQuadVertexArray( m_quadVertices.p() );
ref<PrimitiveSetIndexedUInt> prim = new PrimitiveSetIndexedUInt( PT_LINES );
ref<UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_quadVertices.p() );
ref<PrimitiveSetIndexedUInt> prim = new PrimitiveSetIndexedUInt( PT_LINES );
prim->setIndices( indices.p() );
geo->addPrimitiveSet( prim.p() );
@ -101,7 +103,7 @@ ref<DrawableGeo> RivFemPartGeometryGenerator::createOutlineMeshDrawable( double
cvf::OutlineEdgeExtractor ee( creaseAngle, *m_quadVertices );
ref<UIntArray> indices = lineIndicesFromQuadVertexArray( m_quadVertices.p() );
ref<UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_quadVertices.p() );
ee.addPrimitives( 4, *indices );
ref<cvf::UIntArray> lineIndices = ee.lineIndices();
@ -120,40 +122,6 @@ ref<DrawableGeo> RivFemPartGeometryGenerator::createOutlineMeshDrawable( double
return geo;
}
//--------------------------------------------------------------------------------------------------
///
///
///
///
//--------------------------------------------------------------------------------------------------
ref<UIntArray> RivFemPartGeometryGenerator::lineIndicesFromQuadVertexArray( const Vec3fArray* vertexArray )
{
CVF_ASSERT( vertexArray );
size_t numVertices = vertexArray->size();
int numQuads = static_cast<int>( numVertices / 4 );
CVF_ASSERT( numVertices % 4 == 0 );
ref<UIntArray> indices = new UIntArray;
indices->resize( numQuads * 8 );
#pragma omp parallel for
for ( int i = 0; i < numQuads; i++ )
{
int idx = 8 * i;
indices->set( idx + 0, i * 4 + 0 );
indices->set( idx + 1, i * 4 + 1 );
indices->set( idx + 2, i * 4 + 1 );
indices->set( idx + 3, i * 4 + 2 );
indices->set( idx + 4, i * 4 + 2 );
indices->set( idx + 5, i * 4 + 3 );
indices->set( idx + 6, i * 4 + 3 );
indices->set( idx + 7, i * 4 + 0 );
}
return indices;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
@ -336,8 +304,9 @@ cvf::ref<cvf::DrawableGeo>
ref<DrawableGeo> geo = new DrawableGeo;
geo->setVertexArray( quadVertices.p() );
ref<UIntArray> indices = lineIndicesFromQuadVertexArray( quadVertices.p() );
ref<PrimitiveSetIndexedUInt> prim = new PrimitiveSetIndexedUInt( PT_LINES );
ref<UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( quadVertices.p() );
ref<PrimitiveSetIndexedUInt> prim = new PrimitiveSetIndexedUInt( PT_LINES );
prim->setIndices( indices.p() );
geo->addPrimitiveSet( prim.p() );

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@ -96,8 +96,7 @@ public:
const cvf::Vec3d& displayModelOffset );
private:
static cvf::ref<cvf::UIntArray> lineIndicesFromQuadVertexArray( const cvf::Vec3fArray* vertexArray );
void computeArrays();
void computeArrays();
private:
// Input

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@ -56,7 +56,7 @@ cvf::ref<cvf::Part> RivBoxGeometryGenerator::createBoxFromVertices( const std::v
geo->setVertexArray( cvfVertices.p() );
cvf::ref<cvf::UIntArray> indices = lineIndicesFromQuadVertexArray( cvfVertices.p() );
cvf::ref<cvf::UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( cvfVertices.p() );
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
prim->setIndices( indices.p() );
@ -75,33 +75,3 @@ cvf::ref<cvf::Part> RivBoxGeometryGenerator::createBoxFromVertices( const std::v
return part;
}
cvf::ref<cvf::UIntArray> RivBoxGeometryGenerator::lineIndicesFromQuadVertexArray( const cvf::Vec3fArray* vertexArray )
{
// TODO - see issue #7890
CVF_ASSERT( vertexArray );
size_t numVertices = vertexArray->size();
int numQuads = static_cast<int>( numVertices / 4 );
CVF_ASSERT( numVertices % 4 == 0 );
cvf::ref<cvf::UIntArray> indices = new cvf::UIntArray;
indices->resize( numQuads * 8 );
#pragma omp parallel for
for ( int i = 0; i < numQuads; i++ )
{
int idx = 8 * i;
indices->set( idx + 0, i * 4 + 0 );
indices->set( idx + 1, i * 4 + 1 );
indices->set( idx + 2, i * 4 + 1 );
indices->set( idx + 3, i * 4 + 2 );
indices->set( idx + 4, i * 4 + 2 );
indices->set( idx + 5, i * 4 + 3 );
indices->set( idx + 6, i * 4 + 3 );
indices->set( idx + 7, i * 4 + 0 );
}
return indices;
}

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@ -36,8 +36,6 @@ class RivBoxGeometryGenerator
public:
static cvf::ref<cvf::Part> createBoxFromVertices( const std::vector<cvf::Vec3f>& vertices, const cvf::Color3f color );
static cvf::ref<cvf::UIntArray> lineIndicesFromQuadVertexArray( const cvf::Vec3fArray* vertexArray );
private:
RivBoxGeometryGenerator(){};
};

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@ -79,8 +79,9 @@ cvf::ref<cvf::DrawableGeo> RivFaultGeometryGenerator::createMeshDrawable()
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setVertexArray( m_vertices.p() );
cvf::ref<cvf::UIntArray> indices = lineIndicesFromQuadVertexArray( m_vertices.p() );
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
cvf::ref<cvf::UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_vertices.p() );
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
prim->setIndices( indices.p() );
geo->addPrimitiveSet( prim.p() );
@ -96,7 +97,7 @@ cvf::ref<cvf::DrawableGeo> RivFaultGeometryGenerator::createOutlineMeshDrawable(
cvf::OutlineEdgeExtractor ee( creaseAngle, *m_vertices );
cvf::ref<cvf::UIntArray> indices = lineIndicesFromQuadVertexArray( m_vertices.p() );
cvf::ref<cvf::UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_vertices.p() );
ee.addPrimitives( 4, *indices );
cvf::ref<cvf::UIntArray> lineIndices = ee.lineIndices();
@ -115,37 +116,6 @@ cvf::ref<cvf::DrawableGeo> RivFaultGeometryGenerator::createOutlineMeshDrawable(
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::UIntArray> RivFaultGeometryGenerator::lineIndicesFromQuadVertexArray( const cvf::Vec3fArray* vertexArray )
{
CVF_ASSERT( vertexArray );
size_t numVertices = vertexArray->size();
int numQuads = static_cast<int>( numVertices / 4 );
CVF_ASSERT( numVertices % 4 == 0 );
cvf::ref<cvf::UIntArray> indices = new cvf::UIntArray;
indices->resize( numQuads * 8 );
#pragma omp parallel for
for ( int i = 0; i < numQuads; i++ )
{
int idx = 8 * i;
indices->set( idx + 0, i * 4 + 0 );
indices->set( idx + 1, i * 4 + 1 );
indices->set( idx + 2, i * 4 + 1 );
indices->set( idx + 3, i * 4 + 2 );
indices->set( idx + 4, i * 4 + 2 );
indices->set( idx + 5, i * 4 + 3 );
indices->set( idx + 6, i * 4 + 3 );
indices->set( idx + 7, i * 4 + 0 );
}
return indices;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------

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@ -57,8 +57,6 @@ public:
cvf::ref<cvf::DrawableGeo> createMeshDrawable();
cvf::ref<cvf::DrawableGeo> createOutlineMeshDrawable( double creaseAngle );
static cvf::ref<cvf::UIntArray> lineIndicesFromQuadVertexArray( const cvf::Vec3fArray* vertexArray );
private:
void computeArrays();

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@ -60,6 +60,7 @@
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfRenderStateDepth.h"
#include "cvfScalarMapperContinuousLinear.h"
#include "cvfStructGridGeometryGenerator.h"
#include "cvfTransform.h"
#include <cmath>
@ -1077,7 +1078,8 @@ cvf::ref<cvf::DrawableGeo>
cvf::ref<cvf::DrawableGeo> stimPlanMeshGeo = new cvf::DrawableGeo;
stimPlanMeshGeo->setVertexArray( stimPlanMeshVertexList );
cvf::ref<cvf::UIntArray> indices = RivFaultGeometryGenerator::lineIndicesFromQuadVertexArray( stimPlanMeshVertexList );
cvf::ref<cvf::UIntArray> indices =
cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( stimPlanMeshVertexList );
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
prim->setIndices( indices.p() );

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@ -324,12 +324,12 @@ ref<UIntArray> StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( cons
CVF_ASSERT( numVertices % 4 == 0 );
ref<UIntArray> indices = new UIntArray;
indices->resize( numQuads * 8 );
indices->resize( (size_t)numQuads * 8 );
#pragma omp parallel for
for ( int i = 0; i < numQuads; i++ )
{
int idx = 8 * i;
size_t idx = (size_t)i * 8;
indices->set( idx + 0, i * 4 + 0 );
indices->set( idx + 1, i * 4 + 1 );
indices->set( idx + 2, i * 4 + 1 );

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@ -200,10 +200,10 @@ public:
static ref<DrawableGeo> createMeshDrawableFromSingleCell( const StructGridInterface* grid,
size_t cellIndex,
const cvf::Vec3d& displayModelOffset );
static ref<UIntArray> lineIndicesFromQuadVertexArray( const Vec3fArray* vertexArray );
private:
static ref<UIntArray> lineIndicesFromQuadVertexArray( const Vec3fArray* vertexArray );
bool isCellFaceVisible( size_t i, size_t j, size_t k, StructGridInterface::FaceType face ) const;
bool isCellFaceVisible( size_t i, size_t j, size_t k, StructGridInterface::FaceType face ) const;
void computeArrays();

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@ -5,6 +5,7 @@
#include "cvfDrawableGeo.h"
#include "cvfGeometryBuilderFaceList.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfStructGridGeometryGenerator.h"
using namespace cvf;
@ -59,8 +60,9 @@ cvf::ref<cvf::DrawableGeo> BoxManipulatorGeometryGenerator::createBoundingBoxMes
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setVertexArray( m_vertices.p() );
cvf::ref<cvf::UIntArray> indices = lineIndicesFromQuadVertexArray( m_vertices.p() );
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
cvf::ref<cvf::UIntArray> indices = cvf::StructGridGeometryGenerator::lineIndicesFromQuadVertexArray( m_vertices.p() );
cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt( cvf::PT_LINES );
prim->setIndices( indices.p() );
geo->addPrimitiveSet( prim.p() );
@ -88,35 +90,4 @@ void BoxManipulatorGeometryGenerator::calculateArrays()
// TODO: Rotate generated vertices
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::UIntArray> BoxManipulatorGeometryGenerator::lineIndicesFromQuadVertexArray( const cvf::Vec3fArray* vertexArray )
{
CVF_ASSERT( vertexArray );
size_t numVertices = vertexArray->size();
int numQuads = static_cast<int>( numVertices / 4 );
CVF_ASSERT( numVertices % 4 == 0 );
cvf::ref<cvf::UIntArray> indices = new cvf::UIntArray;
indices->resize( numQuads * 8 );
#pragma omp parallel for
for ( int i = 0; i < numQuads; i++ )
{
int idx = 8 * i;
indices->set( idx + 0, i * 4 + 0 );
indices->set( idx + 1, i * 4 + 1 );
indices->set( idx + 2, i * 4 + 1 );
indices->set( idx + 3, i * 4 + 2 );
indices->set( idx + 4, i * 4 + 2 );
indices->set( idx + 5, i * 4 + 3 );
indices->set( idx + 6, i * 4 + 3 );
indices->set( idx + 7, i * 4 + 0 );
}
return indices;
}
} // namespace caf

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@ -32,8 +32,6 @@ public:
private:
void calculateArrays();
static cvf::ref<cvf::UIntArray> lineIndicesFromQuadVertexArray( const cvf::Vec3fArray* vertexArray );
private:
cvf::Vec3d m_origin;
cvf::Vec3d m_size;