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Rename crossSection to intersection in general code
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@@ -64,14 +64,14 @@ class RivPipeGeometryGenerator;
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class RivExtrudedCurveIntersectionPartMgr : public cvf::Object
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{
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public:
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explicit RivExtrudedCurveIntersectionPartMgr( RimExtrudedCurveIntersection* rimCrossSection, bool isFlattened = false );
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explicit RivExtrudedCurveIntersectionPartMgr( RimExtrudedCurveIntersection* rimIntersection, bool isFlattened = false );
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void applySingleColorEffect();
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void updateCellResultColor( size_t timeStepIndex,
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const cvf::ScalarMapper* explicitScalarColorMapper,
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const RivTernaryScalarMapper* explicitTernaryColorMapper );
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void appendNativeCrossSectionFacesToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform );
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void appendNativeIntersectionFacesToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform );
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void appendMeshLinePartsToModel( cvf::ModelBasicList* model, cvf::Transform* scaleTransform );
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void appendPolylinePartsToModel( Rim3dView& view, cvf::ModelBasicList* model, cvf::Transform* scaleTransform );
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@@ -87,13 +87,13 @@ private:
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void createExtrusionDirParts( bool useBufferObjects );
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private:
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caf::PdmPointer<RimExtrudedCurveIntersection> m_rimCrossSection;
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caf::PdmPointer<RimExtrudedCurveIntersection> m_rimIntersection;
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cvf::ref<RivExtrudedCurveIntersectionGeometryGenerator> m_crossSectionGenerator;
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cvf::ref<RivExtrudedCurveIntersectionGeometryGenerator> m_intersectionGenerator;
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cvf::ref<cvf::Part> m_crossSectionFaces;
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cvf::ref<cvf::Part> m_crossSectionGridLines;
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cvf::ref<cvf::Part> m_crossSectionFaultGridLines;
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cvf::ref<cvf::Part> m_intersectionFaces;
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cvf::ref<cvf::Part> m_intersectionGridLines;
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cvf::ref<cvf::Part> m_intersectionFaultGridLines;
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cvf::ref<cvf::Part> m_faultMeshLabels;
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cvf::ref<cvf::Part> m_faultMeshLabelLines;
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cvf::ref<cvf::Part> m_highlightLineAlongPolyline;
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@@ -101,7 +101,7 @@ private:
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cvf::ref<cvf::Part> m_highlightLineAlongExtrusionDir;
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cvf::ref<cvf::Part> m_highlightPointsForExtrusionDir;
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cvf::ref<cvf::Vec2fArray> m_crossSectionFacesTextureCoords;
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cvf::ref<cvf::Vec2fArray> m_intersectionFacesTextureCoords;
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struct RivPipeBranchData
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{
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