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Rename crossSection to intersection in general code
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@@ -473,7 +473,7 @@ bool RimSimWellInView::isWellCellsVisible() const
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if ( !this->showWellCells() ) return false;
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if ( reservoirView->crossSectionCollection()->hasActiveIntersectionForSimulationWell( this ) ) return true;
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if ( reservoirView->intersectionCollection()->hasActiveIntersectionForSimulationWell( this ) ) return true;
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if ( reservoirView->wellCollection()->showWellsIntersectingVisibleCells() &&
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reservoirView->rangeFilterCollection()->hasActiveFilters() )
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@@ -514,7 +514,7 @@ bool RimSimWellInView::isWellPipeVisible( size_t frameIndex ) const
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if ( !this->showWellPipe() ) return false;
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if ( reservoirView->crossSectionCollection()->hasActiveIntersectionForSimulationWell( this ) ) return true;
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if ( reservoirView->intersectionCollection()->hasActiveIntersectionForSimulationWell( this ) ) return true;
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if ( reservoirView->wellCollection()->showWellsIntersectingVisibleCells() &&
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( reservoirView->rangeFilterCollection()->hasActiveFilters() ||
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@@ -556,7 +556,7 @@ bool RimSimWellInView::isWellSpheresVisible( size_t frameIndex ) const
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if ( !this->showWellSpheres() ) return false;
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if ( reservoirView->crossSectionCollection()->hasActiveIntersectionForSimulationWell( this ) ) return true;
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if ( reservoirView->intersectionCollection()->hasActiveIntersectionForSimulationWell( this ) ) return true;
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if ( reservoirView->wellCollection()->showWellsIntersectingVisibleCells() &&
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reservoirView->rangeFilterCollection()->hasActiveFilters() )
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