Add option to flip node order for both parts

Use data node coordinates to decide element sets
This commit is contained in:
jonjenssen
2024-02-13 02:00:42 +01:00
committed by jonjenssen
parent 336dc575db
commit 0fd4ec6d0d
6 changed files with 33 additions and 2 deletions

View File

@@ -688,7 +688,7 @@ void RigGriddedPart3d::postProcessElementSets( const RigMainGrid* mainGrid, cons
{
if ( usedElements.contains( element ) ) continue;
auto corners = elementCorners( element );
auto corners = elementDataCorners( element );
bool bActive = false;
size_t cellIdx = 0;
@@ -738,7 +738,7 @@ void RigGriddedPart3d::updateElementSet( ElementSets elSet,
break;
}
auto corners = elementCorners( elIdx + t );
auto corners = elementDataCorners( elIdx + t );
size_t cellIdx = 0;
for ( const auto& p : corners )
@@ -767,3 +767,15 @@ void RigGriddedPart3d::updateElementSet( ElementSets elSet,
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RigGriddedPart3d::flipNodeOrder()
{
for ( auto& nodes : m_elementIndices )
{
std::swap( nodes[1], nodes[3] );
std::swap( nodes[5], nodes[7] );
}
}