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Refactor: Change RigGridBase::cellCornerVertices to return std::array
Refactored RigGridBase::cellCornerVertices to return std::array<cvf::Vec3d, 8> by value instead of taking a reference to std::array as an output parameter. This change improves code readability and leverages modern C++ return value optimizations. Updated all call sites across the codebase to reflect the new function signature.
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@@ -663,12 +663,11 @@ void RigEclipseCaseData::computeActiveCellsGeometryBoundingBoxSlow()
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}
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else
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{
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std::array<cvf::Vec3d, 8> hexCorners;
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for ( size_t i = 0; i < m_mainGrid->cellCount(); i++ )
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{
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if ( activeInfos[acIdx]->isActive( i ) )
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{
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m_mainGrid->cellCornerVertices( i, hexCorners );
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std::array<cvf::Vec3d, 8> hexCorners = m_mainGrid->cellCornerVertices( i );
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for ( const auto& corner : hexCorners )
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{
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bb.add( corner );
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@@ -731,8 +730,7 @@ void RigEclipseCaseData::computeActiveCellsGeometryBoundingBoxOptimized()
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{
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size_t cellIndex = m_mainGrid->cellIndexFromIJK( i, j, k );
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std::array<cvf::Vec3d, 8> hexCorners;
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m_mainGrid->cellCornerVertices( cellIndex, hexCorners );
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std::array<cvf::Vec3d, 8> hexCorners = m_mainGrid->cellCornerVertices( cellIndex );
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for ( const auto& corner : hexCorners )
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{
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bb.add( corner );
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