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Refactor: Change RigGridBase::cellCornerVertices to return std::array
Refactored RigGridBase::cellCornerVertices to return std::array<cvf::Vec3d, 8> by value instead of taking a reference to std::array as an output parameter. This change improves code readability and leverages modern C++ return value optimizations. Updated all call sites across the codebase to reflect the new function signature.
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@@ -28,9 +28,9 @@
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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int RigHexIntersectionTools::lineHexCellIntersection( const cvf::Vec3d p1,
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const cvf::Vec3d p2,
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const cvf::Vec3d hexCorners[8],
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int RigHexIntersectionTools::lineHexCellIntersection( const cvf::Vec3d& p1,
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const cvf::Vec3d& p2,
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const std::array<cvf::Vec3d, 8>& hexCorners,
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const size_t hexIndex,
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std::vector<HexIntersectionInfo>* intersections )
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{
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@@ -82,7 +82,7 @@ int RigHexIntersectionTools::lineHexCellIntersection( const cvf::Vec3d
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::lineIntersectsHexCell( const cvf::Vec3d p1, const cvf::Vec3d p2, const cvf::Vec3d hexCorners[8] )
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bool RigHexIntersectionTools::lineIntersectsHexCell( const cvf::Vec3d& p1, const cvf::Vec3d& p2, const std::array<cvf::Vec3d, 8>& hexCorners )
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{
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for ( int face = 0; face < 6; ++face )
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{
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@@ -119,7 +119,7 @@ bool RigHexIntersectionTools::lineIntersectsHexCell( const cvf::Vec3d p1, const
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::isPointInCell( const cvf::Vec3d point, const std::array<cvf::Vec3d, 8>& hexCorners )
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bool RigHexIntersectionTools::isPointInCell( const cvf::Vec3d& point, const std::array<cvf::Vec3d, 8>& hexCorners )
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{
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cvf::Ray ray;
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ray.setOrigin( point );
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@@ -149,7 +149,7 @@ bool RigHexIntersectionTools::isPointInCell( const cvf::Vec3d point, const std::
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::planeHexCellIntersection( cvf::Vec3d* hexCorners,
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bool RigHexIntersectionTools::planeHexCellIntersection( const std::array<cvf::Vec3d, 8>& hexCorners,
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const cvf::Plane& fracturePlane,
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std::list<std::pair<cvf::Vec3d, cvf::Vec3d>>& intersectionLineSegments )
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{
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@@ -196,7 +196,7 @@ bool RigHexIntersectionTools::planeHexCellIntersection( cvf::Vec3d*
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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bool RigHexIntersectionTools::planeHexIntersectionPolygons( std::array<cvf::Vec3d, 8> hexCorners,
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bool RigHexIntersectionTools::planeHexIntersectionPolygons( const std::array<cvf::Vec3d, 8>& hexCorners,
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cvf::Mat4d transformMatrixForPlane,
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std::vector<std::vector<cvf::Vec3d>>& polygons )
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{
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@@ -208,7 +208,7 @@ bool RigHexIntersectionTools::planeHexIntersectionPolygons( std::array<cvf::Vec3
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// Find line-segments where cell and fracture plane intersects
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std::list<std::pair<cvf::Vec3d, cvf::Vec3d>> intersectionLineSegments;
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isCellIntersected = planeHexCellIntersection( hexCorners.data(), fracturePlane, intersectionLineSegments );
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isCellIntersected = planeHexCellIntersection( hexCorners, fracturePlane, intersectionLineSegments );
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RigCellGeometryTools::createPolygonFromLineSegments( intersectionLineSegments, polygons );
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