Refactor: Change RigGridBase::cellCornerVertices to return std::array

Refactored RigGridBase::cellCornerVertices to return std::array<cvf::Vec3d, 8> by value instead of taking a reference to std::array as an output parameter. This change improves code readability and leverages modern C++ return value optimizations.

Updated all call sites across the codebase to reflect the new function signature.
This commit is contained in:
Kristian Bendiksen committed 2025-09-03 14:21:19 +02:00
1 parent da69eef72b
commit 10182e99a7
41 files changed
+148 -214

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@@ -1139,7 +1139,6 @@ void RigGeoMechWellLogExtractor::calculateIntersection()
std::vector<size_t> closeCells = findCloseCells( bb );
cvf::Vec3d hexCorners[8];
for ( size_t ccIdx = 0; ccIdx < closeCells.size(); ++ccIdx )
{
RigElementType elmType = femPart->elementType( closeCells[ccIdx] );
@@ -1147,6 +1146,8 @@ void RigGeoMechWellLogExtractor::calculateIntersection()
const int* cornerIndices = femPart->connectivities( closeCells[ccIdx] );
std::array<cvf::Vec3d, 8> hexCorners;
hexCorners[0] = cvf::Vec3d( nodeCoords[cornerIndices[0]] );
hexCorners[1] = cvf::Vec3d( nodeCoords[cornerIndices[1]] );
hexCorners[2] = cvf::Vec3d( nodeCoords[cornerIndices[2]] );