mirror of
https://github.com/OPM/ResInsight.git
synced 2025-02-25 18:55:39 -06:00
(#805) Added category legend and mapper
This commit is contained in:
@@ -21,6 +21,7 @@ include_directories(
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${cafUserInterface_SOURCE_DIR}
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${cafPdmCvf_SOURCE_DIR}
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${CommonCode_SOURCE_DIR}
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${cafVizExtensions_SOURCE_DIR}
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${ResInsight_SOURCE_DIR}/ThirdParty
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${ResInsight_SOURCE_DIR}/ThirdParty/NRLib/nrlib/well
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@@ -944,12 +944,7 @@ void RimEclipseView::updateLegends()
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this->cellEdgeResult()->legendConfig->setAutomaticRanges(globalMin, globalMax, globalMin, globalMax);
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m_viewer->addColorLegendToBottomLeftCorner(this->cellEdgeResult()->legendConfig->legend());
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cvf::OverlayScalarMapperLegend* scalarMapperLegend = dynamic_cast<cvf::OverlayScalarMapperLegend*>(this->cellEdgeResult()->legendConfig->legend());
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if (scalarMapperLegend)
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{
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scalarMapperLegend->setTitle(cvfqt::Utils::toString(QString("Edge Results: \n") + this->cellEdgeResult()->resultVariable));
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}
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this->cellEdgeResult()->legendConfig->setTitle(cvfqt::Utils::toString(QString("Edge Results: \n") + this->cellEdgeResult()->resultVariable));
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}
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else
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{
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@@ -991,13 +986,15 @@ void RimEclipseView::updateMinMaxValuesAndAddLegendToView(QString legendLabel, R
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resultColors->legendConfig()->setClosestToZeroValues(globalPosClosestToZero, globalNegClosestToZero, localPosClosestToZero, localNegClosestToZero);
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resultColors->legendConfig()->setAutomaticRanges(globalMin, globalMax, localMin, localMax);
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m_viewer->addColorLegendToBottomLeftCorner(resultColors->legendConfig()->legend());
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cvf::OverlayScalarMapperLegend* scalarMapperLegend = dynamic_cast<cvf::OverlayScalarMapperLegend*>(resultColors->legendConfig()->legend());
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if (scalarMapperLegend)
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if (resultColors->hasCategoryResult())
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{
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scalarMapperLegend->setTitle(cvfqt::Utils::toString(legendLabel + resultColors->resultVariable()));
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size_t adjustedTimeStep = m_currentTimeStep;
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if (resultColors->hasStaticResult()) adjustedTimeStep = 0;
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resultColors->legendConfig()->setCategories(cellResultsData->uniqueCellScalarValues(resultColors->scalarResultIndex()), cellResultsData->uniqueCellScalarValues(resultColors->scalarResultIndex(), adjustedTimeStep));
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}
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m_viewer->addColorLegendToBottomLeftCorner(resultColors->legendConfig()->legend());
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resultColors->legendConfig()->setTitle(cvfqt::Utils::toString(legendLabel + resultColors->resultVariable()));
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}
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@@ -435,11 +435,7 @@ void RimGeoMechView::updateLegends()
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legendTitle += " [Bar]";
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}
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cvf::OverlayScalarMapperLegend* scalarMapperLegend = dynamic_cast<cvf::OverlayScalarMapperLegend*>(cellResult()->legendConfig->legend());
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if (scalarMapperLegend)
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{
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scalarMapperLegend->setTitle(legendTitle);
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}
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cellResult()->legendConfig->setTitle(legendTitle);
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}
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//--------------------------------------------------------------------------------------------------
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@@ -22,8 +22,12 @@
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#include "RiaApplication.h"
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#include "RimEclipseCellColors.h"
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#include "RimEclipseView.h"
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#include "cafCategoryLegend.h"
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#include "cafCategoryMapper.h"
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#include "cafFactory.h"
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#include "cafPdmFieldCvfColor.h"
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#include "cafPdmFieldCvfMat4d.h"
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@@ -64,6 +68,7 @@ namespace caf {
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addItem(RimLegendConfig::RED_WHITE_BLUE, "RED_WHITE_BLUE", "Red, white, blue");
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addItem(RimLegendConfig::WHITE_BLACK, "WHITE_BLACK", "White to black");
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addItem(RimLegendConfig::BLACK_WHITE, "BLACK_WHITE", "Black to white");
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addItem(RimLegendConfig::CATEGORY, "CATEGORY", "Category colors");
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setDefault(RimLegendConfig::NORMAL);
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}
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}
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@@ -76,6 +81,7 @@ namespace caf {
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addItem(RimLegendConfig::LINEAR_CONTINUOUS, "LinearContinuous", "Continuous Linear");
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addItem(RimLegendConfig::LOG10_CONTINUOUS, "Log10Continuous", "Continuous Logarithmic");
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addItem(RimLegendConfig::LOG10_DISCRETE, "Log10Discrete", "Discrete Logarithmic");
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addItem(RimLegendConfig::CATEGORY_INTEGER, "Category", "Category");
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setDefault(RimLegendConfig::LINEAR_CONTINUOUS);
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}
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}
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@@ -124,8 +130,11 @@ RimLegendConfig::RimLegendConfig()
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m_currentScalarMapper = m_linDiscreteScalarMapper;
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m_categoryMapper = new caf::CategoryMapper;
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cvf::Font* standardFont = RiaApplication::instance()->standardFont();
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m_scalarMapperLegend = new cvf::OverlayScalarMapperLegend(standardFont);
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m_categoryLegend = new caf::CategoryLegend(standardFont, m_categoryMapper.p());
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updateFieldVisibility();
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updateLegend();
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@@ -149,7 +158,8 @@ void RimLegendConfig::fieldChangedByUi(const caf::PdmFieldHandle* changedField,
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int upperLimit = std::numeric_limits<int>::max();
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m_numLevels = cvf::Math::clamp(m_numLevels.v(), 1, upperLimit);
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}
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else if (changedField == &m_rangeMode)
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else if (changedField == &m_rangeMode ||
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changedField == &m_mappingMode)
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{
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if (m_rangeMode == USER_DEFINED)
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{
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@@ -189,6 +199,8 @@ void RimLegendConfig::updateLegend()
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posClosestToZero = m_globalAutoPosClosestToZero;
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negClosestToZero = m_globalAutoNegClosestToZero;
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m_categoryMapper->setCategories(m_globalCategories);
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}
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else if (m_rangeMode == AUTOMATIC_CURRENT_TIMESTEP)
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{
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@@ -197,6 +209,8 @@ void RimLegendConfig::updateLegend()
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posClosestToZero = m_localAutoPosClosestToZero;
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negClosestToZero = m_localAutoNegClosestToZero;
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m_categoryMapper->setCategories(m_localCategories);
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}
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else
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{
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@@ -207,7 +221,6 @@ void RimLegendConfig::updateLegend()
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negClosestToZero = m_globalAutoNegClosestToZero;
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}
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m_linDiscreteScalarMapper->setRange(adjustedMin, adjustedMax);
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m_linSmoothScalarMapper->setRange(adjustedMin, adjustedMax);
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@@ -329,6 +342,36 @@ void RimLegendConfig::updateLegend()
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}
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break;
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case CATEGORY:
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{
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// Based on http://stackoverflow.com/questions/470690/how-to-automatically-generate-n-distinct-colors
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// and Kelly Colors
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legendColors.reserve(20);
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legendColors.add(cvf::Color3ub(255, 179, 0)); // vivid_yellow
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legendColors.add(cvf::Color3ub(128, 62, 117)); // strong_purple
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legendColors.add(cvf::Color3ub(255, 104, 0)); // vivid_orange
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legendColors.add(cvf::Color3ub(166, 189, 215)); // very_light_blue
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legendColors.add(cvf::Color3ub(193, 0, 32)); // vivid_red
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legendColors.add(cvf::Color3ub(206, 162, 98)); // grayish_yellow
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legendColors.add(cvf::Color3ub(129, 112, 102)); // medium_gray
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// these aren't good for people with defective color vision
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legendColors.add(cvf::Color3ub( 0, 125, 52)); // vivid_green
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legendColors.add(cvf::Color3ub(246, 118, 142)); //strong_purplish_pink
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legendColors.add(cvf::Color3ub( 0, 83, 138)); //strong_blue
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legendColors.add(cvf::Color3ub(255, 122, 92)); //strong_yellowish_pink
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legendColors.add(cvf::Color3ub( 83, 55, 122)); //strong_violet
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legendColors.add(cvf::Color3ub(255, 142, 0)); //vivid_orange_yellow
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legendColors.add(cvf::Color3ub(179, 40, 81)); //strong_purplish_red
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legendColors.add(cvf::Color3ub(244, 200, 0)); //vivid_greenish_yellow
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legendColors.add(cvf::Color3ub(127, 24, 13)); //strong_reddish_brown
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legendColors.add(cvf::Color3ub(147, 170, 0)); //vivid_yellowish_green
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legendColors.add(cvf::Color3ub( 89, 51, 21)); //deep_yellowish_brown
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legendColors.add(cvf::Color3ub(241, 58, 19)); //vivid_reddish_orange
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legendColors.add(cvf::Color3ub( 35, 44, 22)); //dark_olive_green
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}
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break;
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}
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m_linDiscreteScalarMapper->setColors(legendColors);
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@@ -336,6 +379,8 @@ void RimLegendConfig::updateLegend()
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m_logSmoothScalarMapper->setColors(legendColors);
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m_linSmoothScalarMapper->setColors(legendColors);
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m_categoryMapper->setColors(legendColors);
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m_linDiscreteScalarMapper->setLevelCount(m_numLevels, true);
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m_logDiscreteScalarMapper->setLevelCount(m_numLevels, true);
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m_logSmoothScalarMapper->setLevelCount(m_numLevels, true);
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@@ -355,11 +400,17 @@ void RimLegendConfig::updateLegend()
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case LOG10_DISCRETE:
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m_currentScalarMapper = m_logDiscreteScalarMapper.p();
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break;
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case CATEGORY_INTEGER:
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m_currentScalarMapper = m_categoryMapper.p();
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break;
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default:
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break;
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}
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if (m_currentScalarMapper != m_categoryMapper.p())
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{
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m_scalarMapperLegend->setScalarMapper(m_currentScalarMapper.p());
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}
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double decadesInRange = 0;
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if (m_mappingMode == LOG10_CONTINUOUS || m_mappingMode == LOG10_DISCRETE)
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@@ -468,7 +519,14 @@ void RimLegendConfig::initAfterRead()
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//--------------------------------------------------------------------------------------------------
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void RimLegendConfig::updateFieldVisibility()
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{
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if (m_rangeMode == USER_DEFINED)
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bool showRangeItems = m_mappingMode == CATEGORY_INTEGER ? false : true;
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m_numLevels.uiCapability()->setUiHidden(!showRangeItems);
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m_precision.uiCapability()->setUiHidden(!showRangeItems);
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m_tickNumberFormat.uiCapability()->setUiHidden(!showRangeItems);
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m_rangeMode.uiCapability()->setUiHidden(!showRangeItems);
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if (showRangeItems && m_rangeMode == USER_DEFINED)
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{
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m_userDefinedMaxValue.uiCapability()->setUiHidden(false);
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m_userDefinedMinValue.uiCapability()->setUiHidden(false);
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@@ -537,6 +595,7 @@ cvf::ref<cvf::Color3ubArray> RimLegendConfig::interpolateColorArray(const cvf::C
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}
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*/
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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@@ -548,6 +607,7 @@ void RimLegendConfig::recreateLegend()
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cvf::Font* standardFont = RiaApplication::instance()->standardFont();
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m_scalarMapperLegend = new cvf::OverlayScalarMapperLegend(standardFont);
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m_categoryLegend = new caf::CategoryLegend(standardFont, m_categoryMapper.p());
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updateLegend();
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}
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@@ -620,13 +680,54 @@ void RimLegendConfig::setClosestToZeroValues(double globalPosClosestToZero, doub
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimLegendConfig::setCategories(const std::set<int>& globalCategories, const std::set<int>& localCategories)
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{
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m_globalCategories.resize(globalCategories.size());
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m_localCategories.resize(localCategories.size());
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{
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size_t i = 0;
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for (auto val : globalCategories)
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{
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m_globalCategories.set(i++, val);
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}
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}
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{
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size_t i = 0;
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for (auto val : localCategories)
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{
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m_localCategories.set(i++, val);
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}
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RimLegendConfig::setTitle(const cvf::String& title)
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{
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m_scalarMapperLegend->setTitle(title);
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m_categoryLegend->setTitle(title);
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::OverlayItem* RimLegendConfig::legend()
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{
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if (m_currentScalarMapper == m_categoryMapper)
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{
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return m_categoryLegend.p();
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}
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else
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{
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return m_scalarMapperLegend.p();
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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@@ -648,3 +749,60 @@ void RimLegendConfig::defineUiOrdering(QString uiConfigName, caf::PdmUiOrdering&
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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QList<caf::PdmOptionItemInfo> RimLegendConfig::calculateValueOptions(const caf::PdmFieldHandle* fieldNeedingOptions, bool* useOptionsOnly)
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{
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QStringList optionTexts;
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bool isCategoryResult = false;
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RimEclipseCellColors* cellColors = NULL;
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this->firstAnchestorOrThisOfType(cellColors);
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if (cellColors && cellColors->hasCategoryResult())
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{
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isCategoryResult = true;
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}
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if (fieldNeedingOptions == &m_mappingMode)
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{
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// This is an app enum field, see cafInternalPdmFieldTypeSpecializations.h for the default specialization of this type
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optionTexts << m_mappingMode.v().uiText(LINEAR_DISCRETE);
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optionTexts << m_mappingMode.v().uiText(LINEAR_CONTINUOUS);
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optionTexts << m_mappingMode.v().uiText(LOG10_CONTINUOUS);
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optionTexts << m_mappingMode.v().uiText(LOG10_DISCRETE);
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if (isCategoryResult)
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{
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optionTexts << m_mappingMode.v().uiText(CATEGORY_INTEGER);
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}
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}
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else if (fieldNeedingOptions == &m_colorRangeMode)
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{
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// This is an app enum field, see cafInternalPdmFieldTypeSpecializations.h for the default specialization of this type
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optionTexts << m_colorRangeMode.v().uiText(NORMAL);
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optionTexts << m_colorRangeMode.v().uiText(OPPOSITE_NORMAL);
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optionTexts << m_colorRangeMode.v().uiText(WHITE_PINK);
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optionTexts << m_colorRangeMode.v().uiText(PINK_WHITE);
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optionTexts << m_colorRangeMode.v().uiText(BLUE_WHITE_RED);
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optionTexts << m_colorRangeMode.v().uiText(RED_WHITE_BLUE);
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optionTexts << m_colorRangeMode.v().uiText(WHITE_BLACK);
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optionTexts << m_colorRangeMode.v().uiText(BLACK_WHITE);
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if (isCategoryResult)
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{
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optionTexts << m_colorRangeMode.v().uiText(CATEGORY);
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}
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}
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QList<caf::PdmOptionItemInfo> optionList;
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for (int i = 0; i < optionTexts.size(); ++i)
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{
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optionList.push_back(caf::PdmOptionItemInfo(optionTexts[i], static_cast<unsigned int>(i)));
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}
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return optionList;
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}
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@@ -21,13 +21,10 @@
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#pragma once
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#include "cvfBase.h"
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#include "cvfObject.h"
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#include "cvfVector2.h"
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#include "cvfArray.h"
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#include "cafPdmObject.h"
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#include "cafPdmField.h"
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#include "cafPdmPointer.h"
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#include "cafAppEnum.h"
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namespace cvf
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{
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@@ -38,6 +35,13 @@ namespace cvf
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class ScalarMapperDiscreteLinear;
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class ScalarMapperDiscreteLog;
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class ScalarMapper;
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class String;
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}
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namespace caf
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{
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class CategoryLegend;
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class CategoryMapper;
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}
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class RimView;
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@@ -75,7 +79,8 @@ public:
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WHITE_BLACK,
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BLACK_WHITE,
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BLUE_WHITE_RED,
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RED_WHITE_BLUE
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RED_WHITE_BLUE,
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CATEGORY
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};
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typedef caf::AppEnum<ColorRangesType> ColorRangeEnum;
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@@ -85,7 +90,8 @@ public:
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LINEAR_DISCRETE,
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LINEAR_CONTINUOUS,
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LOG10_CONTINUOUS,
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LOG10_DISCRETE
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LOG10_DISCRETE,
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CATEGORY_INTEGER
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};
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enum NumberFormatType { AUTO, SCIENTIFIC, FIXED};
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@@ -94,6 +100,9 @@ public:
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void setColorRangeMode(ColorRangesType colorMode);
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void setAutomaticRanges(double globalMin, double globalMax, double localMin, double localMax);
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void setClosestToZeroValues(double globalPosClosestToZero, double globalNegClosestToZero, double localPosClosestToZero, double localNegClosestToZero);
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void setCategories(const std::set<int>& globalCategories, const std::set<int>& localCategories);
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void setTitle(const cvf::String& title);
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cvf::ScalarMapper* scalarMapper() { return m_currentScalarMapper.p(); }
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cvf::OverlayItem* legend();
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@@ -103,6 +112,8 @@ protected:
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virtual void fieldChangedByUi(const caf::PdmFieldHandle* changedField, const QVariant& oldValue, const QVariant& newValue);
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virtual void initAfterRead();
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virtual void defineUiOrdering( QString uiConfigName, caf::PdmUiOrdering& uiOrdering );
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virtual QList<caf::PdmOptionItemInfo> calculateValueOptions(const caf::PdmFieldHandle* fieldNeedingOptions, bool* useOptionsOnly);
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private:
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void updateLegend();
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void updateFieldVisibility();
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@@ -121,6 +132,9 @@ private:
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cvf::ref<cvf::OverlayScalarMapperLegend> m_scalarMapperLegend;
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cvf::ref<caf::CategoryMapper> m_categoryMapper;
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cvf::ref<caf::CategoryLegend> m_categoryLegend;
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double m_globalAutoMax;
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double m_globalAutoMin;
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double m_localAutoMax;
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@@ -131,6 +145,9 @@ private:
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double m_localAutoPosClosestToZero;
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double m_localAutoNegClosestToZero;
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cvf::IntArray m_globalCategories;
|
||||
cvf::IntArray m_localCategories;
|
||||
|
||||
// Fields
|
||||
caf::PdmField<int> m_numLevels;
|
||||
caf::PdmField<int> m_precision;
|
||||
@@ -140,5 +157,4 @@ private:
|
||||
caf::PdmField<double> m_userDefinedMinValue;
|
||||
caf::PdmField<caf::AppEnum<ColorRangesType> > m_colorRangeMode;
|
||||
caf::PdmField<caf::AppEnum<MappingType> > m_mappingMode;
|
||||
|
||||
};
|
||||
|
||||
@@ -37,6 +37,7 @@
|
||||
#include "RiuSimpleHistogramWidget.h"
|
||||
#include "RiuViewerCommands.h"
|
||||
|
||||
#include "cafCategoryLegend.h"
|
||||
#include "cafCeetronPlusNavigation.h"
|
||||
#include "cafEffectGenerator.h"
|
||||
|
||||
@@ -635,6 +636,13 @@ void RiuViewer::updateLegendTextAndTickMarkColor(cvf::OverlayItem* legend)
|
||||
scalarMapperLegend->setColor(contrastColor);
|
||||
scalarMapperLegend->setLineColor(contrastColor);
|
||||
}
|
||||
|
||||
caf::CategoryLegend* categoryLegend = dynamic_cast<caf::CategoryLegend*>(legend);
|
||||
if (categoryLegend)
|
||||
{
|
||||
categoryLegend->setColor(contrastColor);
|
||||
categoryLegend->setLineColor(contrastColor);
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -312,6 +312,7 @@ add_subdirectory(Fwk/AppFwk/cafCommand)
|
||||
add_subdirectory(Fwk/AppFwk/cafUserInterface)
|
||||
add_subdirectory(Fwk/AppFwk/cafPdmCvf)
|
||||
add_subdirectory(Fwk/AppFwk/CommonCode)
|
||||
add_subdirectory(Fwk/AppFwk/cafVizExtensions)
|
||||
|
||||
#add_subdirectory(Fwk/AppFwk/cafTests/cafTestCvfApplication)
|
||||
|
||||
@@ -331,6 +332,7 @@ list(APPEND APP_FWK_LIBRARIES
|
||||
|
||||
cafTensor
|
||||
CommonCode
|
||||
cafVizExtensions
|
||||
)
|
||||
|
||||
set_property(TARGET
|
||||
|
||||
@@ -15,6 +15,10 @@ include_directories(
|
||||
)
|
||||
|
||||
add_library( ${PROJECT_NAME}
|
||||
cafCategoryLegend.cpp
|
||||
cafCategoryLegend.h
|
||||
cafCategoryMapper.cpp
|
||||
cafCategoryMapper.h
|
||||
cafTransparentWBRenderConfiguration.h
|
||||
cafTransparentWBRenderConfiguration.cpp
|
||||
TranspWB_CombinationFrag.glsl
|
||||
|
||||
567
Fwk/AppFwk/cafVizExtensions/cafCategoryLegend.cpp
Normal file
567
Fwk/AppFwk/cafVizExtensions/cafCategoryLegend.cpp
Normal file
@@ -0,0 +1,567 @@
|
||||
|
||||
#include "cafCategoryLegend.h"
|
||||
#include "cafCategoryMapper.h"
|
||||
|
||||
#include "cvfBase.h"
|
||||
#include "cvfBufferObjectManaged.h"
|
||||
#include "cvfCamera.h"
|
||||
#include "cvfFont.h"
|
||||
#include "cvfGeometryBuilderDrawableGeo.h"
|
||||
#include "cvfGeometryUtils.h"
|
||||
#include "cvfGlyph.h"
|
||||
#include "cvfMatrixState.h"
|
||||
#include "cvfOpenGL.h"
|
||||
#include "cvfOpenGLResourceManager.h"
|
||||
#include "cvfRenderStateDepth.h"
|
||||
#include "cvfRenderStateLine.h"
|
||||
#include "cvfShaderProgram.h"
|
||||
#include "cvfShaderProgramGenerator.h"
|
||||
#include "cvfShaderSourceProvider.h"
|
||||
#include "cvfShaderSourceRepository.h"
|
||||
#include "cvfTextDrawer.h"
|
||||
#include "cvfUniform.h"
|
||||
#include "cvfViewport.h"
|
||||
|
||||
#ifndef CVF_OPENGL_ES
|
||||
#include "cvfRenderState_FF.h"
|
||||
#endif
|
||||
|
||||
#include "cvfScalarMapper.h"
|
||||
|
||||
|
||||
using namespace cvf;
|
||||
|
||||
namespace caf {
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
CategoryLegend::CategoryLegend(Font* font, const CategoryMapper* categoryMapper)
|
||||
: m_sizeHint(200, 200),
|
||||
m_color(Color3::BLACK),
|
||||
m_lineColor(Color3::BLACK),
|
||||
m_lineWidth(1),
|
||||
m_font(font),
|
||||
m_categoryMapper(categoryMapper)
|
||||
{
|
||||
CVF_ASSERT(font);
|
||||
CVF_ASSERT(!font->isEmpty());
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
CategoryLegend::~CategoryLegend()
|
||||
{
|
||||
// Empty destructor to avoid errors with undefined types when cvf::ref's destructor gets called
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::Vec2ui CategoryLegend::sizeHint()
|
||||
{
|
||||
return m_sizeHint;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::setSizeHint(const Vec2ui& size)
|
||||
{
|
||||
m_sizeHint = size;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Set color of the text and lines to be rendered
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::setColor(const Color3f& color)
|
||||
{
|
||||
m_color = color;
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Returns the color of the text and lines
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
const Color3f& CategoryLegend::color() const
|
||||
{
|
||||
return m_color;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Set the title (text that will be rendered above the legend)
|
||||
///
|
||||
/// The legend supports multi-line titles. Separate each line with a '\n' character
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::setTitle(const String& title)
|
||||
{
|
||||
// Title
|
||||
if (title.isEmpty())
|
||||
{
|
||||
m_titleStrings.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_titleStrings = title.split("\n");
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
String CategoryLegend::title() const
|
||||
{
|
||||
String title;
|
||||
for (size_t i = 0; i < m_titleStrings.size(); ++i)
|
||||
{
|
||||
title += m_titleStrings[i];
|
||||
|
||||
if (i != m_titleStrings.size() - 1)
|
||||
{
|
||||
title += "\n";
|
||||
}
|
||||
}
|
||||
|
||||
return title;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Hardware rendering using shader programs
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size)
|
||||
{
|
||||
render(oglContext, position, size, false);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Software rendering using software
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::renderSoftware(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size)
|
||||
{
|
||||
render(oglContext, position, size, true);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
bool CategoryLegend::pick(int oglXCoord, int oglYCoord, const Vec2i& position, const Vec2ui& size)
|
||||
{
|
||||
Recti oglRect(position, size.x(), size.y());
|
||||
|
||||
OverlayColorLegendLayoutInfo layoutInViewPortCoords(oglRect.min(), Vec2ui(oglRect.width(), oglRect.height()));
|
||||
layoutInfo(&layoutInViewPortCoords);
|
||||
|
||||
Vec2i legendBarOrigin = oglRect.min();
|
||||
legendBarOrigin.x() += static_cast<uint>(layoutInViewPortCoords.legendRect.min().x());
|
||||
legendBarOrigin.y() += static_cast<uint>(layoutInViewPortCoords.legendRect.min().y());
|
||||
|
||||
Recti legendBarRect = Recti(legendBarOrigin, static_cast<uint>(layoutInViewPortCoords.legendRect.width()), static_cast<uint>(layoutInViewPortCoords.legendRect.height()));
|
||||
|
||||
if ((oglXCoord > legendBarRect.min().x()) && (oglXCoord < legendBarRect.max().x()) &&
|
||||
(oglYCoord > legendBarRect.min().y()) && (oglYCoord < legendBarRect.max().y()))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Set up camera/viewport and render
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::render(OpenGLContext* oglContext, const Vec2i& position, const Vec2ui& size, bool software)
|
||||
{
|
||||
if (size.x() <= 0 || size.y() <= 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Camera camera;
|
||||
camera.setViewport(position.x(), position.y(), size.x(), size.y());
|
||||
camera.setProjectionAsPixelExact2D();
|
||||
camera.setViewMatrix(Mat4d::IDENTITY);
|
||||
camera.applyOpenGL();
|
||||
camera.viewport()->applyOpenGL(oglContext, Viewport::CLEAR_DEPTH);
|
||||
|
||||
// Get layout information
|
||||
// Todo: Cache this between renderings. Update only when needed.
|
||||
OverlayColorLegendLayoutInfo layout(position, size);
|
||||
layoutInfo(&layout);
|
||||
|
||||
// Set up text drawer
|
||||
TextDrawer textDrawer(m_font.p());
|
||||
setupTextDrawer(&textDrawer, &layout);
|
||||
|
||||
// Do the actual rendering
|
||||
if (software)
|
||||
{
|
||||
renderLegendImmediateMode(oglContext, &layout);
|
||||
textDrawer.renderSoftware(oglContext, camera);
|
||||
}
|
||||
else
|
||||
{
|
||||
const MatrixState matrixState(camera);
|
||||
renderLegend(oglContext, &layout, matrixState);
|
||||
textDrawer.render(oglContext, camera);
|
||||
}
|
||||
|
||||
CVF_CHECK_OGL(oglContext);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::setupTextDrawer(TextDrawer* textDrawer, OverlayColorLegendLayoutInfo* layout)
|
||||
{
|
||||
if (m_categoryMapper.isNull())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CVF_ASSERT(layout);
|
||||
|
||||
textDrawer->setVerticalAlignment(TextDrawer::CENTER);
|
||||
textDrawer->setTextColor(m_color);
|
||||
|
||||
m_visibleCategoryLabels.clear();
|
||||
|
||||
const float textX = layout->tickX + 5;
|
||||
|
||||
const float overlapTolerance = 1.2f * layout->charHeight;
|
||||
float lastVisibleTextY = 0.0;
|
||||
|
||||
CVF_ASSERT(m_categoryMapper.notNull());
|
||||
size_t numLabels = m_categoryMapper->categories().size();
|
||||
|
||||
float categoryHeight = static_cast<float>(layout->legendRect.height() / numLabels);
|
||||
|
||||
for (size_t it = 0; it < numLabels; it++)
|
||||
{
|
||||
float textY = static_cast<float>(layout->legendRect.min().y() + it * categoryHeight + categoryHeight / 2);
|
||||
|
||||
// Always draw first and last tick label. For all others, skip drawing if text ends up
|
||||
// on top of the previous label.
|
||||
if (it != 0 && it != (numLabels - 1))
|
||||
{
|
||||
if (cvf::Math::abs(textY - lastVisibleTextY) < overlapTolerance)
|
||||
{
|
||||
m_visibleCategoryLabels.push_back(false);
|
||||
continue;
|
||||
}
|
||||
// Make sure it does not overlap the last tick as well
|
||||
|
||||
float lastTickY = static_cast<float>(layout->legendRect.max().y());
|
||||
|
||||
if (cvf::Math::abs(textY - lastTickY) < overlapTolerance)
|
||||
{
|
||||
m_visibleCategoryLabels.push_back(false);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
double tickValue = m_categoryMapper->categories()[it];
|
||||
String valueString = String::number(tickValue);
|
||||
|
||||
Vec2f pos(textX, textY);
|
||||
textDrawer->addText(valueString, pos);
|
||||
|
||||
lastVisibleTextY = textY;
|
||||
m_visibleCategoryLabels.push_back(true);
|
||||
}
|
||||
|
||||
float titleY = static_cast<float>(layout->size.y()) - layout->margins.y() - layout->charHeight / 2.0f;
|
||||
for (size_t it = 0; it < m_titleStrings.size(); it++)
|
||||
{
|
||||
Vec2f pos(layout->margins.x(), titleY);
|
||||
textDrawer->addText(m_titleStrings[it], pos);
|
||||
|
||||
titleY -= layout->lineSpacing;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Draw the legend using shader programs
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::renderLegend(OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout, const MatrixState& matrixState)
|
||||
{
|
||||
CVF_CALLSITE_OPENGL(oglContext);
|
||||
|
||||
CVF_TIGHT_ASSERT(layout);
|
||||
CVF_TIGHT_ASSERT(layout->size.x() > 0);
|
||||
CVF_TIGHT_ASSERT(layout->size.y() > 0);
|
||||
|
||||
RenderStateDepth depth(false);
|
||||
depth.applyOpenGL(oglContext);
|
||||
RenderStateLine line(static_cast<float>(m_lineWidth));
|
||||
line.applyOpenGL(oglContext);
|
||||
|
||||
// All vertices. Initialized here to set Z to zero once and for all.
|
||||
static float vertexArray[] =
|
||||
{
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f
|
||||
};
|
||||
|
||||
// Per vector convenience pointers
|
||||
float* v0 = &vertexArray[0];
|
||||
float* v1 = &vertexArray[3];
|
||||
float* v2 = &vertexArray[6];
|
||||
float* v3 = &vertexArray[9];
|
||||
float* v4 = &vertexArray[12];
|
||||
|
||||
// Constant coordinates
|
||||
v0[0] = v3[0] = layout->x0;
|
||||
v1[0] = v4[0] = layout->x1;
|
||||
|
||||
// Connects
|
||||
static const ushort trianglesConnects[] = { 0, 1, 4, 0, 4, 3 };
|
||||
|
||||
ref<ShaderProgram> shaderProgram = oglContext->resourceManager()->getLinkedUnlitColorShaderProgram(oglContext);
|
||||
CVF_TIGHT_ASSERT(shaderProgram.notNull());
|
||||
|
||||
if (shaderProgram->useProgram(oglContext))
|
||||
{
|
||||
shaderProgram->clearUniformApplyTracking();
|
||||
shaderProgram->applyFixedUniforms(oglContext, matrixState);
|
||||
}
|
||||
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glEnableVertexAttribArray(ShaderProgram::VERTEX);
|
||||
glVertexAttribPointer(ShaderProgram::VERTEX, 3, GL_FLOAT, GL_FALSE, 0, vertexArray);
|
||||
|
||||
// Render color bar as one colored quad per pixel
|
||||
|
||||
int legendHeightPixelCount = static_cast<int>(layout->legendRect.height());
|
||||
if (m_categoryMapper.notNull())
|
||||
{
|
||||
int iPx;
|
||||
for (iPx = 0; iPx < legendHeightPixelCount; iPx++)
|
||||
{
|
||||
const Color3ub& clr = m_categoryMapper->mapToColor(m_categoryMapper->domainValue((iPx + 0.5) / legendHeightPixelCount));
|
||||
float y0 = static_cast<float>(layout->legendRect.min().y() + iPx);
|
||||
float y1 = static_cast<float>(layout->legendRect.min().y() + iPx + 1);
|
||||
|
||||
// Dynamic coordinates for rectangle
|
||||
v0[1] = v1[1] = y0;
|
||||
v3[1] = v4[1] = y1;
|
||||
|
||||
// Draw filled rectangle elements
|
||||
{
|
||||
UniformFloat uniformColor("u_color", Color4f(Color3f(clr)));
|
||||
shaderProgram->applyUniform(oglContext, uniformColor);
|
||||
|
||||
#ifdef CVF_OPENGL_ES
|
||||
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, trianglesConnects);
|
||||
#else
|
||||
glDrawRangeElements(GL_TRIANGLES, 0, 4, 6, GL_UNSIGNED_SHORT, trianglesConnects);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Render frame
|
||||
|
||||
// Dynamic coordinates for tickmarks-lines
|
||||
bool isRenderingFrame = true;
|
||||
if (isRenderingFrame)
|
||||
{
|
||||
v0[0] = v2[0] = layout->legendRect.min().x() - 0.5f;
|
||||
v1[0] = v3[0] = layout->legendRect.max().x() - 0.5f;
|
||||
v0[1] = v1[1] = layout->legendRect.min().y() - 0.5f;
|
||||
v2[1] = v3[1] = layout->legendRect.max().y() - 0.5f;
|
||||
static const ushort frameConnects[] = { 0, 1, 1, 3, 3, 2, 2, 0 };
|
||||
|
||||
UniformFloat uniformColor("u_color", Color4f(m_lineColor));
|
||||
shaderProgram->applyUniform(oglContext, uniformColor);
|
||||
|
||||
#ifdef CVF_OPENGL_ES
|
||||
glDrawElements(GL_LINES, 8, GL_UNSIGNED_SHORT, frameConnects);
|
||||
#else
|
||||
glDrawRangeElements(GL_LINES, 0, 3, 8, GL_UNSIGNED_SHORT, frameConnects);
|
||||
#endif
|
||||
}
|
||||
|
||||
glDisableVertexAttribArray(ShaderProgram::VERTEX);
|
||||
|
||||
CVF_TIGHT_ASSERT(shaderProgram.notNull());
|
||||
shaderProgram->useNoProgram(oglContext);
|
||||
|
||||
// Reset render states
|
||||
RenderStateDepth resetDepth;
|
||||
resetDepth.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateLine resetLine;
|
||||
resetLine.applyOpenGL(oglContext);
|
||||
|
||||
CVF_CHECK_OGL(oglContext);
|
||||
}
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Draw the legend using immediate mode OpenGL
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::renderLegendImmediateMode(OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout)
|
||||
{
|
||||
#ifdef CVF_OPENGL_ES
|
||||
CVF_UNUSED(layout);
|
||||
CVF_FAIL_MSG("Not supported on OpenGL ES");
|
||||
#else
|
||||
CVF_TIGHT_ASSERT(layout);
|
||||
CVF_TIGHT_ASSERT(layout->size.x() > 0);
|
||||
CVF_TIGHT_ASSERT(layout->size.y() > 0);
|
||||
|
||||
RenderStateDepth depth(false);
|
||||
depth.applyOpenGL(oglContext);
|
||||
|
||||
RenderStateLighting_FF lighting(false);
|
||||
lighting.applyOpenGL(oglContext);
|
||||
|
||||
// All vertices. Initialized here to set Z to zero once and for all.
|
||||
static float vertexArray[] =
|
||||
{
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
0.0f, 0.0f, 0.0f,
|
||||
};
|
||||
|
||||
// Per vector convenience pointers
|
||||
float* v0 = &vertexArray[0];
|
||||
float* v1 = &vertexArray[3];
|
||||
float* v2 = &vertexArray[6];
|
||||
float* v3 = &vertexArray[9];
|
||||
float* v4 = &vertexArray[12];
|
||||
|
||||
// Constant coordinates
|
||||
v0[0] = v3[0] = layout->x0;
|
||||
v1[0] = v4[0] = layout->x1;
|
||||
|
||||
// Render color bar as one colored quad per pixel
|
||||
|
||||
int legendHeightPixelCount = static_cast<int>(layout->legendRect.height());
|
||||
if (m_categoryMapper.notNull())
|
||||
{
|
||||
int iPx;
|
||||
for (iPx = 0; iPx < legendHeightPixelCount; iPx++)
|
||||
{
|
||||
const Color3ub& clr = m_categoryMapper->mapToColor(m_categoryMapper->domainValue((iPx + 0.5) / legendHeightPixelCount));
|
||||
float y0 = static_cast<float>(layout->legendRect.min().y() + iPx);
|
||||
float y1 = static_cast<float>(layout->legendRect.min().y() + iPx + 1);
|
||||
|
||||
// Dynamic coordinates for rectangle
|
||||
v0[1] = v1[1] = y0;
|
||||
v3[1] = v4[1] = y1;
|
||||
|
||||
// Draw filled rectangle elements
|
||||
glColor3ubv(clr.ptr());
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
glVertex3fv(v0);
|
||||
glVertex3fv(v1);
|
||||
glVertex3fv(v4);
|
||||
glVertex3fv(v3);
|
||||
glEnd();
|
||||
}
|
||||
}
|
||||
|
||||
// Render frame
|
||||
|
||||
// Dynamic coordinates for tickmarks-lines
|
||||
bool isRenderingFrame = true;
|
||||
if (isRenderingFrame)
|
||||
{
|
||||
v0[0] = v2[0] = layout->legendRect.min().x() - 0.5f;
|
||||
v1[0] = v3[0] = layout->legendRect.max().x() - 0.5f;
|
||||
v0[1] = v1[1] = layout->legendRect.min().y() - 0.5f;
|
||||
v2[1] = v3[1] = layout->legendRect.max().y() - 0.5f;
|
||||
|
||||
glColor3fv(m_color.ptr());
|
||||
glBegin(GL_LINES);
|
||||
glVertex3fv(v0);
|
||||
glVertex3fv(v1);
|
||||
glVertex3fv(v1);
|
||||
glVertex3fv(v3);
|
||||
glVertex3fv(v3);
|
||||
glVertex3fv(v2);
|
||||
glVertex3fv(v2);
|
||||
glVertex3fv(v0);
|
||||
glEnd();
|
||||
|
||||
}
|
||||
|
||||
// Reset render states
|
||||
RenderStateLighting_FF resetLighting;
|
||||
resetLighting.applyOpenGL(oglContext);
|
||||
RenderStateDepth resetDepth;
|
||||
resetDepth.applyOpenGL(oglContext);
|
||||
|
||||
CVF_CHECK_OGL(oglContext);
|
||||
#endif // CVF_OPENGL_ES
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
/// Get layout information
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::layoutInfo(OverlayColorLegendLayoutInfo* layout)
|
||||
{
|
||||
CVF_TIGHT_ASSERT(layout);
|
||||
|
||||
ref<Glyph> glyph = m_font->getGlyph(L'A');
|
||||
layout->charHeight = static_cast<float>(glyph->height());
|
||||
layout->lineSpacing = layout->charHeight*1.5f;
|
||||
layout->margins = Vec2f(4.0f, 4.0f);
|
||||
|
||||
float legendWidth = 25.0f;
|
||||
float legendHeight = static_cast<float>(layout->size.y()) - 2 * layout->margins.y() - static_cast<float>(m_titleStrings.size())*layout->lineSpacing - layout->lineSpacing;
|
||||
layout->legendRect = Rectf(layout->margins.x(), layout->margins.y() + layout->charHeight / 2.0f, legendWidth, legendHeight);
|
||||
|
||||
if (layout->legendRect.width() < 1 || layout->legendRect.height() < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
layout->x0 = layout->margins.x();
|
||||
layout->x1 = layout->margins.x() + layout->legendRect.width();
|
||||
layout->tickX = layout->x1 + 5;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::setLineColor(const Color3f& lineColor)
|
||||
{
|
||||
m_lineColor = lineColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
const Color3f& CategoryLegend::lineColor() const
|
||||
{
|
||||
return m_lineColor;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryLegend::setLineWidth(int lineWidth)
|
||||
{
|
||||
m_lineWidth = lineWidth;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
int CategoryLegend::lineWidth() const
|
||||
{
|
||||
return m_lineWidth;
|
||||
}
|
||||
|
||||
|
||||
} // namespace cvf
|
||||
|
||||
100
Fwk/AppFwk/cafVizExtensions/cafCategoryLegend.h
Normal file
100
Fwk/AppFwk/cafVizExtensions/cafCategoryLegend.h
Normal file
@@ -0,0 +1,100 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cvfArray.h"
|
||||
#include "cvfCamera.h"
|
||||
#include "cvfOverlayItem.h"
|
||||
#include "cvfRect.h"
|
||||
#include "cvfString.h"
|
||||
|
||||
namespace cvf {
|
||||
|
||||
class Font;
|
||||
class ShaderProgram;
|
||||
class MatrixState;
|
||||
class TextDrawer;
|
||||
}
|
||||
|
||||
namespace caf {
|
||||
class CategoryMapper;
|
||||
|
||||
//==================================================================================================
|
||||
//
|
||||
//
|
||||
//==================================================================================================
|
||||
class CategoryLegend : public cvf::OverlayItem
|
||||
{
|
||||
public:
|
||||
CategoryLegend(cvf::Font* font, const CategoryMapper* categoryMapper);
|
||||
virtual ~CategoryLegend();
|
||||
|
||||
virtual cvf::Vec2ui sizeHint();
|
||||
|
||||
virtual void render(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size);
|
||||
virtual void renderSoftware(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size);
|
||||
virtual bool pick(int oglXCoord, int oglYCoord, const cvf::Vec2i& position, const cvf::Vec2ui& size);
|
||||
|
||||
|
||||
void setSizeHint(const cvf::Vec2ui& size);
|
||||
|
||||
void setColor(const cvf::Color3f& color);
|
||||
const cvf::Color3f& color() const;
|
||||
|
||||
void setLineColor(const cvf::Color3f& lineColor);
|
||||
const cvf::Color3f& lineColor() const;
|
||||
void setLineWidth(int lineWidth);
|
||||
int lineWidth() const;
|
||||
|
||||
void setTitle(const cvf::String& title);
|
||||
cvf::String title() const;
|
||||
|
||||
protected:
|
||||
|
||||
//==================================================================================================
|
||||
//
|
||||
// Helper for storing layout info
|
||||
//
|
||||
//==================================================================================================
|
||||
struct OverlayColorLegendLayoutInfo
|
||||
{
|
||||
OverlayColorLegendLayoutInfo(const cvf::Vec2i& pos, const cvf::Vec2ui& setSize)
|
||||
{
|
||||
position = pos;
|
||||
size = setSize;
|
||||
}
|
||||
|
||||
float charHeight;
|
||||
float lineSpacing;
|
||||
cvf::Vec2f margins;
|
||||
float tickX;
|
||||
float x0, x1;
|
||||
|
||||
cvf::Rectf legendRect;
|
||||
|
||||
cvf::Vec2i position;
|
||||
cvf::Vec2ui size;
|
||||
};
|
||||
|
||||
|
||||
void render(cvf::OpenGLContext* oglContext, const cvf::Vec2i& position, const cvf::Vec2ui& size, bool software);
|
||||
virtual void renderLegend(cvf::OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout, const cvf::MatrixState& matrixState);
|
||||
virtual void renderLegendImmediateMode(cvf::OpenGLContext* oglContext, OverlayColorLegendLayoutInfo* layout);
|
||||
virtual void setupTextDrawer(cvf::TextDrawer* textDrawer, OverlayColorLegendLayoutInfo* layout);
|
||||
|
||||
void layoutInfo(OverlayColorLegendLayoutInfo* layout);
|
||||
|
||||
protected:
|
||||
std::vector<bool> m_visibleCategoryLabels; // Skip labels ending up on top of previous visible label
|
||||
|
||||
cvf::Vec2ui m_sizeHint; // Pixel size of the color legend area
|
||||
|
||||
cvf::Color3f m_color;
|
||||
cvf::Color3f m_lineColor;
|
||||
int m_lineWidth;
|
||||
std::vector<cvf::String> m_titleStrings;
|
||||
cvf::ref<cvf::Font> m_font;
|
||||
|
||||
cvf::cref<CategoryMapper> m_categoryMapper;
|
||||
};
|
||||
|
||||
}
|
||||
198
Fwk/AppFwk/cafVizExtensions/cafCategoryMapper.cpp
Normal file
198
Fwk/AppFwk/cafVizExtensions/cafCategoryMapper.cpp
Normal file
@@ -0,0 +1,198 @@
|
||||
|
||||
#include "cafCategoryMapper.h"
|
||||
|
||||
#include "cvfBase.h"
|
||||
#include "cvfMath.h"
|
||||
#include "cvfOverlayColorLegend.h"
|
||||
#include "cvfTextureImage.h"
|
||||
|
||||
using namespace cvf;
|
||||
|
||||
namespace caf {
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
CategoryMapper::CategoryMapper()
|
||||
: m_textureSize(2048)
|
||||
{
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryMapper::setCategories(const IntArray& categories)
|
||||
{
|
||||
m_categories = categories;
|
||||
|
||||
ref<Color3ubArray> colorArr = ScalarMapper::colorTableArray(ColorTable::NORMAL);
|
||||
|
||||
setColors(*(colorArr.p()));
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryMapper::setColors(const Color3ubArray& colorArray)
|
||||
{
|
||||
m_colors.resize(m_categories.size());
|
||||
|
||||
for (size_t i = 0; i < m_categories.size(); i++)
|
||||
{
|
||||
size_t colIdx = i % colorArray.size();
|
||||
m_colors[i] = colorArray[colIdx];
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
cvf::IntArray CategoryMapper::categories() const
|
||||
{
|
||||
return m_categories;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
Vec2f CategoryMapper::mapToTextureCoord(double categoryValue) const
|
||||
{
|
||||
double normVal = normalizedValue(categoryValue);
|
||||
|
||||
return Vec2f(static_cast<float>(normVal), 0.5f);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
Color3ub CategoryMapper::mapToColor(double categoryValue) const
|
||||
{
|
||||
int catIndex = categoryIndexForCategory(categoryValue);
|
||||
|
||||
if (catIndex != -1)
|
||||
{
|
||||
uint colorCount = static_cast<uint>(m_colors.size());
|
||||
CVF_ASSERT(colorCount > static_cast<uint>(catIndex));
|
||||
|
||||
return m_colors[catIndex];
|
||||
}
|
||||
else
|
||||
{
|
||||
return Color3::BLACK;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void CategoryMapper::majorTickValues(std::vector<double>* domainValues) const
|
||||
{
|
||||
// Not intended to be supported
|
||||
CVF_ASSERT(false);
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
double CategoryMapper::normalizedValue(double categoryValue) const
|
||||
{
|
||||
int catIndex = categoryIndexForCategory(categoryValue);
|
||||
|
||||
if (catIndex != -1)
|
||||
{
|
||||
double halfLevelHeight = 1.0 / (m_categories.size() * 2);
|
||||
|
||||
double normVal = static_cast<double>(catIndex) / static_cast<double>(m_categories.size());
|
||||
|
||||
return normVal + halfLevelHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
double CategoryMapper::domainValue(double normalizedValue) const
|
||||
{
|
||||
double clampedValue = cvf::Math::clamp(normalizedValue, 0.0, 1.0);
|
||||
|
||||
if (m_categories.size() == 0)
|
||||
{
|
||||
return 0.0;
|
||||
}
|
||||
|
||||
size_t catIndex = static_cast<size_t>(clampedValue * m_categories.size());
|
||||
return m_categories[catIndex];
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
int CategoryMapper::categoryIndexForCategory(double domainValue) const
|
||||
{
|
||||
int catIndex = -1;
|
||||
|
||||
size_t i = 0;
|
||||
while (i < m_categories.size() && catIndex == -1)
|
||||
{
|
||||
if (m_categories[i] == domainValue)
|
||||
{
|
||||
catIndex = static_cast<int>(i);
|
||||
}
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
return catIndex;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
bool CategoryMapper::updateTexture(TextureImage* image) const
|
||||
{
|
||||
CVF_ASSERT(image);
|
||||
|
||||
image->allocate(m_textureSize, 1);
|
||||
|
||||
// For now fill with white so we can see any errors more easily
|
||||
image->fill(Color4ub(Color3::WHITE));
|
||||
|
||||
const uint numColors = static_cast<uint>(m_colors.size());
|
||||
if (numColors < 1)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
const uint numPixelsPerColor = m_textureSize / numColors;
|
||||
CVF_ASSERT(numPixelsPerColor >= 1);
|
||||
|
||||
uint ic;
|
||||
for (ic = 0; ic < numColors; ic++)
|
||||
{
|
||||
const Color4ub clr(m_colors[ic], 255);
|
||||
|
||||
uint ip;
|
||||
for (ip = 0; ip < numPixelsPerColor; ip++)
|
||||
{
|
||||
image->setPixel(ic*numPixelsPerColor + ip, 0, clr);
|
||||
}
|
||||
}
|
||||
|
||||
// In cases where we're not using the entire texture we might get into problems with texture coordinate precision on the graphics hardware.
|
||||
// Therefore we set one extra pixel with the 'highest' color in the color table
|
||||
if (numColors*numPixelsPerColor < m_textureSize)
|
||||
{
|
||||
const Color4ub topClr(m_colors[numColors - 1], 255);
|
||||
image->setPixel(numColors*numPixelsPerColor, 0, topClr);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
} // namespace cvf
|
||||
|
||||
43
Fwk/AppFwk/cafVizExtensions/cafCategoryMapper.h
Normal file
43
Fwk/AppFwk/cafVizExtensions/cafCategoryMapper.h
Normal file
@@ -0,0 +1,43 @@
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "cvfObject.h"
|
||||
#include "cvfScalarMapper.h"
|
||||
|
||||
namespace caf {
|
||||
|
||||
|
||||
//==================================================================================================
|
||||
//
|
||||
//
|
||||
//==================================================================================================
|
||||
class CategoryMapper : public cvf::ScalarMapper
|
||||
{
|
||||
public:
|
||||
CategoryMapper();
|
||||
|
||||
void setCategories(const cvf::IntArray& categories);
|
||||
void setColors(const cvf::Color3ubArray& colorArray);
|
||||
|
||||
cvf::IntArray categories() const;
|
||||
|
||||
virtual cvf::Vec2f mapToTextureCoord(double scalarValue) const;
|
||||
virtual bool updateTexture(cvf::TextureImage* image) const;
|
||||
|
||||
virtual cvf::Color3ub mapToColor(double normalizedValue) const;
|
||||
|
||||
virtual void majorTickValues(std::vector<double>* domainValues) const;
|
||||
virtual double normalizedValue(double domainValue) const;
|
||||
virtual double domainValue(double normalizedValue) const;
|
||||
|
||||
private:
|
||||
int categoryIndexForCategory(double domainValue) const;
|
||||
|
||||
private:
|
||||
cvf::Color3ubArray m_colors;
|
||||
cvf::uint m_textureSize; // The size of texture that updateTexture() is will produce.
|
||||
|
||||
cvf::IntArray m_categories;
|
||||
};
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user