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(#641) Show user defined polyline using magenta, also visible when mesh is turned off
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@@ -26,6 +26,7 @@
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#include "cvfDrawableGeo.h"
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#include "cvfPrimitiveSetDirect.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfScalarMapper.h"
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@@ -1149,6 +1150,50 @@ cvf::ref<cvf::DrawableGeo> RivCrossSectionGeometryGenerator::createMeshDrawable(
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return geo;
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::DrawableGeo> RivCrossSectionGeometryGenerator::createLineAlongPolylineDrawable()
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{
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std::vector<cvf::uint> lineIndices;
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std::vector<cvf::Vec3f> vertices;
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cvf::Vec3d displayOffset = m_hexGrid->displayOffset();
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for (size_t pLineIdx = 0; pLineIdx < m_polyLines.size(); ++pLineIdx)
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{
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const std::vector<cvf::Vec3d>& m_polyLine = m_polyLines[pLineIdx];
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if (m_polyLine.size() < 2) continue;
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for (size_t i = 0; i < m_polyLine.size(); ++i)
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{
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vertices.push_back(cvf::Vec3f(m_polyLine[i] - displayOffset));
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if (i < m_polyLine.size() - 1)
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{
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lineIndices.push_back(static_cast<cvf::uint>(i));
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lineIndices.push_back(static_cast<cvf::uint>(i + 1));
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}
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}
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}
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if (vertices.size() == 0) return NULL;
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cvf::ref<cvf::Vec3fArray> vx = new cvf::Vec3fArray;
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vx->assign(vertices);
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cvf::ref<cvf::UIntArray> idxes = new cvf::UIntArray;
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idxes->assign(lineIndices);
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cvf::ref<cvf::PrimitiveSetIndexedUInt> prim = new cvf::PrimitiveSetIndexedUInt(cvf::PT_LINES);
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prim->setIndices(idxes.p());
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cvf::ref<cvf::DrawableGeo> polylineGeo = new cvf::DrawableGeo;
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polylineGeo->setVertexArray(vx.p());
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polylineGeo->addPrimitiveSet(prim.p());
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return polylineGeo;
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}
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//--------------------------------------------------------------------------------------------------
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/// Remove the lines from the polyline that is nearly parallel to the extrusion direction
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//--------------------------------------------------------------------------------------------------
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