Fix type conversion error

Weird conversion error seen for Unity build on MSVC. Single file compile works fine.
This commit is contained in:
Magne Sjaastad 2023-03-24 18:32:16 +01:00 committed by GitHub
parent ab0b958884
commit 173a66a409
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 6 deletions

View File

@ -47,11 +47,11 @@ public:
RimSummaryTable();
~RimSummaryTable() override;
void setDefaultCaseAndCategoryAndVectorName();
void setFromCaseAndCategoryAndVectorName( RimSummaryCase* summaryCase,
RifEclipseSummaryAddress::SummaryVarCategory category,
const QString& vectorName );
void setDescription( const QString& description );
void setDefaultCaseAndCategoryAndVectorName();
void setFromCaseAndCategoryAndVectorName( RimSummaryCase* summaryCase,
RifEclipseSummaryAddress::SummaryVarCategory category,
const QString& vectorName );
void setDescription( const QString& description );
QString description() const override;
private:

View File

@ -448,6 +448,6 @@ void RiuMatrixPlotWidget::onPlotItemSelected( std::shared_ptr<RiuPlotItem> plotI
MatrixShapeItem* matrixItem = dynamic_cast<MatrixShapeItem*>( qwtPlotItem->qwtPlotItem() );
if ( matrixItem )
{
matrixCellSelected.send( std::make_pair( matrixItem->rowIndex, matrixItem->columnIndex ) );
matrixCellSelected.send( std::make_pair( static_cast<int>( matrixItem->rowIndex ), static_cast<int>( matrixItem->columnIndex ) ) );
}
}