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#2122 Intersection clip surface on tighter bounds than bounding box
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@ -127,7 +127,6 @@ void RivIntersectionGeometryGenerator::calculateArrays()
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sectionBBox.add(p1 - maxHeightVec);
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sectionBBox.add(p2 + maxHeightVec);
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sectionBBox.add(p2 - maxHeightVec);
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}
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@ -165,6 +164,38 @@ void RivIntersectionGeometryGenerator::calculateArrays()
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&hexPlaneCutTriangleVxes,
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&isTriangleEdgeCellContour);
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if (m_crossSection->type == RimIntersection::CS_AZIMUTHLINE)
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{
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bool hasAnyPointsOnSurface = false;
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for (caf::HexGridIntersectionTools::ClipVx vertex : hexPlaneCutTriangleVxes)
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{
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cvf::Vec3d temp = vertex.vx - p1;
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double dot = temp.dot(m_extrusionDirection);
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double lengthCheck;
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//if (vertex.vx.z() > p1.z())
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if (dot < 0)
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{
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lengthCheck = maxSectionHeightUp;
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}
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else
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{
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lengthCheck = maxSectionHeightDown;
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}
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double distance = cvf::Math::sqrt(cvf::GeometryTools::linePointSquareDist(p1, p2, vertex.vx));
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if (distance < lengthCheck)
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{
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hasAnyPointsOnSurface = true;
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break;
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}
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}
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if (!hasAnyPointsOnSurface)
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{
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continue;
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}
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}
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std::vector<caf::HexGridIntersectionTools::ClipVx> clippedTriangleVxes;
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std::vector<bool> isClippedTriEdgeCellContour;
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