Janitor : Use std::clamp and remove obsolete includes of cvfMath

This commit is contained in:
Magne Sjaastad
2021-02-22 11:38:01 +01:00
parent 084835ce66
commit 1caac72715
34 changed files with 37 additions and 67 deletions

View File

@@ -26,8 +26,6 @@
#include "clipper/clipper.hpp"
#include "cvfMath.h"
#include <algorithm>
#include <array>
#include <vector>
@@ -117,8 +115,8 @@ bool RigCellGeometryTools::estimateHexOverlapWithBoundingBox( const std::array<c
for ( size_t i = 0; i < 4; ++i )
{
const cvf::Vec3d& hexCorner = hexCorners[i];
double x = cvf::Math::clamp( hexCorner.x(), boundingMin.x(), boundingMax.x() );
double y = cvf::Math::clamp( hexCorner.y(), boundingMin.y(), boundingMax.y() );
double x = std::clamp( hexCorner.x(), boundingMin.x(), boundingMax.x() );
double y = std::clamp( hexCorner.y(), boundingMin.y(), boundingMax.y() );
cvf::Vec3d corner;
cvf::Vec3d maxZCorner( x, y, boundingMax.z() );
cvf::Vec3d minZCorner( x, y, boundingMin.z() );
@@ -129,7 +127,7 @@ bool RigCellGeometryTools::estimateHexOverlapWithBoundingBox( const std::array<c
}
else
{
double z = cvf::Math::clamp( hexCorner.z(), boundingMin.z(), boundingMax.z() );
double z = std::clamp( hexCorner.z(), boundingMin.z(), boundingMax.z() );
cvf::Vec3d clampedCorner( x, y, z );
overlapBoundingBox->add( clampedCorner );
( *overlapElement )[i] = clampedCorner;
@@ -138,8 +136,8 @@ bool RigCellGeometryTools::estimateHexOverlapWithBoundingBox( const std::array<c
for ( size_t i = 4; i < 8; ++i )
{
const cvf::Vec3d& hexCorner = hexCorners[i];
double x = cvf::Math::clamp( hexCorner.x(), boundingMin.x(), boundingMax.x() );
double y = cvf::Math::clamp( hexCorner.y(), boundingMin.y(), boundingMax.y() );
double x = std::clamp( hexCorner.x(), boundingMin.x(), boundingMax.x() );
double y = std::clamp( hexCorner.y(), boundingMin.y(), boundingMax.y() );
cvf::Vec3d corner;
cvf::Vec3d maxZCorner( x, y, boundingMax.z() );
cvf::Vec3d minZCorner( x, y, boundingMin.z() );
@@ -150,7 +148,7 @@ bool RigCellGeometryTools::estimateHexOverlapWithBoundingBox( const std::array<c
}
else
{
double z = cvf::Math::clamp( hexCorner.z(), boundingMin.z(), boundingMax.z() );
double z = std::clamp( hexCorner.z(), boundingMin.z(), boundingMax.z() );
cvf::Vec3d clampedCorner( x, y, z );
overlapBoundingBox->add( clampedCorner );
( *overlapElement )[i] = clampedCorner;