NNC: Added NNCGeometryGenerator

This commit is contained in:
Jacob Støren 2013-12-14 09:26:34 +01:00
parent d4f5dd6803
commit 1e65a9db11
3 changed files with 249 additions and 0 deletions

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@ -9,6 +9,7 @@ ${CEE_CURRENT_LIST_DIR}RivCellEdgeEffectGenerator.h
${CEE_CURRENT_LIST_DIR}RivColorTableArray.h
${CEE_CURRENT_LIST_DIR}RivFaultPartMgr.h
${CEE_CURRENT_LIST_DIR}RivFaultGeometryGenerator.h
${CEE_CURRENT_LIST_DIR}RivNNCGeometryGenerator.h
${CEE_CURRENT_LIST_DIR}RivGridPartMgr.h
${CEE_CURRENT_LIST_DIR}RivReservoirPartMgr.h
${CEE_CURRENT_LIST_DIR}RivReservoirViewPartMgr.h
@ -26,6 +27,7 @@ ${CEE_CURRENT_LIST_DIR}RivCellEdgeEffectGenerator.cpp
${CEE_CURRENT_LIST_DIR}RivColorTableArray.cpp
${CEE_CURRENT_LIST_DIR}RivFaultPartMgr.cpp
${CEE_CURRENT_LIST_DIR}RivFaultGeometryGenerator.cpp
${CEE_CURRENT_LIST_DIR}RivNNCGeometryGenerator.cpp
${CEE_CURRENT_LIST_DIR}RivGridPartMgr.cpp
${CEE_CURRENT_LIST_DIR}RivReservoirFaultsPartMgr.cpp
${CEE_CURRENT_LIST_DIR}RivReservoirPartMgr.cpp

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@ -0,0 +1,177 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA, Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#include "RivNNCGeometryGenerator.h"
#include <cmath>
#include "cvfDrawableGeo.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfScalarMapper.h"
#include "RigNNCData.h"
#include "RigCell.h"
#include "RigMainGrid.h"
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivNNCGeometryGenerator::RivNNCGeometryGenerator(const RigNNCData* nncData, const cvf::Vec3d& offset, const cvf::Array<size_t>* nncIndexes )
: m_nncData(nncData),
m_nncIndexes(nncIndexes),
m_offset(offset)
{
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
RivNNCGeometryGenerator::~RivNNCGeometryGenerator()
{
}
//--------------------------------------------------------------------------------------------------
/// Generate surface drawable geo from the specified region
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::DrawableGeo> RivNNCGeometryGenerator::generateSurface()
{
computeArrays();
CVF_ASSERT(m_vertices.notNull());
if (m_vertices->size() == 0) return NULL;
cvf::ref<cvf::DrawableGeo> geo = new cvf::DrawableGeo;
geo->setFromTriangleVertexArray(m_vertices.p());
return geo;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivNNCGeometryGenerator::computeArrays()
{
std::vector<cvf::Vec3f> vertices;
std::vector<size_t> triangleToNNC;
const cvf::Vec3d offset = m_offset;
long long numConnections = static_cast<long long>(m_nncIndexes.isNull()? m_nncData->connections().size(): m_nncIndexes->size());
bool isVisibilityCalcActive = m_cellVisibility.notNull() && m_grid.notNull();
std::vector<RigCell>* allCells = NULL;
if (isVisibilityCalcActive)
{
allCells = &(m_grid->mainGrid()->cells());
}
#pragma omp parallel for ordered
for (long long nIdx = 0; nIdx < numConnections; ++nIdx)
{
size_t conIdx = m_nncIndexes.isNull()? nIdx: (*m_nncIndexes)[nIdx];
const RigConnection& conn = m_nncData->connections()[conIdx];
if (conn.m_polygon.size())
{
bool isVisible = true;
if (isVisibilityCalcActive)
{
size_t cell1GridLocalIdx = (*allCells)[conn.m_c1GlobIdx].cellIndex();
size_t cell2GridLocalIdx = (*allCells)[conn.m_c1GlobIdx].cellIndex();
isVisible = ((*m_cellVisibility)[cell1GridLocalIdx] || (*m_cellVisibility)[cell2GridLocalIdx]);
}
if (isVisible)
{
cvf::Vec3f vx1 = cvf::Vec3f(conn.m_polygon[0] - offset);
cvf::Vec3f vx2;
cvf::Vec3f vx3 = cvf::Vec3f(conn.m_polygon[1] - offset);
for (size_t vxIdx = 2; vxIdx < conn.m_polygon.size() ; ++vxIdx)
{
vx2 = vx3;
vx3 = cvf::Vec3f( conn.m_polygon[vxIdx] - offset);
#pragma omp critical
{
vertices.push_back(vx1);
vertices.push_back(vx2);
vertices.push_back(vx3);
triangleToNNC.push_back(conIdx);
}
}
}
}
}
m_vertices = new cvf::Vec3fArray;
m_vertices->assign(vertices);
m_triangleIndexToNNCIndex = new cvf::Array<size_t>;
m_triangleIndexToNNCIndex->assign(triangleToNNC);
}
//--------------------------------------------------------------------------------------------------
/// Calculates the texture coordinates in a "nearly" one dimensional texture.
/// Undefined values are coded with a y-texture coordinate value of 1.0 instead of the normal 0.5
//--------------------------------------------------------------------------------------------------
void RivNNCGeometryGenerator::textureCoordinates(cvf::Vec2fArray* textureCoords, const cvf::ScalarMapper* mapper) const
{
size_t numVertices = m_vertices->size();
textureCoords->resize(numVertices);
cvf::Vec2f* rawPtr = textureCoords->ptr();
double cellScalarValue;
cvf::Vec2f texCoord;
#pragma omp parallel for private(texCoord, cellScalarValue)
for (int tIdx = 0; tIdx < static_cast<int>(m_triangleIndexToNNCIndex->size()); tIdx++)
{
cellScalarValue = m_nncData->connections()[(*m_triangleIndexToNNCIndex)[tIdx]].m_transmissibility;
texCoord = mapper->mapToTextureCoord(cellScalarValue);
if (cellScalarValue == HUGE_VAL || cellScalarValue != cellScalarValue) // a != a is true for NAN's
{
texCoord[1] = 1.0f;
}
size_t j;
for (j = 0; j < 3; j++)
{
rawPtr[tIdx*3 + j] = texCoord;
}
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivNNCGeometryGenerator::setCellVisibility(const cvf::UByteArray* cellVisibility, const RigGridBase * grid)
{
m_cellVisibility = cellVisibility;
m_grid = grid;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Array<size_t> > RivNNCGeometryGenerator::triangleToNNCIndex() const
{
return m_triangleIndexToNNCIndex;
}

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@ -0,0 +1,70 @@
/////////////////////////////////////////////////////////////////////////////////
//
// Copyright (C) Statoil ASA, Ceetron Solutions AS
//
// ResInsight is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// ResInsight is distributed in the hope that it will be useful, but WITHOUT ANY
// WARRANTY; without even the implied warranty of MERCHANTABILITY or
// FITNESS FOR A PARTICULAR PURPOSE.
//
// See the GNU General Public License at <http://www.gnu.org/licenses/gpl.html>
// for more details.
//
/////////////////////////////////////////////////////////////////////////////////
#pragma once
#include "cvfBase.h"
#include "cvfObject.h"
#include "cvfArray.h"
namespace cvf
{
class ScalarMapper;
class DrawableGeo;
}
class RigNNCData;
class RigGridBase;
//==================================================================================================
///
///
//==================================================================================================
class RivNNCGeometryGenerator : public cvf::Object
{
public:
RivNNCGeometryGenerator(const RigNNCData* nncData, const cvf::Vec3d& offset, const cvf::Array<size_t>* nncIndexes );
~RivNNCGeometryGenerator();
void setCellVisibility( const cvf::UByteArray* cellVisibilities, const RigGridBase * grid);
void textureCoordinates(cvf::Vec2fArray* textureCoords,
const cvf::ScalarMapper* mapper) const;
// Mapping between cells and geometry
cvf::ref<cvf::Array<size_t> > triangleToNNCIndex() const;
// Generated geometry
cvf::ref<cvf::DrawableGeo> generateSurface();
private:
void computeArrays();
private:
// Input
cvf::cref<RigNNCData> m_nncData;
cvf::cref<cvf::Array<size_t>> m_nncIndexes;
cvf::cref<cvf::UByteArray> m_cellVisibility;
cvf::cref<RigGridBase> m_grid;
cvf::Vec3d m_offset;
// Triangles
cvf::ref<cvf::Vec3fArray> m_vertices;
// Mappings
cvf::ref<cvf::Array<size_t> > m_triangleIndexToNNCIndex;
};