#2359 Tensor Vectors: Use lines to draw the vectors

This commit is contained in:
Rebecca Cox 2018-02-15 10:47:14 +01:00
parent 917857104d
commit 22ba541145
2 changed files with 297 additions and 156 deletions

View File

@ -18,14 +18,10 @@
#include "RivTensorResultPartMgr.h"
#include "RiaApplication.h"
#include "RimGeoMechCase.h"
#include "RimGeoMechView.h"
#include "RimTensorResults.h"
#include "RiuViewer.h"
#include "RigFemPartCollection.h"
#include "RigFemPartGrid.h"
#include "RigFemPartResultsCollection.h"
@ -40,19 +36,14 @@
#include "cafDisplayCoordTransform.h"
#include "cafEffectGenerator.h"
#include "cafPdmFieldCvfColor.h"
#include "cafTensor3.h"
#include "cvfArrowGenerator.h"
#include "cvfDrawableGeo.h"
#include "cvfDrawableVectors.h"
#include "cvfGeometryBuilderFaceList.h"
#include "cvfGeometryBuilderTriangles.h"
#include "cvfGeometryUtils.h"
#include "cvfModelBasicList.h"
#include "cvfObject.h"
#include "cvfOpenGLResourceManager.h"
#include "cvfPart.h"
#include "cvfPrimitiveSetIndexedUInt.h"
#include "cvfScalarMapperDiscreteLinear.h"
#include "cvfShaderProgram.h"
#include "cvfStructGridGeometryGenerator.h"
@ -76,6 +67,8 @@ RivTensorResultPartMgr::~RivTensorResultPartMgr() {}
//--------------------------------------------------------------------------------------------------
void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicList* model, size_t frameIndex) const
{
CVF_ASSERT(model);
if (m_rimReservoirView.isNull()) return;
if (!m_rimReservoirView->geoMechCase()) return;
if (!m_rimReservoirView->geoMechCase()->geoMechData()) return;
@ -87,11 +80,6 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
std::vector<TensorVisualization> tensorVisualizations;
RimTensorResults::TensorColors tensorColor = m_rimReservoirView->tensorResults()->vectorColors();
cvf::Color3f color1, color2, color3;
assignColorVectors(tensorColor, &color1, &color2, &color3);
RigFemResultAddress address = m_rimReservoirView->tensorResults()->selectedTensorResult();
if (!isTensorAddress(address)) return;
@ -100,49 +88,17 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
for (int partIdx = 0; partIdx < femParts->partCount(); partIdx++)
{
std::vector<caf::Ten3f> tensors = resultCollection->tensors(address, partIdx, (int)frameIndex);
std::vector<caf::Ten3f> vertexTensors = resultCollection->tensors(address, partIdx, (int)frameIndex);
const RigFemPart* part = femParts->part(partIdx);
size_t elmCount = part->elementCount();
const RigFemPart* part = femParts->part(partIdx);
std::vector<caf::Ten3f> elmTensors;
elmTensors.resize(elmCount);
for (int elmIdx = 0; elmIdx < static_cast<int>(elmCount); elmIdx++)
{
if (RigFemTypes::elmentNodeCount(part->elementType(elmIdx)) == 8)
{
caf::Ten3f tensorSumOfElmNodes = tensors[part->elementNodeResultIdx(elmIdx, 0)];
for (int i = 1; i < 8; i++)
{
tensorSumOfElmNodes = tensorSumOfElmNodes + tensors[part->elementNodeResultIdx(elmIdx, i)];
}
elmTensors[elmIdx] = tensorSumOfElmNodes * (1.0 / 8.0);
}
}
calculateElementTensors(*part, vertexTensors, &elmTensors);
std::array<std::vector<float>, 3> elmPrincipals;
std::vector<std::array<cvf::Vec3f, 3>> elmPrincipalDirections;
elmPrincipals[0].resize(elmCount);
elmPrincipals[1].resize(elmCount);
elmPrincipals[2].resize(elmCount);
elmPrincipalDirections.resize(elmCount);
for (size_t nIdx = 0; nIdx < elmCount; ++nIdx)
{
cvf::Vec3f principalDirs[3];
cvf::Vec3f principalValues = elmTensors[nIdx].calculatePrincipals(principalDirs);
elmPrincipals[0][nIdx] = principalValues[0];
elmPrincipals[1][nIdx] = principalValues[1];
elmPrincipals[2][nIdx] = principalValues[2];
elmPrincipalDirections[nIdx][0] = principalDirs[0];
elmPrincipalDirections[nIdx][1] = principalDirs[1];
elmPrincipalDirections[nIdx][2] = principalDirs[2];
}
calculatePrincipalsAndDirections(elmTensors, &elmPrincipals, &elmPrincipalDirections);
std::vector<RivGeoMechPartMgrCache::Key> partKeys =
m_rimReservoirView->vizLogic()->keysToVisiblePartMgrs((int)frameIndex);
@ -161,23 +117,23 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
for (const RivGeoMechPartMgrCache::Key& partKey : partKeys)
{
const RivGeoMechPartMgr* partMgr = partMgrCache->partMgr(partKey);
for (auto mgr : partMgr->femPartMgrs())
{
const RivFemPartGeometryGenerator* surfaceGenerator = mgr->surfaceGenerator();
const std::vector<size_t>& quadVerticesToNodeIdxMapping = surfaceGenerator->quadVerticesToNodeIdxMapping();
const std::vector<size_t>& quadVerticesToElmIdx = surfaceGenerator->quadVerticesToGlobalElmIdx();
for (int quadIdx = 0; quadIdx < static_cast<int>(quadVerticesToNodeIdxMapping.size()); quadIdx = quadIdx + 4)
for (int quadVertex = 0; quadVertex < static_cast<int>(quadVerticesToNodeIdxMapping.size());
quadVertex = quadVertex + 4)
{
cvf::Vec3f center = nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadIdx]) +
nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadIdx + 2]);
cvf::Vec3f center = nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex]) +
nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex + 2]);
cvf::Vec3d center3d(center / 2);
cvf::Vec3d displayCoord = m_rimReservoirView->displayCoordTransform()->transformToDisplayCoord(cvf::Vec3d(center/2));
cvf::Vec3d displayCoord = m_rimReservoirView->displayCoordTransform()->transformToDisplayCoord(center3d);
cvf::Vec3f faceNormal = calculateFaceNormal(nodes, quadVerticesToNodeIdxMapping, quadVertex);
size_t elmIdx = quadVerticesToElmIdx[quadIdx];
size_t elmIdx = quadVerticesToElmIdx[quadVertex];
cvf::Vec3f result1, result2, result3;
@ -196,25 +152,25 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
if (isDrawable(result1, m_rimReservoirView->tensorResults()->showPrincipal1()))
{
tensorVisualizations.push_back(
TensorVisualization(cvf::Vec3f(displayCoord), result1, color1, isPressure(elmPrincipals[0][elmIdx])));
tensorVisualizations.push_back(TensorVisualization(
cvf::Vec3f(displayCoord), -result1, color1, isPressure(elmPrincipals[0][elmIdx])));
cvf::Vec3f(displayCoord), result1, faceNormal, isPressure(elmPrincipals[0][elmIdx]), 1));
tensorVisualizations.push_back(TensorVisualization(
cvf::Vec3f(displayCoord), -result1, faceNormal, isPressure(elmPrincipals[0][elmIdx]), 1));
}
if (isDrawable(result2, m_rimReservoirView->tensorResults()->showPrincipal2()))
{
tensorVisualizations.push_back(
TensorVisualization(cvf::Vec3f(displayCoord), result2, color2, isPressure(elmPrincipals[1][elmIdx])));
tensorVisualizations.push_back(TensorVisualization(
cvf::Vec3f(displayCoord), -result2, color2, isPressure(elmPrincipals[1][elmIdx])));
cvf::Vec3f(displayCoord), result2, faceNormal, isPressure(elmPrincipals[1][elmIdx]), 2));
tensorVisualizations.push_back(TensorVisualization(
cvf::Vec3f(displayCoord), -result2, faceNormal, isPressure(elmPrincipals[1][elmIdx]), 2));
}
if (isDrawable(result3, m_rimReservoirView->tensorResults()->showPrincipal3()))
{
tensorVisualizations.push_back(
TensorVisualization(cvf::Vec3f(displayCoord), result3, color3, isPressure(elmPrincipals[2][elmIdx])));
tensorVisualizations.push_back(TensorVisualization(
cvf::Vec3f(displayCoord), -result3, color3, isPressure(elmPrincipals[2][elmIdx])));
cvf::Vec3f(displayCoord), result3, faceNormal, isPressure(elmPrincipals[2][elmIdx]), 3));
tensorVisualizations.push_back(TensorVisualization(
cvf::Vec3f(displayCoord), -result3, faceNormal, isPressure(elmPrincipals[2][elmIdx]), 3));
}
}
}
@ -231,103 +187,204 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivTensorResultPartMgr::createPart(std::vector<TensorVisualization>& tensorVisualizations) const
void RivTensorResultPartMgr::calculateElementTensors(const RigFemPart& part,
const std::vector<caf::Ten3f>& vertexTensors,
std::vector<caf::Ten3f>* elmTensors)
{
cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
cvf::ref<cvf::Vec3fArray> vecRes = new cvf::Vec3fArray;
cvf::ref<cvf::Color3fArray> colors = new cvf::Color3fArray;
CVF_ASSERT(elmTensors);
size_t numVecs = tensorVisualizations.size();
vertices->reserve(numVecs);
vecRes->reserve(numVecs);
colors->reserve(numVecs);
size_t elmCount = part.elementCount();
elmTensors->resize(elmCount);
for (TensorVisualization tensorVisualization : tensorVisualizations)
for (int elmIdx = 0; elmIdx < static_cast<int>(elmCount); elmIdx++)
{
if (tensorVisualization.isPressure)
if (RigFemTypes::elmentNodeCount(part.elementType(elmIdx)) == 8)
{
vertices->add(tensorVisualization.vertex - tensorVisualization.result);
}
else
{
vertices->add(tensorVisualization.vertex);
}
vecRes->add(tensorVisualization.result);
colors->add(tensorVisualization.color);
}
caf::Ten3f tensorSumOfElmNodes = vertexTensors[part.elementNodeResultIdx(elmIdx, 0)];
for (int i = 1; i < 8; i++)
{
tensorSumOfElmNodes = tensorSumOfElmNodes + vertexTensors[part.elementNodeResultIdx(elmIdx, i)];
}
cvf::ref<cvf::DrawableVectors> vectorDrawable;
if (RiaApplication::instance()->useShaders())
{
// NOTE: Drawable vectors must be rendered using shaders when the rest of the application is rendered using shaders
// Drawing vectors using fixed function when rest of the application uses shaders causes visual artifacts
vectorDrawable = new cvf::DrawableVectors("u_transformationMatrix", "u_color");
}
else
{
vectorDrawable = new cvf::DrawableVectors();
}
// Create the arrow glyph for the vector drawer
cvf::GeometryBuilderTriangles arrowBuilder;
cvf::ArrowGenerator gen;
gen.setShaftRelativeRadius(0.020f);
gen.setHeadRelativeRadius(0.05f);
gen.setHeadRelativeLength(0.1f);
gen.setNumSlices(30);
gen.generate(&arrowBuilder);
vectorDrawable->setVectors(vertices.p(), vecRes.p());
vectorDrawable->setColors(colors.p());
vectorDrawable->setGlyph(arrowBuilder.trianglesUShort().p(), arrowBuilder.vertices().p());
cvf::ref<cvf::Part> part = new cvf::Part;
part->setDrawable(vectorDrawable.p());
cvf::ref<cvf::Effect> eff = new cvf::Effect;
if (RiaApplication::instance()->useShaders())
{
if (m_rimReservoirView->viewer())
{
cvf::ref<cvf::OpenGLContext> oglContext = m_rimReservoirView->viewer()->cvfOpenGLContext();
cvf::OpenGLResourceManager* resourceManager = oglContext->resourceManager();
cvf::ref<cvf::ShaderProgram> vectorProgram = resourceManager->getLinkedVectorDrawerShaderProgram(oglContext.p());
eff->setShaderProgram(vectorProgram.p());
(*elmTensors)[elmIdx] = tensorSumOfElmNodes * (1.0 / 8.0);
}
}
part->setEffect(eff.p());
std::array<std::vector<float>, 3> elmPrincipals;
std::vector<std::array<cvf::Vec3f, 3>> elmPrincipalDirections;
return part;
elmPrincipals[0].resize(elmCount);
elmPrincipals[1].resize(elmCount);
elmPrincipals[2].resize(elmCount);
elmPrincipalDirections.resize(elmCount);
for (size_t nIdx = 0; nIdx < elmCount; ++nIdx)
{
cvf::Vec3f principalDirs[3];
cvf::Vec3f principalValues = (*elmTensors)[nIdx].calculatePrincipals(principalDirs);
elmPrincipals[0][nIdx] = principalValues[0];
elmPrincipals[1][nIdx] = principalValues[1];
elmPrincipals[2][nIdx] = principalValues[2];
elmPrincipalDirections[nIdx][0] = principalDirs[0];
elmPrincipalDirections[nIdx][1] = principalDirs[1];
elmPrincipalDirections[nIdx][2] = principalDirs[2];
}
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTensorResultPartMgr::assignColorVectors(RimTensorResults::TensorColors tensorColor,
cvf::Color3f* color1,
cvf::Color3f* color2,
cvf::Color3f* color3)
void RivTensorResultPartMgr::calculatePrincipalsAndDirections(const std::vector<caf::Ten3f>& tensors,
std::array<std::vector<float>, 3>* principals,
std::vector<std::array<cvf::Vec3f, 3>>* principalDirections)
{
if (tensorColor == RimTensorResults::WHITE_GRAY_BLACK)
CVF_ASSERT(principals);
CVF_ASSERT(principalDirections);
size_t elmCount = tensors.size();
(*principals)[0].resize(elmCount);
(*principals)[1].resize(elmCount);
(*principals)[2].resize(elmCount);
(*principalDirections).resize(elmCount);
for (size_t nIdx = 0; nIdx < elmCount; ++nIdx)
{
*color1 = cvf::Color3f(cvf::Color3::WHITE);
*color2 = cvf::Color3f(cvf::Color3::GRAY);
*color3 = cvf::Color3f(cvf::Color3::BLACK);
cvf::Vec3f principalDirs[3];
cvf::Vec3f principalValues = tensors[nIdx].calculatePrincipals(principalDirs);
(*principals)[0][nIdx] = principalValues[0];
(*principals)[1][nIdx] = principalValues[1];
(*principals)[2][nIdx] = principalValues[2];
(*principalDirections)[nIdx][0] = principalDirs[0];
(*principalDirections)[nIdx][1] = principalDirs[1];
(*principalDirections)[nIdx][2] = principalDirs[2];
}
else if (tensorColor == RimTensorResults::MAGENTA_BROWN_BLACK)
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::Vec3f RivTensorResultPartMgr::calculateFaceNormal(const RigFemPartNodes& nodes,
const std::vector<size_t>& quadVerticesToNodeIdxMapping,
int quadVertex)
{
cvf::Vec3f diag1 = nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex]) -
nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex + 2]);
cvf::Vec3f diag2 = nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex + 1]) -
nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex + 3]);
return (diag1 ^ diag2).getNormalized();
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
cvf::ref<cvf::Part> RivTensorResultPartMgr::createPart(const std::vector<TensorVisualization>& tensorVisualizations) const
{
std::vector<uint> indices;
indices.reserve(tensorVisualizations.size() * 5);
std::vector<cvf::Vec3f> vertices;
vertices.reserve(tensorVisualizations.size() * 5);
cvf::ref<cvf::Color3ubArray> colors = new cvf::Color3ubArray();
colors->reserve(tensorVisualizations.size() * 5);
uint counter = 0;
for (TensorVisualization tensor : tensorVisualizations)
{
*color1 = cvf::Color3f(cvf::Color3::MAGENTA);
*color2 = cvf::Color3f(cvf::Color3::BROWN);
*color3 = cvf::Color3f(cvf::Color3::BLACK);
for (const cvf::Vec3f& vertex : createArrowVertices(tensor))
{
vertices.push_back(vertex);
}
indices.push_back(counter);
indices.push_back(counter + 1);
indices.push_back(counter + 2);
indices.push_back(counter + 3);
indices.push_back(counter + 3);
indices.push_back(counter + 4);
indices.push_back(counter + 4);
indices.push_back(counter + 2);
counter += 5;
}
else
cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_LINES);
cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray(indices);
cvf::ref<cvf::DrawableGeo> drawable = new cvf::DrawableGeo();
drawable->setColorArray(colors.p());
indexedUInt->setIndices(indexArray.p());
drawable->addPrimitiveSet(indexedUInt.p());
cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(vertices);
drawable->setVertexArray(vertexArray.p());
// Setup a scalar mapper
cvf::ref<cvf::ScalarMapperDiscreteLinear> scalarMapper = new cvf::ScalarMapperDiscreteLinear;
{
*color1 = cvf::Color3f(cvf::Color3::BLACK);
*color2 = cvf::Color3f(cvf::Color3::BLACK);
*color3 = cvf::Color3f(cvf::Color3::BLACK);
cvf::Color3ubArray legendColors;
legendColors.resize(3);
if (m_rimReservoirView->tensorResults()->vectorColors() == RimTensorResults::MAGENTA_BROWN_BLACK)
{
legendColors[0] = cvf::Color3::MAGENTA;
legendColors[1] = cvf::Color3::BROWN;
legendColors[2] = cvf::Color3::BLACK;
}
else if (m_rimReservoirView->tensorResults()->vectorColors() == RimTensorResults::WHITE_GRAY_BLACK)
{
legendColors[0] = cvf::Color3::WHITE;
legendColors[1] = cvf::Color3::GRAY;
legendColors[2] = cvf::Color3::BLACK;
}
else
{
legendColors[0] = cvf::Color3::BLACK;
legendColors[1] = cvf::Color3::BLACK;
legendColors[2] = cvf::Color3::BLACK;
}
scalarMapper->setColors(legendColors);
scalarMapper->setRange(0.5, 3.5);
scalarMapper->setLevelCount(3, true);
}
caf::ScalarMapperEffectGenerator surfEffGen(scalarMapper.p(), caf::PO_1);
if (m_rimReservoirView && m_rimReservoirView->isLightingDisabled())
{
surfEffGen.disableLighting(true);
}
caf::ScalarMapperMeshEffectGenerator meshEffGen(scalarMapper.p());
cvf::ref<cvf::Effect> scalarMapperMeshEffect = meshEffGen.generateUnCachedEffect();
cvf::ref<cvf::Vec2fArray> lineTexCoords = const_cast<cvf::Vec2fArray*>(drawable->textureCoordArray());
if (lineTexCoords.isNull())
{
lineTexCoords = new cvf::Vec2fArray;
}
// Calculate new texture coordinates
createTextureCoords(lineTexCoords.p(), tensorVisualizations, scalarMapper.p());
drawable->setTextureCoordArray(lineTexCoords.p());
cvf::ref<cvf::Part> part = new cvf::Part;
part->setDrawable(drawable.p());
part->setEffect(scalarMapperMeshEffect.p());
return part;
}
//--------------------------------------------------------------------------------------------------
@ -408,3 +465,63 @@ bool RivTensorResultPartMgr::isDrawable(cvf::Vec3f resultVector, bool showPrinci
return true;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
std::array<cvf::Vec3f, 5> RivTensorResultPartMgr::createArrowVertices(const TensorVisualization &tensorVisualization) const
{
std::array<cvf::Vec3f, 5> vertices;
cvf::Vec3f headTop;
cvf::Vec3f shaftStart;
if (tensorVisualization.isPressure)
{
headTop = tensorVisualization.vertex;
shaftStart = tensorVisualization.vertex + tensorVisualization.result;
}
else
{
headTop = tensorVisualization.vertex + tensorVisualization.result;
shaftStart = tensorVisualization.vertex;
}
float headWidth = 0.05 * tensorVisualization.result.length();
cvf::Vec3f headBottom = headTop - (headTop - shaftStart) * 0.2f;
cvf::Vec3f headBottomDirection = tensorVisualization.result ^ tensorVisualization.faceNormal;
cvf::Vec3f arrowBottomSegment = headBottomDirection.getNormalized() * headWidth;
vertices[0] = shaftStart;
vertices[1] = headBottom;
vertices[2] = headBottom + arrowBottomSegment;
vertices[3] = headBottom - arrowBottomSegment;
vertices[4] = headTop;
return vertices;
}
//--------------------------------------------------------------------------------------------------
///
//--------------------------------------------------------------------------------------------------
void RivTensorResultPartMgr::createTextureCoords(cvf::Vec2fArray* textureCoords,
const std::vector<TensorVisualization>& tensorVisualizations,
const cvf::ScalarMapper* mapper) const
{
CVF_ASSERT(textureCoords);
CVF_ASSERT(mapper);
size_t vertexCount = tensorVisualizations.size() * 5;
if (textureCoords->size() != vertexCount) textureCoords->reserve(vertexCount);
for (auto tensor : tensorVisualizations)
{
for (size_t vxIdx = 0; vxIdx < 5; ++vxIdx)
{
cvf::Vec2f texCoord = mapper->mapToTextureCoord(tensor.princial);
textureCoords->add(texCoord);
}
}
}

View File

@ -19,13 +19,13 @@
#pragma once
#include "cvfBase.h"
#include "cvfArray.h"
#include "cvfColor3.h"
#include "cvfObject.h"
#include "cvfVector3.h"
#include "cafPdmPointer.h"
#include "RimTensorResults.h"
#include "cafTensor3.h"
#include <array>
#include <vector>
@ -34,10 +34,13 @@ namespace cvf
{
class Part;
class ModelBasicList;
}
class ScalarMapper;
} // namespace cvf
class RigFemResultAddress;
class RimGeoMechView;
class RigFemPartNodes;
class RigFemPart;
class RivTensorResultPartMgr : public cvf::Object
{
@ -48,26 +51,47 @@ public:
void appendDynamicGeometryPartsToModel(cvf::ModelBasicList* model, size_t frameIndex) const;
private:
struct TensorVisualization
{
TensorVisualization(cvf::Vec3f vertex, cvf::Vec3f result, cvf::Color3f color, bool isPressure)
: vertex(vertex), result(result), color(color), isPressure(isPressure) {};
TensorVisualization(cvf::Vec3f vertex, cvf::Vec3f result, cvf::Vec3f faceNormal, bool isPressure, size_t princial)
: vertex(vertex)
, result(result)
, faceNormal(faceNormal)
, isPressure(isPressure)
, princial(princial){};
cvf::Vec3f vertex;
cvf::Vec3f result;
cvf::Color3f color;
bool isPressure;
cvf::Vec3f vertex;
cvf::Vec3f result;
cvf::Vec3f faceNormal;
bool isPressure;
size_t princial;
};
private:
cvf::ref<cvf::Part> createPart(std::vector<TensorVisualization>& tensorVisualizations) const;
static void assignColorVectors(RimTensorResults::TensorColors tensorColor, cvf::Color3f* color1, cvf::Color3f* color2, cvf::Color3f* color3);
private:
static void calculateElementTensors(const RigFemPart& part,
const std::vector<caf::Ten3f>& vertexTensors,
std::vector<caf::Ten3f>* elmTensors);
static void calculatePrincipalsAndDirections(const std::vector<caf::Ten3f>& tensors,
std::array<std::vector<float>, 3>* principals,
std::vector<std::array<cvf::Vec3f, 3>>* principalDirections);
static cvf::Vec3f calculateFaceNormal(const RigFemPartNodes& nodes,
const std::vector<size_t>& quadVerticesToNodeIdxMapping,
int quadVertex);
cvf::ref<cvf::Part> createPart(const std::vector<TensorVisualization>& tensorVisualizations) const;
static bool isTensorAddress(RigFemResultAddress address);
static bool isValid(cvf::Vec3f resultVector);
static bool isPressure(float principalValue);
bool isDrawable(cvf::Vec3f resultVector, bool showPrincipal) const;
std::array<cvf::Vec3f, 5> createArrowVertices(const TensorVisualization &tensorVisualization) const;
void createTextureCoords(cvf::Vec2fArray* textureCoords,
const std::vector<TensorVisualization>& tensorVisualization,
const cvf::ScalarMapper* mapper) const;
private:
caf::PdmPointer<RimGeoMechView> m_rimReservoirView;
};