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#2359 Tensor Vectors: Use lines to draw the vectors
This commit is contained in:
parent
917857104d
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22ba541145
@ -18,14 +18,10 @@
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#include "RivTensorResultPartMgr.h"
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#include "RiaApplication.h"
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#include "RimGeoMechCase.h"
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#include "RimGeoMechView.h"
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#include "RimTensorResults.h"
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#include "RiuViewer.h"
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#include "RigFemPartCollection.h"
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#include "RigFemPartGrid.h"
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#include "RigFemPartResultsCollection.h"
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@ -40,19 +36,14 @@
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#include "cafDisplayCoordTransform.h"
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#include "cafEffectGenerator.h"
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#include "cafPdmFieldCvfColor.h"
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#include "cafTensor3.h"
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#include "cvfArrowGenerator.h"
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#include "cvfDrawableGeo.h"
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#include "cvfDrawableVectors.h"
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#include "cvfGeometryBuilderFaceList.h"
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#include "cvfGeometryBuilderTriangles.h"
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#include "cvfGeometryUtils.h"
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#include "cvfModelBasicList.h"
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#include "cvfObject.h"
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#include "cvfOpenGLResourceManager.h"
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#include "cvfPart.h"
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#include "cvfPrimitiveSetIndexedUInt.h"
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#include "cvfScalarMapperDiscreteLinear.h"
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#include "cvfShaderProgram.h"
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#include "cvfStructGridGeometryGenerator.h"
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@ -76,6 +67,8 @@ RivTensorResultPartMgr::~RivTensorResultPartMgr() {}
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//--------------------------------------------------------------------------------------------------
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void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicList* model, size_t frameIndex) const
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{
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CVF_ASSERT(model);
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if (m_rimReservoirView.isNull()) return;
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if (!m_rimReservoirView->geoMechCase()) return;
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if (!m_rimReservoirView->geoMechCase()->geoMechData()) return;
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@ -87,11 +80,6 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
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std::vector<TensorVisualization> tensorVisualizations;
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RimTensorResults::TensorColors tensorColor = m_rimReservoirView->tensorResults()->vectorColors();
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cvf::Color3f color1, color2, color3;
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assignColorVectors(tensorColor, &color1, &color2, &color3);
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RigFemResultAddress address = m_rimReservoirView->tensorResults()->selectedTensorResult();
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if (!isTensorAddress(address)) return;
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@ -100,49 +88,17 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
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for (int partIdx = 0; partIdx < femParts->partCount(); partIdx++)
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{
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std::vector<caf::Ten3f> tensors = resultCollection->tensors(address, partIdx, (int)frameIndex);
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std::vector<caf::Ten3f> vertexTensors = resultCollection->tensors(address, partIdx, (int)frameIndex);
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const RigFemPart* part = femParts->part(partIdx);
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size_t elmCount = part->elementCount();
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const RigFemPart* part = femParts->part(partIdx);
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std::vector<caf::Ten3f> elmTensors;
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elmTensors.resize(elmCount);
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for (int elmIdx = 0; elmIdx < static_cast<int>(elmCount); elmIdx++)
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{
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if (RigFemTypes::elmentNodeCount(part->elementType(elmIdx)) == 8)
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{
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caf::Ten3f tensorSumOfElmNodes = tensors[part->elementNodeResultIdx(elmIdx, 0)];
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for (int i = 1; i < 8; i++)
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{
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tensorSumOfElmNodes = tensorSumOfElmNodes + tensors[part->elementNodeResultIdx(elmIdx, i)];
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}
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elmTensors[elmIdx] = tensorSumOfElmNodes * (1.0 / 8.0);
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}
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}
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calculateElementTensors(*part, vertexTensors, &elmTensors);
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std::array<std::vector<float>, 3> elmPrincipals;
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std::vector<std::array<cvf::Vec3f, 3>> elmPrincipalDirections;
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elmPrincipals[0].resize(elmCount);
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elmPrincipals[1].resize(elmCount);
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elmPrincipals[2].resize(elmCount);
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elmPrincipalDirections.resize(elmCount);
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for (size_t nIdx = 0; nIdx < elmCount; ++nIdx)
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{
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cvf::Vec3f principalDirs[3];
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cvf::Vec3f principalValues = elmTensors[nIdx].calculatePrincipals(principalDirs);
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elmPrincipals[0][nIdx] = principalValues[0];
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elmPrincipals[1][nIdx] = principalValues[1];
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elmPrincipals[2][nIdx] = principalValues[2];
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elmPrincipalDirections[nIdx][0] = principalDirs[0];
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elmPrincipalDirections[nIdx][1] = principalDirs[1];
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elmPrincipalDirections[nIdx][2] = principalDirs[2];
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}
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calculatePrincipalsAndDirections(elmTensors, &elmPrincipals, &elmPrincipalDirections);
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std::vector<RivGeoMechPartMgrCache::Key> partKeys =
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m_rimReservoirView->vizLogic()->keysToVisiblePartMgrs((int)frameIndex);
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@ -161,23 +117,23 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
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for (const RivGeoMechPartMgrCache::Key& partKey : partKeys)
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{
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const RivGeoMechPartMgr* partMgr = partMgrCache->partMgr(partKey);
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for (auto mgr : partMgr->femPartMgrs())
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{
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const RivFemPartGeometryGenerator* surfaceGenerator = mgr->surfaceGenerator();
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const std::vector<size_t>& quadVerticesToNodeIdxMapping = surfaceGenerator->quadVerticesToNodeIdxMapping();
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const std::vector<size_t>& quadVerticesToElmIdx = surfaceGenerator->quadVerticesToGlobalElmIdx();
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for (int quadIdx = 0; quadIdx < static_cast<int>(quadVerticesToNodeIdxMapping.size()); quadIdx = quadIdx + 4)
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for (int quadVertex = 0; quadVertex < static_cast<int>(quadVerticesToNodeIdxMapping.size());
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quadVertex = quadVertex + 4)
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{
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cvf::Vec3f center = nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadIdx]) +
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nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadIdx + 2]);
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cvf::Vec3f center = nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex]) +
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nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex + 2]);
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cvf::Vec3d center3d(center / 2);
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cvf::Vec3d displayCoord = m_rimReservoirView->displayCoordTransform()->transformToDisplayCoord(cvf::Vec3d(center/2));
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cvf::Vec3d displayCoord = m_rimReservoirView->displayCoordTransform()->transformToDisplayCoord(center3d);
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cvf::Vec3f faceNormal = calculateFaceNormal(nodes, quadVerticesToNodeIdxMapping, quadVertex);
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size_t elmIdx = quadVerticesToElmIdx[quadIdx];
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size_t elmIdx = quadVerticesToElmIdx[quadVertex];
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cvf::Vec3f result1, result2, result3;
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@ -196,25 +152,25 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
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if (isDrawable(result1, m_rimReservoirView->tensorResults()->showPrincipal1()))
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{
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tensorVisualizations.push_back(
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TensorVisualization(cvf::Vec3f(displayCoord), result1, color1, isPressure(elmPrincipals[0][elmIdx])));
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tensorVisualizations.push_back(TensorVisualization(
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cvf::Vec3f(displayCoord), -result1, color1, isPressure(elmPrincipals[0][elmIdx])));
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cvf::Vec3f(displayCoord), result1, faceNormal, isPressure(elmPrincipals[0][elmIdx]), 1));
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tensorVisualizations.push_back(TensorVisualization(
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cvf::Vec3f(displayCoord), -result1, faceNormal, isPressure(elmPrincipals[0][elmIdx]), 1));
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}
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if (isDrawable(result2, m_rimReservoirView->tensorResults()->showPrincipal2()))
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{
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tensorVisualizations.push_back(
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TensorVisualization(cvf::Vec3f(displayCoord), result2, color2, isPressure(elmPrincipals[1][elmIdx])));
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tensorVisualizations.push_back(TensorVisualization(
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cvf::Vec3f(displayCoord), -result2, color2, isPressure(elmPrincipals[1][elmIdx])));
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cvf::Vec3f(displayCoord), result2, faceNormal, isPressure(elmPrincipals[1][elmIdx]), 2));
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tensorVisualizations.push_back(TensorVisualization(
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cvf::Vec3f(displayCoord), -result2, faceNormal, isPressure(elmPrincipals[1][elmIdx]), 2));
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}
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if (isDrawable(result3, m_rimReservoirView->tensorResults()->showPrincipal3()))
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{
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tensorVisualizations.push_back(
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TensorVisualization(cvf::Vec3f(displayCoord), result3, color3, isPressure(elmPrincipals[2][elmIdx])));
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tensorVisualizations.push_back(TensorVisualization(
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cvf::Vec3f(displayCoord), -result3, color3, isPressure(elmPrincipals[2][elmIdx])));
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cvf::Vec3f(displayCoord), result3, faceNormal, isPressure(elmPrincipals[2][elmIdx]), 3));
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tensorVisualizations.push_back(TensorVisualization(
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cvf::Vec3f(displayCoord), -result3, faceNormal, isPressure(elmPrincipals[2][elmIdx]), 3));
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}
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}
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}
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@ -231,103 +187,204 @@ void RivTensorResultPartMgr::appendDynamicGeometryPartsToModel(cvf::ModelBasicLi
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Part> RivTensorResultPartMgr::createPart(std::vector<TensorVisualization>& tensorVisualizations) const
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void RivTensorResultPartMgr::calculateElementTensors(const RigFemPart& part,
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const std::vector<caf::Ten3f>& vertexTensors,
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std::vector<caf::Ten3f>* elmTensors)
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{
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cvf::ref<cvf::Vec3fArray> vertices = new cvf::Vec3fArray;
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cvf::ref<cvf::Vec3fArray> vecRes = new cvf::Vec3fArray;
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cvf::ref<cvf::Color3fArray> colors = new cvf::Color3fArray;
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CVF_ASSERT(elmTensors);
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size_t numVecs = tensorVisualizations.size();
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vertices->reserve(numVecs);
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vecRes->reserve(numVecs);
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colors->reserve(numVecs);
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size_t elmCount = part.elementCount();
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elmTensors->resize(elmCount);
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for (TensorVisualization tensorVisualization : tensorVisualizations)
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for (int elmIdx = 0; elmIdx < static_cast<int>(elmCount); elmIdx++)
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{
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if (tensorVisualization.isPressure)
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if (RigFemTypes::elmentNodeCount(part.elementType(elmIdx)) == 8)
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{
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vertices->add(tensorVisualization.vertex - tensorVisualization.result);
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}
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else
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{
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vertices->add(tensorVisualization.vertex);
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}
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vecRes->add(tensorVisualization.result);
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colors->add(tensorVisualization.color);
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}
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caf::Ten3f tensorSumOfElmNodes = vertexTensors[part.elementNodeResultIdx(elmIdx, 0)];
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for (int i = 1; i < 8; i++)
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{
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tensorSumOfElmNodes = tensorSumOfElmNodes + vertexTensors[part.elementNodeResultIdx(elmIdx, i)];
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}
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cvf::ref<cvf::DrawableVectors> vectorDrawable;
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if (RiaApplication::instance()->useShaders())
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{
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// NOTE: Drawable vectors must be rendered using shaders when the rest of the application is rendered using shaders
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// Drawing vectors using fixed function when rest of the application uses shaders causes visual artifacts
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vectorDrawable = new cvf::DrawableVectors("u_transformationMatrix", "u_color");
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}
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else
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{
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vectorDrawable = new cvf::DrawableVectors();
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}
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// Create the arrow glyph for the vector drawer
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cvf::GeometryBuilderTriangles arrowBuilder;
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cvf::ArrowGenerator gen;
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gen.setShaftRelativeRadius(0.020f);
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gen.setHeadRelativeRadius(0.05f);
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gen.setHeadRelativeLength(0.1f);
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gen.setNumSlices(30);
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gen.generate(&arrowBuilder);
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vectorDrawable->setVectors(vertices.p(), vecRes.p());
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vectorDrawable->setColors(colors.p());
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vectorDrawable->setGlyph(arrowBuilder.trianglesUShort().p(), arrowBuilder.vertices().p());
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cvf::ref<cvf::Part> part = new cvf::Part;
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part->setDrawable(vectorDrawable.p());
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cvf::ref<cvf::Effect> eff = new cvf::Effect;
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if (RiaApplication::instance()->useShaders())
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{
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if (m_rimReservoirView->viewer())
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{
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cvf::ref<cvf::OpenGLContext> oglContext = m_rimReservoirView->viewer()->cvfOpenGLContext();
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cvf::OpenGLResourceManager* resourceManager = oglContext->resourceManager();
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cvf::ref<cvf::ShaderProgram> vectorProgram = resourceManager->getLinkedVectorDrawerShaderProgram(oglContext.p());
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eff->setShaderProgram(vectorProgram.p());
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(*elmTensors)[elmIdx] = tensorSumOfElmNodes * (1.0 / 8.0);
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}
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}
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part->setEffect(eff.p());
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std::array<std::vector<float>, 3> elmPrincipals;
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std::vector<std::array<cvf::Vec3f, 3>> elmPrincipalDirections;
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return part;
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elmPrincipals[0].resize(elmCount);
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elmPrincipals[1].resize(elmCount);
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elmPrincipals[2].resize(elmCount);
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elmPrincipalDirections.resize(elmCount);
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for (size_t nIdx = 0; nIdx < elmCount; ++nIdx)
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{
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cvf::Vec3f principalDirs[3];
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cvf::Vec3f principalValues = (*elmTensors)[nIdx].calculatePrincipals(principalDirs);
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elmPrincipals[0][nIdx] = principalValues[0];
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elmPrincipals[1][nIdx] = principalValues[1];
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elmPrincipals[2][nIdx] = principalValues[2];
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elmPrincipalDirections[nIdx][0] = principalDirs[0];
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elmPrincipalDirections[nIdx][1] = principalDirs[1];
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elmPrincipalDirections[nIdx][2] = principalDirs[2];
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}
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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void RivTensorResultPartMgr::assignColorVectors(RimTensorResults::TensorColors tensorColor,
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cvf::Color3f* color1,
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cvf::Color3f* color2,
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cvf::Color3f* color3)
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void RivTensorResultPartMgr::calculatePrincipalsAndDirections(const std::vector<caf::Ten3f>& tensors,
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std::array<std::vector<float>, 3>* principals,
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std::vector<std::array<cvf::Vec3f, 3>>* principalDirections)
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{
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if (tensorColor == RimTensorResults::WHITE_GRAY_BLACK)
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CVF_ASSERT(principals);
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CVF_ASSERT(principalDirections);
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size_t elmCount = tensors.size();
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(*principals)[0].resize(elmCount);
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(*principals)[1].resize(elmCount);
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(*principals)[2].resize(elmCount);
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(*principalDirections).resize(elmCount);
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for (size_t nIdx = 0; nIdx < elmCount; ++nIdx)
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{
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*color1 = cvf::Color3f(cvf::Color3::WHITE);
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*color2 = cvf::Color3f(cvf::Color3::GRAY);
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*color3 = cvf::Color3f(cvf::Color3::BLACK);
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cvf::Vec3f principalDirs[3];
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cvf::Vec3f principalValues = tensors[nIdx].calculatePrincipals(principalDirs);
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(*principals)[0][nIdx] = principalValues[0];
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(*principals)[1][nIdx] = principalValues[1];
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(*principals)[2][nIdx] = principalValues[2];
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(*principalDirections)[nIdx][0] = principalDirs[0];
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(*principalDirections)[nIdx][1] = principalDirs[1];
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(*principalDirections)[nIdx][2] = principalDirs[2];
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}
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else if (tensorColor == RimTensorResults::MAGENTA_BROWN_BLACK)
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::Vec3f RivTensorResultPartMgr::calculateFaceNormal(const RigFemPartNodes& nodes,
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const std::vector<size_t>& quadVerticesToNodeIdxMapping,
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int quadVertex)
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{
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cvf::Vec3f diag1 = nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex]) -
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nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex + 2]);
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cvf::Vec3f diag2 = nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex + 1]) -
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nodes.coordinates.at(quadVerticesToNodeIdxMapping[quadVertex + 3]);
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return (diag1 ^ diag2).getNormalized();
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}
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//--------------------------------------------------------------------------------------------------
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///
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//--------------------------------------------------------------------------------------------------
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cvf::ref<cvf::Part> RivTensorResultPartMgr::createPart(const std::vector<TensorVisualization>& tensorVisualizations) const
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{
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std::vector<uint> indices;
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indices.reserve(tensorVisualizations.size() * 5);
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std::vector<cvf::Vec3f> vertices;
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vertices.reserve(tensorVisualizations.size() * 5);
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cvf::ref<cvf::Color3ubArray> colors = new cvf::Color3ubArray();
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colors->reserve(tensorVisualizations.size() * 5);
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uint counter = 0;
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for (TensorVisualization tensor : tensorVisualizations)
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{
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*color1 = cvf::Color3f(cvf::Color3::MAGENTA);
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*color2 = cvf::Color3f(cvf::Color3::BROWN);
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*color3 = cvf::Color3f(cvf::Color3::BLACK);
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for (const cvf::Vec3f& vertex : createArrowVertices(tensor))
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{
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vertices.push_back(vertex);
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}
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indices.push_back(counter);
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indices.push_back(counter + 1);
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indices.push_back(counter + 2);
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indices.push_back(counter + 3);
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indices.push_back(counter + 3);
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indices.push_back(counter + 4);
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indices.push_back(counter + 4);
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indices.push_back(counter + 2);
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counter += 5;
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}
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else
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cvf::ref<cvf::PrimitiveSetIndexedUInt> indexedUInt = new cvf::PrimitiveSetIndexedUInt(cvf::PrimitiveType::PT_LINES);
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cvf::ref<cvf::UIntArray> indexArray = new cvf::UIntArray(indices);
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cvf::ref<cvf::DrawableGeo> drawable = new cvf::DrawableGeo();
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drawable->setColorArray(colors.p());
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indexedUInt->setIndices(indexArray.p());
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drawable->addPrimitiveSet(indexedUInt.p());
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cvf::ref<cvf::Vec3fArray> vertexArray = new cvf::Vec3fArray(vertices);
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drawable->setVertexArray(vertexArray.p());
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// Setup a scalar mapper
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cvf::ref<cvf::ScalarMapperDiscreteLinear> scalarMapper = new cvf::ScalarMapperDiscreteLinear;
|
||||
{
|
||||
*color1 = cvf::Color3f(cvf::Color3::BLACK);
|
||||
*color2 = cvf::Color3f(cvf::Color3::BLACK);
|
||||
*color3 = cvf::Color3f(cvf::Color3::BLACK);
|
||||
cvf::Color3ubArray legendColors;
|
||||
legendColors.resize(3);
|
||||
if (m_rimReservoirView->tensorResults()->vectorColors() == RimTensorResults::MAGENTA_BROWN_BLACK)
|
||||
{
|
||||
legendColors[0] = cvf::Color3::MAGENTA;
|
||||
legendColors[1] = cvf::Color3::BROWN;
|
||||
legendColors[2] = cvf::Color3::BLACK;
|
||||
}
|
||||
else if (m_rimReservoirView->tensorResults()->vectorColors() == RimTensorResults::WHITE_GRAY_BLACK)
|
||||
{
|
||||
legendColors[0] = cvf::Color3::WHITE;
|
||||
legendColors[1] = cvf::Color3::GRAY;
|
||||
legendColors[2] = cvf::Color3::BLACK;
|
||||
}
|
||||
else
|
||||
{
|
||||
legendColors[0] = cvf::Color3::BLACK;
|
||||
legendColors[1] = cvf::Color3::BLACK;
|
||||
legendColors[2] = cvf::Color3::BLACK;
|
||||
}
|
||||
|
||||
scalarMapper->setColors(legendColors);
|
||||
scalarMapper->setRange(0.5, 3.5);
|
||||
scalarMapper->setLevelCount(3, true);
|
||||
}
|
||||
|
||||
caf::ScalarMapperEffectGenerator surfEffGen(scalarMapper.p(), caf::PO_1);
|
||||
|
||||
if (m_rimReservoirView && m_rimReservoirView->isLightingDisabled())
|
||||
{
|
||||
surfEffGen.disableLighting(true);
|
||||
}
|
||||
|
||||
caf::ScalarMapperMeshEffectGenerator meshEffGen(scalarMapper.p());
|
||||
cvf::ref<cvf::Effect> scalarMapperMeshEffect = meshEffGen.generateUnCachedEffect();
|
||||
|
||||
cvf::ref<cvf::Vec2fArray> lineTexCoords = const_cast<cvf::Vec2fArray*>(drawable->textureCoordArray());
|
||||
|
||||
if (lineTexCoords.isNull())
|
||||
{
|
||||
lineTexCoords = new cvf::Vec2fArray;
|
||||
}
|
||||
|
||||
// Calculate new texture coordinates
|
||||
createTextureCoords(lineTexCoords.p(), tensorVisualizations, scalarMapper.p());
|
||||
|
||||
drawable->setTextureCoordArray(lineTexCoords.p());
|
||||
|
||||
cvf::ref<cvf::Part> part = new cvf::Part;
|
||||
part->setDrawable(drawable.p());
|
||||
part->setEffect(scalarMapperMeshEffect.p());
|
||||
|
||||
return part;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
@ -408,3 +465,63 @@ bool RivTensorResultPartMgr::isDrawable(cvf::Vec3f resultVector, bool showPrinci
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
std::array<cvf::Vec3f, 5> RivTensorResultPartMgr::createArrowVertices(const TensorVisualization &tensorVisualization) const
|
||||
{
|
||||
std::array<cvf::Vec3f, 5> vertices;
|
||||
|
||||
cvf::Vec3f headTop;
|
||||
cvf::Vec3f shaftStart;
|
||||
|
||||
if (tensorVisualization.isPressure)
|
||||
{
|
||||
headTop = tensorVisualization.vertex;
|
||||
shaftStart = tensorVisualization.vertex + tensorVisualization.result;
|
||||
}
|
||||
else
|
||||
{
|
||||
headTop = tensorVisualization.vertex + tensorVisualization.result;
|
||||
shaftStart = tensorVisualization.vertex;
|
||||
}
|
||||
|
||||
float headWidth = 0.05 * tensorVisualization.result.length();
|
||||
|
||||
cvf::Vec3f headBottom = headTop - (headTop - shaftStart) * 0.2f;
|
||||
|
||||
cvf::Vec3f headBottomDirection = tensorVisualization.result ^ tensorVisualization.faceNormal;
|
||||
cvf::Vec3f arrowBottomSegment = headBottomDirection.getNormalized() * headWidth;
|
||||
|
||||
vertices[0] = shaftStart;
|
||||
vertices[1] = headBottom;
|
||||
vertices[2] = headBottom + arrowBottomSegment;
|
||||
vertices[3] = headBottom - arrowBottomSegment;
|
||||
vertices[4] = headTop;
|
||||
|
||||
return vertices;
|
||||
}
|
||||
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
///
|
||||
//--------------------------------------------------------------------------------------------------
|
||||
void RivTensorResultPartMgr::createTextureCoords(cvf::Vec2fArray* textureCoords,
|
||||
const std::vector<TensorVisualization>& tensorVisualizations,
|
||||
const cvf::ScalarMapper* mapper) const
|
||||
{
|
||||
CVF_ASSERT(textureCoords);
|
||||
CVF_ASSERT(mapper);
|
||||
|
||||
size_t vertexCount = tensorVisualizations.size() * 5;
|
||||
if (textureCoords->size() != vertexCount) textureCoords->reserve(vertexCount);
|
||||
|
||||
for (auto tensor : tensorVisualizations)
|
||||
{
|
||||
for (size_t vxIdx = 0; vxIdx < 5; ++vxIdx)
|
||||
{
|
||||
cvf::Vec2f texCoord = mapper->mapToTextureCoord(tensor.princial);
|
||||
textureCoords->add(texCoord);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -19,13 +19,13 @@
|
||||
#pragma once
|
||||
|
||||
#include "cvfBase.h"
|
||||
#include "cvfArray.h"
|
||||
#include "cvfColor3.h"
|
||||
#include "cvfObject.h"
|
||||
#include "cvfVector3.h"
|
||||
|
||||
#include "cafPdmPointer.h"
|
||||
|
||||
#include "RimTensorResults.h"
|
||||
#include "cafTensor3.h"
|
||||
|
||||
#include <array>
|
||||
#include <vector>
|
||||
@ -34,10 +34,13 @@ namespace cvf
|
||||
{
|
||||
class Part;
|
||||
class ModelBasicList;
|
||||
}
|
||||
class ScalarMapper;
|
||||
} // namespace cvf
|
||||
|
||||
class RigFemResultAddress;
|
||||
class RimGeoMechView;
|
||||
class RigFemPartNodes;
|
||||
class RigFemPart;
|
||||
|
||||
class RivTensorResultPartMgr : public cvf::Object
|
||||
{
|
||||
@ -48,26 +51,47 @@ public:
|
||||
void appendDynamicGeometryPartsToModel(cvf::ModelBasicList* model, size_t frameIndex) const;
|
||||
|
||||
private:
|
||||
|
||||
struct TensorVisualization
|
||||
{
|
||||
TensorVisualization(cvf::Vec3f vertex, cvf::Vec3f result, cvf::Color3f color, bool isPressure)
|
||||
: vertex(vertex), result(result), color(color), isPressure(isPressure) {};
|
||||
TensorVisualization(cvf::Vec3f vertex, cvf::Vec3f result, cvf::Vec3f faceNormal, bool isPressure, size_t princial)
|
||||
: vertex(vertex)
|
||||
, result(result)
|
||||
, faceNormal(faceNormal)
|
||||
, isPressure(isPressure)
|
||||
, princial(princial){};
|
||||
|
||||
cvf::Vec3f vertex;
|
||||
cvf::Vec3f result;
|
||||
cvf::Color3f color;
|
||||
bool isPressure;
|
||||
cvf::Vec3f vertex;
|
||||
cvf::Vec3f result;
|
||||
cvf::Vec3f faceNormal;
|
||||
bool isPressure;
|
||||
size_t princial;
|
||||
};
|
||||
private:
|
||||
cvf::ref<cvf::Part> createPart(std::vector<TensorVisualization>& tensorVisualizations) const;
|
||||
|
||||
static void assignColorVectors(RimTensorResults::TensorColors tensorColor, cvf::Color3f* color1, cvf::Color3f* color2, cvf::Color3f* color3);
|
||||
private:
|
||||
static void calculateElementTensors(const RigFemPart& part,
|
||||
const std::vector<caf::Ten3f>& vertexTensors,
|
||||
std::vector<caf::Ten3f>* elmTensors);
|
||||
|
||||
static void calculatePrincipalsAndDirections(const std::vector<caf::Ten3f>& tensors,
|
||||
std::array<std::vector<float>, 3>* principals,
|
||||
std::vector<std::array<cvf::Vec3f, 3>>* principalDirections);
|
||||
|
||||
static cvf::Vec3f calculateFaceNormal(const RigFemPartNodes& nodes,
|
||||
const std::vector<size_t>& quadVerticesToNodeIdxMapping,
|
||||
int quadVertex);
|
||||
|
||||
cvf::ref<cvf::Part> createPart(const std::vector<TensorVisualization>& tensorVisualizations) const;
|
||||
|
||||
static bool isTensorAddress(RigFemResultAddress address);
|
||||
static bool isValid(cvf::Vec3f resultVector);
|
||||
static bool isPressure(float principalValue);
|
||||
bool isDrawable(cvf::Vec3f resultVector, bool showPrincipal) const;
|
||||
|
||||
std::array<cvf::Vec3f, 5> createArrowVertices(const TensorVisualization &tensorVisualization) const;
|
||||
void createTextureCoords(cvf::Vec2fArray* textureCoords,
|
||||
const std::vector<TensorVisualization>& tensorVisualization,
|
||||
const cvf::ScalarMapper* mapper) const;
|
||||
|
||||
private:
|
||||
caf::PdmPointer<RimGeoMechView> m_rimReservoirView;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user