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Octave: Use long timeout (60 s) for all socket data transfer, as socket
data transfer is dependent on several layers of network optimizations.
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@@ -14,7 +14,7 @@ void getTimeStepDates( std::vector<double>& decimalDays,
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QTcpSocket socket;
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socket.connectToHost(serverName, serverPort);
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if (!socket.waitForConnected(riOctavePlugin::shortTimeOutMilliSecs))
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if (!socket.waitForConnected(riOctavePlugin::connectTimeOutMilliSecs))
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{
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error((("Connection: ") + socket.errorString()).toLatin1().data());
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return;
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@@ -35,7 +35,7 @@ void getTimeStepDates( std::vector<double>& decimalDays,
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while (socket.bytesAvailable() < (int)(sizeof(quint64)))
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{
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if (!socket.waitForReadyRead(riOctavePlugin::shortTimeOutMilliSecs))
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if (!socket.waitForReadyRead(riOctavePlugin::longTimeOutMilliSecs))
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{
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error((("Waiting for header: ") + socket.errorString()).toLatin1().data());
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return;
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@@ -47,7 +47,7 @@ void getTimeStepDates( std::vector<double>& decimalDays,
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while (socket.bytesAvailable() < (int)(byteCount))
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{
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if (!socket.waitForReadyRead(riOctavePlugin::shortTimeOutMilliSecs))
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if (!socket.waitForReadyRead(riOctavePlugin::longTimeOutMilliSecs))
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{
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error((("Waiting for data: ") + socket.errorString()).toLatin1().data());
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return;
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