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Update after discussion with MSJ
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@ -40,6 +40,7 @@ message CellIndexFilter
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message PropertyFilter
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message PropertyFilter
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{
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{
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// Timestep ??
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string propertyFilename = 1;
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string propertyFilename = 1;
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float valueMin = 2;
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float valueMin = 2;
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float valueMax = 3;
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float valueMax = 3;
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@ -52,7 +53,6 @@ message GridDimensions
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uint32 kNum = 3;
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uint32 kNum = 3;
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}
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}
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message GetGridSurfaceRequest
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message GetGridSurfaceRequest
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{
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{
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string gridFilename = 1;
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string gridFilename = 1;
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@ -66,37 +66,29 @@ message GetGridSurfaceResponse
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repeated float vertexArray = 1;
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repeated float vertexArray = 1;
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repeated fixed32 quadIndicesArr = 2; // 4*NumQuads long
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repeated fixed32 quadIndicesArr = 2; // 4*NumQuads long
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repeated fixed32 sourceCellIndicesArr = 3; // The originating cell index per quad, longnumQuads long
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repeated fixed32 sourceCellIndicesArr = 3; // The originating cell index per quad, longnumQuads long
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repeated fixed32 propertyIndicesArr = 4; // SHOULD WE HAVE THIS?? Index of property result per quad, numQuads long
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GridDimensions gridDimensions = 5;
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GridDimensions gridDimensions = 5;
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Vec3d originUtm = 6;
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Vec3d originUtm = 6;
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}
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}
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message CutAlongPolylineRequest
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message CutAlongPolylineRequest
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{
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{
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string gridFilename = 1;
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string gridFilename = 1;
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IJKIndexFilter ijkIndexFilter = 2; // Should these be present here??
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repeated double fencePolylineUtmXY = 2;
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CellIndexFilter cellIndexFilter = 3;
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PropertyFilter propertyFilter = 4;
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repeated double fencePolylineUtmXY = 4;
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}
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}
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message FenceMeshSection
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message FenceMeshSection
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{
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{
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// U-axis defined by vector from start to end
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// U-axis defined by vector from start to end, Z is global Z
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// V-axis is global Z
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repeated float vertexArrayUZ = 1;
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repeated float vertexArrayUV = 1; // Plane local UV vertex coordinates
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repeated fixed32 polyIndicesArr = 2;
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repeated fixed32 polyIndicesArr = 2;
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repeated fixed32 verticesPerPolygonArr = 3; // Number of vertices per polygon, numPolygons long
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repeated fixed32 verticesPerPolygonArr = 3; // Number of vertices per polygon, numPolygons long
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repeated fixed32 sourceCellIndicesArr = 4; // The originating cell index per polygon, numPolygons long
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repeated fixed32 sourceCellIndicesArr = 4; // The originating cell index per polygon, numPolygons long
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repeated fixed32 propertyIndicesArr = 5; // SHOULD WE HAVE THIS?? Index of property result per polygon, numPolygons long
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Vec2d startUtmXY = 6;
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Vec2d startUtmXY = 6;
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Vec2d endUtmXY = 7;
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Vec2d endUtmXY = 7;
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}
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}
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message CutAlongPolylineResponse
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message CutAlongPolylineResponse
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{
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{
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double originZ = 1;
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repeated FenceMeshSection feceMeshSections = 1;
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GridDimensions gridDimensions = 2;
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GridDimensions gridDimensions = 2;
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repeated FenceMeshSection feceMeshSections = 3;
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}
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}
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